Friday 18 January 2019

RS Ol' Blue Eyed Frank is back-.

You've got to go back all the way to see Frank.  We had it tough in those days.  No Rogue Stars.  Not even reactions.  Pictures were drawn direct onto the screen then sandpapered off.  http://unitrecon.blogspot.com/2014/02/flying-lead-cops-coats-and-aliens.html

Inspiration: https://www.youtube.com/watch?v=QqTfBysL0wE


I got the town out again as it had the one requirement that we didn't use!

The game's a modified Steal Valuables.  I used 3 blank and 3 tokens from Sengoku.  Namely The Key, Healing and Monster Moves (double distance while held) that could have in-game results.



The buildings are mostly open so troops and bits can be added.

That's always the plan.  Never worked yet.






One of my standard PAU team standing in for local militia.

Sergeant Sefu Veteran Leader2 Marksman, Reactive Weaponmaster 32 Total 49
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Frag grenade (3) 5

Troopers Arali, Ebi, Dume  Marksman, Reactive, Weaponmaster 14 Total 28
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Frag grenade (3) 5

Technician Maha Marksman, Tech2 Weaponmaster 17 Total 22
Slug pistol (4) short range 5


Frank's gang of Pirates
Frank Big, Leader2, Reptile, Reactive, Tough2, Weaponmaster2 46 Total 59
Kevlar (2 chest) 6
Molecular slugthrower (4) Auto, infinite 7

Ude Marksman2, Steadfast 15 Total 27
Kevlar (2 chest) 6
Laser pistol, (4) Blind, energy, Short. 6

Vince Marksman2, Steadfast 15 Total 27
Kevlar (2 chest) 6
SMG, (4) Auto, 6

Wully Marksman2, 12 Total 24
Kevlar (2 chest) 6
SMG, (4) Auto, 6

Xin Marksman2, Steadfast 15 Total 28
Kevlar (2 chest) 6
Zap rifle (4) Electric 2 hand, energy 7

Zed Marksman, Weaponmaster2 Reactive, Steadfast 20 Total 36
Kevlar (2 chest) 6
Plasma pistol, (4) Scorching, Energy, short range, 6
Vibroblade (3) 4

The Game.  I took the PAU so defending. Put the 6 markers out and hit the major problem- no deployment within 4" of a marker or edge.  That limited me somewhat.  I had considered putting all 6 in the warehouse - which has 6 rooms.
 Hello, John's got a new motor.  No 42 has a shed.  There's posh.


Frank is not a sneaking type of chap.


Everyone else is.


Frank unleashes a barrage of hail of fire with his subtle weapon.





 2 out of action, but a lucky shot-


Another one down.  That leaves me with one effective!


 The tech tries her luck.  First ok, but then - a reaction, SMG at close range stitches her like a kipper.



No chips on the paint.  Nor the car neither.


Adding polish.  Ude cannot hit a barn door with that laser.




I get one up, then another!  They're wounded but got bayonets.



Hah.



But it wasn't going to last.







Hard, vicious fight  So on to-

Game 2.  Tony has same trouble with deployment.



I start sneaking the boys in.


Spotted and Xin is shot dead.  No messing about!  Just to help, zed failed the morale, panicked and never made in on the table.  So 2 down--.




Tony decides to get up quick.


Frank at it again.


 Now I had a plan and it nearly sort of worked.


The Sergeant is targeted by everyone and goes down.


Time to do some work, boys!



So my plan was 1 each side of the road, leaving ude to deal with the downed and Frank with real trouble.  Everyone starts to move into position.



An objective - too late.



He got close, but bracketed.


No.2 in position.



Looking-



Everyone in position.  But the opposition is spent.


Good games!  Good mix of weapons.  You'll be seeing more of Frank and his gang.

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