Seed change in our wargaming. We have the capacity to do bigger games, but my flat & parking restrictions/cost make them impractical at home.
So - local game shop, very well hidden (their own website doesn't include directions--) Has bookable tables & free parking.
Online booking, which is nice.
So, what-to-do?
I've just suffered a short, nasty illness and was felling both rough & low energy.
So I bunged the bulk of my 2 main Mars forces in a wheely bag (review coming) and off we go! I'd also splashed out about £5 for a lovely piece of felt from Amazon.
Here's the list we used, but the sides were not pointed.
General. 3 3 6 Mounted, Fast, Extra lives3.
Medium
4 3 5 Mounted, Fast, Shoot1, extra lives2.1
units of 8 = 531.
Lancer
4 3 6 Fast, Mounted, Fast, Devastating charge, extra lives2. 6
= 408
Guild
Pike 5
2 5 pikes slow steadfast drilled 16 x
29 =
464
Guild
Spear 4 2
6
Drilled , Shieldwall
8 x 37
= 296
Shieldwall
morale, +1Defence.
6
Guild masters Cavalry 4 3 6 Fast, Mounted, Fast,
Resilient Extra lives2. 6
= 438
Resilient
5,6 save.
Herculis
General. 3 4 6 Mounted, Fast, Extra lives3. 125
General. 3 4 6 Mounted, Fast, Extra lives3. 125
Swords.
Cav. 4 3 5 Mounted, Fast, Drilled, Devastating charge, Extra
lives2. 6 = 426
Lancers
4 4 6 Mounted, Fast, Drilled, Devastating charge, Extra lives2.
6 x
47
= 474
Borderers
4
2 5 Shoot1, Devastating charge, 8
x 43
= 344
Heavy
Infantry 4 2 6 Slow (-1 scouting) Elan (1st turn +1
activation) 8 x 40 = 320
Crossbow
4 1 5 Shoot2 3x 38 = 114
Dragonkind
3 6 8 Giant3, Devastating charge, Trample, Tough, Extra lives
4 248
Field
Artillery 4 1 6 Artillery 2 Resilient, Slow. 55
2
White Apes 4 5 6 Giant L3, Extra lives 3, Fear, Resilient 258
Beast
Lord 3 1 5 Spell caster, Alter terrain, Curse, Frenzy 72
Alter
terrain 1,2,3 (last per) unoccupied, clear to rough, bridge or ford,
road, hill into diff type.
Curse
2 actions, 1 use, any range, target -1 A or D end of game.
Frenzy
2 actions, 1 use, any range, target +1 activation & reaction per
game.
Magician
Flyer 3 1 5 Airship, Fast Spellcaster Lightning bolt, Rain
arrows, Eagles eyes, 76
Lightning
bolt, 1,2,3 actions, 1D per action special damage, 1 area, 1 only on
unit, but reroll on any extra lives personality.
Rain
arrows, 2 0or 3 actions, 1D per action used. Hit at +1. 1’s
rerolled.
Eagles
eyes, 3 actions, +1 next shooting no range restriction.
Grenadier
Flyer 3 2 5 Shoot0, Fast, Airship, Grenades 5,6
Grenades
1 use, hit on a 4, ignore resilient & tough. Against fort hit
5,6.
Scout
Flyer 3 2 6 Scout, Fast, Shoot1, Skirmisher. Airship, 74
Scouts
3 3 6 Scout, Fast, Savage 210
Savage
at end of melee count as I extra hit.
Here's the view from Herculanium side.
Taking the central pass soon became the focus. We had some discussion about access.
More like a chess game! Move, counter move, threat-.
Crossbow fill the gap & shoot down my flyer.
The apes get extincted.
A slow inching forward, looking for advantage and not getting flanked.
Now that looks like a battle!
I'm amazed how well these 2 products from 2 different manufacturers fit together!
Lancers go against the surviving ape & crossbows.
With that flank secure I can move up the pike.
The opposition gathers.
Crossbow make a brave stand!
Here they come--!
Ouch.
Artillery did well, but dies. Borderers did less well!
Tony's heavy cavalry threaten.
Clash of monsters! The already weakened ape goes down.
Cavalry pounds my pike, but get bounced off.
Game 2 New felt! new chalk! We did swapsies and had roughly the same stuff as last week.
Look, a tactical reserve and sausage sarnies. I had a bit of time to set up properly. I also splurged on a box of pillars. They're small - considering they're geared for bigger figures.
Tony won the scouting roll, so his scouts can set up anywhere.
So Tony says "I hate it when you charge cavalry on cavalry" AND then he charges his heavies into my lancers! Do you SEE what I have to work with?!
Then its lancers on mediums-
And then lancer on lancer action.
And mediums against lancers!
Well we HAD cavalry!
Oh look, there's some!
Sneaky scoutses.
Now its getting tight.
Confidence is high!
I'd shoved a couple of barges into the bag (as the most survivable) and we tried a flank march. One carries 3 small artillery, the second 12 borderers and 1 small piece. Here they come. Not fast!
Lancers vs heavy infantry. Not as well as I'd hoped-.
Now I have an embattled & contested flank. I start to turn and retire my pike, who are the most vulnerable target.
But there's still my previous front to worry about-.
Here they come!
My crossbow - can bring that monster down- but in charge reach of the borderers and the artillery--.
Artillery opens up, kills 3 and disorders.
In comes the borderers, the crossbow do well in the shooting, but get trounced & pushed back.
My crossbow survivors are surrounded!
Ouch! Taken from behind!
Now my spear -.
Time for my other crossbow to get thumped.
Hah, well done those crossbow!
Borderers wash over my spear, who don't have the opportunity to form shield wall.
But they do well!
Now comes the hunt. I'm trying to get my pike and general out of range of the artillery.
Meanstwhile--.
Lots of maneuvering on this flank. Beastmaster hides in rough trying to cast spells.
Ape gets enraged, but does poorly.
As does Dragonkind.
And the other ape.
Reminder-. Where cav has 2 lives, an odd result is shown by reversing one number. There's 2.5 cav here, a total of 5 lives. The figure still rolls 2 dice in combat.
Destroy those heavies!
Bit of a forlorn hope, but its a flank attack and again no time to form shield war.
Borderers again, 7 heavier vs 6. They do well but bounce off.
Grits teeth-.
But what's this? My cavalry has swooped around the flank & captured the general! The Herculaneum morale collapses quickly.
Well that's it. Hope you enjoy. Here's some porn. I have to flock a lorra lorra bases.
now that was an awesome fight, well done!
ReplyDeleteWhat a battle, real eyecandy.
ReplyDeleteThank you for the report!