Friday, 4 June 2021

Paleo Pulp

We wanted something "light," so I've gone with our first attempt at the Paleo Pulp supplement to Paleo Diet.

This party just coincidentally contains figures purchased for my Torchwood India project.  The bulk are from Irregulars excellent Colonial range,  the Dr and goblin guards are from Khurasan and (for once) the only Alternative Armies figures is the Baron, one of 2 "themed" adaptions, plus Nero.  https://tardis.fandom.com/wiki/Torchwood_India 



The Revengers Assemble.

There are more updated weapons and personality types in this supplement. The Dr and the Baron both worked exceedingly well. It was easy to visualise stereotypes and to make them act accordingly.


Baghinder  Savagery 4 Resilience 4 Bulk 2

Pistol 1x short or 2x short aimed.  1st Shot = Howl.

Attacker rolls a 1, another wound.

Stalker.  Can Amble within 1 Medium without causing reaction.


Dr - 

Antiquarian, 2+6’s, has discovered ancient relic.

1 action to pick up.  

Roll 2D6 & put to one side.  Or use vision dice Or clobber beast at +2.

Egoist.  Must activate first & roll 3 dice.

Fire.  Can spend 1 action to light ground fire & may count as fire for beast reactions


Fanshaw

Pistol

Occultist ignore effects of curse.

Fire.


Princess Gunreet

Explorer blade allows Amble or Skulk through thickets or blade grass.  

+1 against beast in contact.

Healer 1 per hunt, may spend 2 actions to restore 1 bulk.


Habudar

Brute.  Bulk 3

Explorer

Fire.


Kalbir

"Spear" (quoit) range Short.  May Pelt a beast.


Lashkar

Alert. Reroll 1 failed dice if beast within M.

Explorer


That the Evil Baron is vaguely German and his goblin troops sort of Imperial Russian, is of course in keeping with the Great Game. The rather Egyptian setting isn't, but we'll just ignore that-.


Baron Von Greenbak.  Witchdoktor (P20)  Savagery 5 Resilience 4  Bulk 3


Nero  Savagery 4 Resilience 4 Bulk 2

(Hound P20) Always acts after Greenbak.  No stress.


Goon Savagery 6 Resilience 4  Bulk 2

Attack reaction, moves M towards nearest enemy.


The Game.

Evil (the) Baron Von Greenbak has captured Mrs Ethel Quots of The Larks Uppercolonisation.


His belief is that she is a multi dimensional being of immense power. This is a false assumption based on her being the Lady Chairman of the local Womens Institute.


Called in (or out?) by the Powers that Be, our intrepid band of adventurers sally forth to daring do and rescue the poor woman from the clammy clutches of the evil toad!




Here be my new reversible foam boards, slowly gaining a coffee spill patina.  Made for DBA or similar, the wet edge is replaceable.  Lighting was a problem, new bulb is too dim but this yellow throws back the light.  May need a wash.


The Dr has to go first and he sneaks up towards the fort.


This game was marked by the huge numbers of failed activations.  Here a guard advances suspiciously.


Fight!  A loud BANG! rings out, shattering the twilight's silence!  The adventurers, realising they are discovered now scatter.


Kalbir of the flashing quoits, silent killer.  He failed just about every activation!


The Princess and guard engages, wounds each other.


The Princess is downed!  First Adventurer gone!



Hiding behind the Hippo.  Really pleased with this rubber (eraser) from the British Museum.


The Dr has gained the wall of the fort and starts a fire to enliven things.



Habudar strikes down the wounded guard -


One goblin guard flees from the fire, pursued by  Lashkar.  Behind him, the Baron emerges!


Baghinder attempts to shoot the Baron, misses.  A guard is summoned.



The goaded guard goes in, gets wounded but kills Baghinder.



Habidar had set up an ambush and struck down an emerging guard.



Quick overview: Habidar is over by the building, the Dr is fleeing as if down a corridor.  Nero has emerged, the Baron advances.  Lashkar is facing guards on 2 flanks and the Baron behind.  Kalbir is finally advancing.  Hidden behind the hippo is Fanshaw, to whom the drama now turns!


The Baron advances on Fanshaw who shoots at point blank and misses-.  He is grappled and wounded!


Nero starts to sneak around the pillar.  The Dr returns to the fire.


Fanshaw has been laid low by the evil Baron!


The Baron summons a guard to deal with Kalbir 




Clash!  But look out Nero's BEHIND you!



The Dr advances in sneaking mode, inside is the prisoner guarded by one wounded guard.  But alas!  He is struck down from behind by another guard!



Lashkar is faced with guards at every turn and Nero to his rear.


That leaves, of the seven, only Habudar able to flee.  The cursed Toad has won!  Prisoner retained!  The Dr either dead and/or taken prisoner.


This is a thoroughly enjoyable game.  We' d recommend it as a good "pallet cleaner" after more intense games.  Would be good with youngsters, developing planning and communication.


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