So He-Who-Writes did
decree, decry and demand: “ A very simple playtest help you can
give. Please try squads with a bit more points (say, 230-250 max) but
allowing leveled skills up to +5 (marksman 5, weapon master 5, tech
5, tough 5) and please let me know if there is a point of no return
after which a character is definitely too powerful. I am thinking of
listing this as a variant system in the supplement but I wonder if
there are skills that should stay at max3 no matter what (Toughness I
am looking at you). Thanks!”
So here is our test. Twice now our poor Daleks have been bested by beastly Ogrons. Let me now set the scene, you may wish to refer to our previous endevours!
I'Zulu looked at the survivors with the sort of
intensity usually reserved for extraneous matter impinging on a
difficult to clean manipulator: “I have nether seen NO-THING LIKE
IT! You could have been outperformed by a pair of Thal grannies!”
“J'Off, you freeze again and I will assign you to a
Z'Pok away mission.” - “I have uploaded new test protocols and
the waste pipes in sectors 5 &8 need delimnation.”
J'Off personal log Day 3-.
I'Zulu hates deploying the Uber, they can be- very
aggressive and undisciplined. The weapon overheats the bottle and
even with advanced cooling the Dalek's life is shortened and
down-time between missions stretches with each use.
For Captain Ron the mission is easy. Just deliver the
chip to the buyer's ship. That's it, no problem. Except everyone in
the Thralling UNIVERSE wants it.
Mission 17 “Make it to the ship alive” fits, plus
location 6 Open Battlefield makes it harder, complication 11,
Surrounded By Hostiles tops it.
Ogron Pirates team Total 245 Tactical Discipline Determined 4 remove stress tokens
Crewing
-
Captain
Ron Total 58
Crawl 1” Walk 2” Run 4” Sprint 6”
Big, adds +1 to-hit, +1 in melee
leadership (2)
marksman (1) +1 shooting
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Plasma pistol, damage 4 short range, minus every 2” over 8”
energy
kevlar jacket jacket Torso 2
'arry
Total 27 Crawl 1” Walk 1”
Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
tech (1) +1 tech roll
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Intrusion kit +2 tech roll
monowire
scythe damage 3
armour 1pt less Cleave, opponent OOA critical hit
They
gained a massive 9 from the last mission, and had 4 left =13 'arry
gains a tech (4) and Ron marksman (6).
Ron
winced internally. Knowing that when you want this level of urban
violence you call on the Driscoll Brothers, Dan-I and Tone-I.
Big,
Ampidextrous, marksman (5) , reactive, tough, veteran
2xPlasma
pistol, kevlar jacket Total 78 each
Crawl 1” Walk 2” Run 4” Sprint 6”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Plasma pistol, damage 4 short range, minus every 2” over 8”
energy
marksman +5 per shot.
ambidextrous 2 simultaneous attacks at -1
kevlar jacket Torso 2
So doing a double hail of fire- each target +5 marksman,
-1 Ambidextrous, -2 hail of fire= +2
Double called location shot +4-location
Daleks
J'Off
Total 44
Fast (3) Crawl 1” Walk 2” Run 8” Sprint 10”
Martial Arts (2)
Non-Reactive -2 on all reaction rolls
Stealth (1) -1 to spot
Green. - 2 on activation, reaction, morale, shoot, melee
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap pistol short range, minus every 2” over 8” 3 damage+2 damage
to bionic & artificial Energy
Jump Pack jump 8” per action, free disengage
Motion
Detector. +2 bonus to
spot
Uber
Dalek Total 89
Crawl 1” Walk 2” Run 6” Sprint 8”
Big, extra legs (6) Marksman (5) non -reactive
Power armour Legs 4 Arms 4 Torso 7 Head 7
Laser cannon blind, energy, built-in
Omega
Squad Al'Gor Total 60
Crawl 1” Walk 2” Run 4” Sprint 6”
Leader(1) Marksman(2) Reactive Tech(1)
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap rifle 4 damage+2 damage to bionic & artificial
Energy, built in
Omega
Squad Bg'Dog Total 54
Crawl 1” Walk 2” Run 4” Sprint 6”
Marksman(2) Reactive Tech(1)
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap rifle 4 damage+2 damage to bionic & artificial Energy, built
in
The
Game
now I guessed that this would be a quick, bloody game and I was not
proved wrong. I had also thought that I'd overdone it with the Uber.
Tone-I took the Ogrons and got initiative, working his way up the
first half of the board in due caution.
Bg'Dog got the first reaction, Al'Gor the next 2 and fist shot at Cpt
Ron, giving him a pin. Tone-I let rip with a hail of fire at Bg'Dog
– 3 2's and an 18, so neatly outlined then plugged through the eye.
Here, once again a theme's developing. These lads have done their
homework.
'arry does a runner for the building, gets a 1- an ineffective shot from the crowd, and becomes a sitting target. Uber rolls 3 successes, so that's +2 aimed at a sitting target with the biggest gun going backed up by +5. 'arry gets 2 pins and a scratch. I had expected smoking boots-.
Dan-I had taken cover behind a bush (not fooling anyone) and takes very careful aim- and plugs the Uber, also in the eye. It goes down in a tangle of limbs.
At least I'm holding up morale wise this time. J'Off makes a move
through the village area. Al'Gor rolls 3 fails. And Tone-I uses
them to shoot him. Yep, you got it, another head shot. Dead!
So that leads only J'Off who survives the morale role only 'cos it's cops vs pirates. He manages a small move, finding Cpt Ron at danger close he takes a shot – and misses, probably going through gap betwixt Cpt Ron and his Norwegian Blue shoulder sitter.
Delivery complete – but wait, who has been shooting? Who is the
shadowy recipient of the chip?
Conclusion. I enjoyed the extra points, it allowed me to
field an Uber- but looking at the others-. Some RPG's let you play a
character at the end of their career rather than the beginning. This
feels like this, have one good shooter, one good hand to hand, a good
tech, I'm talking Blake's 7 here. What I'm trying to say is that I'd
prefer to have a good spread of 3's rather than a couple of 5's. But
if you want power armour, this is the way to do it.