Warning! This is a bit brutal.
Our warfare is usually sanitised. Our little chaps fall down but get up to play another day. Collateral damage is rarely addressed. Here it's - there.
The expanse is a great series, gives a range of scenarios and campaign threads.
But at the non military level, the range of equipment is limited.
The outbreak on Phoebe. All we know is that everyone died. But at least one sample got away on a ship, then everyone died.
Here is the outbreak in action. There are 4 factions trying to survive.
The civilians without protection and weapons.
Corporates - security, medics and helpers trying to get samples (and themselves) away. They win if 1 medical & 1 carrier makes it to the hanger.
Base security. They have grabbed the airlock and are trying to get away.
The "Odds". Those quick witted enough to grab protection and weapons. They too are trying to get out of here.
Rules. Any damage means a compromised suit. Hazard suits have no armour value.
any character rolling a 1, any unprotected within 6" get a dose of the virus & go down writhing.
3 way. 1 side holds initiative. Any reactions 2 opposing sides dice for reaction and/or initiative.
Figures. Civilians all GZG. Others all Alternative Armies, who have just brought out exactly the right figures.
Corporate
Merchants. 201 5 Firepower, Hail of Fire no -2.
The
3 Techs. B, J, G. Tech2 Medic Hazard Suit 11 Total 13 = 39
Security
Binny, Veteran,
Marksman2, Weaponmaster3, Tough, Reactive. 40 Total 55
Hazard
Suit 2
Kevlar
Torso 2 3
SMG
4 Automatic. 3
Cop,
Marksman2 Leader 2 Reactive. 29 Total 41
Hazard
Suit 4
Kevlar
Torso 2 3
Pistol
4 Short Range. 3
Din,
Fin, Gin, Hin. Marksman 6 Total 14 = 56
Hazard
Suit 2
SMG
4 Automatic. 3
Kevlar
Torso 2 3
Carriers C,D,F,H,K. Hazard
Suit 2 = 10
Base Security
Cops. 198 Burst Discipline. 4
Reload.
R
Leader, Medic3, Xenologist 17 Total 26
Pistol
4 Short Range. 3
Bayonet
2 Primitive 2
Hazard
Suit 4
J,K,L,M,X,U.
Low Grav, Marksman 9 Total 22 = 132
Hazard
Suit 4
SMG
4 Automatic. 6
Kevlar
Torso 2 3
Low Grav, Marksman2
Veteran Tough 27 Total 40
Machine
Gun 5 Heavy, 2 handed. 10
Kevlar
Torso 2 3
The
“Odds”. 194 Opportunity fire +1 all shots on Reaction.
H
Leader, Marksman Medic3, Xenologist 22 Total 31
Pistol
4 Short Range. 3
Bayonet
2 Primitive 2
Hazard
Suit 4
M
Low Grav. Marksman 2 Reactive 18 Total 26
Hazard
Suit 4
Kevlar
Torso 2 3
Pistol
4 Short Range. 3
L,
Y. Low Grav, Marksman, Reactive 12 Total 25 = 50
Hazard
Suit 4
SMG
4 Automatic. 6
Kevlar
Torso 2 3
D
Low Grav, Marksman2, Reactive, Tech 2 Veteran 32 Total 47
Hazard
Suit 4
Kevlar
Torso 2 3
Hunting
Needler 3 Silent, 2 handed, 8
Z
Marksman 2 Reactive, Tough. 25 Total 40
Hazard
Suit 4
Kevlar
Torso 2 3
Flamer
5 Scorching, 2 handed, Energy. 8
The Map. Quite simple as everyone is concentrating on getting out. The end of the "Y" is the entrance to the hanger. At the start the leader of base security is trying to open it. He fumbles and 2 civilians go down to the virus.
More civilians go down.
The Odds move up.
Corporates take the initiative and move up. Problem with big numbers - you accumulate a lot of counters--.
The machine gun opens up, killing one civilian and sending the rest running towards the Odds, who form a solid barrier.
The corporate security vet gets into range, misses.
Which is unfortunate, as bursts of MG fire licks down the hall.
The civilians are herded back towards the security and slaughtered by rifle butt, machine gun and virus.
One of the carriers runs for it on morale. Both sides edge closer to security.
The hatch is open! Security pour through under cover of the MG.
Shut! Locked! Combination changed.
The Odds surge forward, but their leader gets wounded then killed by the virus just as help reaches for him.
Corporates try and move up stragglers.
Point, then flamer is taken out next.
Security needed at the pointy end--.
Mad dash for the hatch.
Medical assistance - and help at last.
Frantic button pushing.
2 security go down in a hail of fire.
The vet comes off worse.
The last Odd standing "thank you, please continue opening that hatch".