Tuesday, 16 January 2018

OAAH Beta Lacepunk Zombie Dawn

I've never been a fan of the "you bring your mumbleweenies and I'll bring my kaoscrappers"  line 'em up, have usual arguments so we don't finish games that used to dominate my local club.

This is as close as I'm going to get.  I've used all of these before so I can cut n paste.  Pure laziness on my part mostly due to doing 2 sessions a week.

Nothing special, then.  A disputed road on somewhere- possibly some strange part of Darkest Afrika, turn left at the Wadi El Sere and it's the first ruin on yer left, cann't miss it.

British Infantry Q4 A2 D4, Shoot3, Drilled  @16 x 16 384
Dragoon 4 3 4 Mounted Shoot2 Ranger @ 18 x 8 144
Cavalry 434 Mounted Trample Fast @15
General 2 4 3 Mounted Fast  32
Rough sailors (sword & pistol) 4 3 4 Shoot1 Devastating charge,  15 x 20 = 300
Regular sailors (musket) Shoot2 14
Infantry sub-general 3 3 4 Shoot1 2lives 25
Artillery 3 3 4 Art.2 Resilient  20


Locals
General 3 4 5 L4 Tough, 3lives @ 100
Bodyguard 3 4 5 Tough, 5 @25= 125

Zombie & Maiden Shooters 4 3 5 Shoot2, Drilled, 20x20 = 400

Zombie Armoured 2hand weapon 4 4 5 Nonreactive 48x11= 528
Zombie horde 5 2 4 Nonreactive horde 24 x 4 =96




My cavalry get the chance and charge to red ruin.  I shoulkd have remembered my Clausewitz and hit one troop after another.  But tally ho.





Choice, form a line further back then swat them as they come though?  Probably the best solution, but not the best game.


Dragoons leap forward, dismount then take the village.






"They're comiing!"  Waves of skellies crash into the sailors, taking awful casualties but grinding them down.














Shooting isn't that effective against skellies, but still they come on, drop then contact and big choppies and armour IS effective.







The Dragoons push forward through the village and remount, taking and holding the centre.



All attempts to get the Dragoons to engage Tony's rear failed.


Next wave on the flank.




I've lost on this flank, now in danger of being overun.


The centre crashes and the British line buckles, shrinks but holds.


The Maidens clash with the Redcoats and win, breaking them at great cost.




A unit of Greenjackets is thrown in



The bodyguard unit is a real sledgehammer.  Even though risking the General (he attacks on 3 dice, if total less than 5, he's dead)  they plough through depleted units.




Slowly losing people and opening the formation up for others to strike.


Hordes arn't that effective, but they do tie troops down.







At last the British Officers-













That's it, the push and a superior general wins.  Game took just under 4 (unrushed) hours.  Reached a conclusion and no arguments.  Unless you count me yelling at me dragoons!

Monday, 1 January 2018

RS Sweeney Todd vs Santa Klaus A Seasonal Presentation

The streets of London are, of course, paved with gold.

The universe has certain laws.  You can deny them, write things down and swear blind that the obvious is fake and the ridiculous true.  The universe does not care.  You can run towards the pretty glowing rock or away from it.  

For every action there is an equal and opposite reaction.

Unbenownst to most, there are not one Santa Claus but two! One deals with the nice kids, but the other team seeks out the naughty kids to claim redistibutable merchandise with extreme prejudice.
Here is his jolly theme song - https://www.youtube.com/watch?v=omtGwwsk8rI

So when a mysterious thing crashes in the middle of Turpin Crescent the police officers of the law guardians leap into action to this music! https://www.youtube.com/watch?v=D99O6oTJVHo

A complication has seen their sled crash. Now they must repair and try to make up their schedule-. Mission 15 Repair.

Quick talk on the layout.  The length is 36".  Scenario states 8" away from the vehicle, so 36" deployment for the defenders.  The trees are placed equally (note the circles, if need to be removed position still indicated)  The building are one side, putting out both is a pain.  If required they can be moved as their main purpose is to give background.  Yes people could have dashed into building, public could have come out.  But this is suburbia.  Lace curtains twitch.  Exact layout of cars and downed players rolled randomly.  It made sense to me that they start down and possibly stunned rather than up and running.



Sweeney Todd Star Cops theme. Complication grenades are experimental & temperamental, 10+ it's a dud.
Location is home world, giving +1 on morale.


Inspector Roughly & 3 Constables 194
Inspector Roughly Leadership 3, Marksman 2, Reactive, 35. Total 50
Pistol, 2 Fragmentation grenades. 15

Constables Chucker 2, Marksman 3, Reactive, 29 Total 48
Baton 6, Pistol 5, 2 Stun grenades 8. 19




Christmass Cultists. 196
Sanity Klaws. Artificial, Big, Reactive, Psi, Leader1 25
Cyborg, Light combat dress, Powered Guantlets 30 = 50

Rudolf, Artificial, Extra leg, Fast3, Martial arts2, Reactive, Psi, Light combat dress, Electrokinesis = 35  (I can see an electrical charge between his antlers)

Elfless, Marks1, Psi, Psi master, Reactive. Detect weakness, Flight pack, Lt combat dress, SMG =52
(The minder of the team, there to further intimidate irate parents)

Present dispenser Artificial, Robo technician3 Tech2 Psi Perceive Telekinetic disarm Telekinetic trip
Light combat dress = 49  (I can imagine a well-projected bag of marbles)

The Game.  All team Santa are down.  Tony had the initiative.  I added a roadster.  You have to imagine it roaring in at 30 mph, skidding to a halt at constabulary pouring out.



Santa got up on a reaction


Santa heads back to the crash site- oh no!  The chameleon circuit's been damaged!


Rudolf gets into cover.



Elfless takes her job very, very seriously.


A long shot, but she sprays the vehicle with a warning burst.



"You work up that side, you the other"



Another shot, no damage.


They're close, real close.



Rudolf zooms at the Inspector, antlers blazing and slashing.  A really poor set of rolls-




A couple of reactions allow Rudolf to run away, followed by the Inspectors flying lead.


A successful stun grenade throw and she's down- but resilient, she's soon on her feet.  Rudolf's in a good position to lend aid IF I can grab initiative or reaction.  He gets one, another useless electrical attack.  Damn, rubber soled boots!


A frontal walloping attack with the baton, down again, but soon up-


She gets a little distance, but fails.  The bobby dashes in again, a head hit - and she's short circuited!





There's going to be a ton of paper work on this one--- Inspector shoots at Rudolf, as you do.  "Who will rid me of this troublesome robotic  reindeer?"



"SSSSS-h sharp intake of cybernetic breath.



A successful tech roll!  The sled is operational again.  Now all I need is to reassemble the crew-.


My dice rolling is up to par, and Rudolf gets conked on the noggin and is no more!







"And fix that bloody chameleon circuit!"


"Nope, try reversing the polarity in the flux capacitor!"


"Come back, you're nicked sunbeam!"



Quick game, we could have done "swapsies" in our alloted time if we'd been more disciplined.  There was a recent post on low small a table.  This linear approach is well worth it.  I got to repair the machine, but lost 1/2 team.  Cops lost none, spent one grenade.  So sort of a dwawl.





Simple was of keeping track.  Yellow = pinned.