Tuesday, 24 June 2025

Full Thrust, Babylon 5 and a wee touch of Red Dwarf.

Matt Hay, steamed wosname of this parish has done us proud.  Taking the pressure (wot pressure, I'm retired!)  

This is a bit of a mash-up.  He didn't get where he is today (yes, he can do it)  without splitting the odd metaphor 'till it squeaks.  I am, as usual, to blame.

The rules are a home made mash caused by taking the Babylon 5 rules and Full Thrust.  'an you know what?  It works.  We've played a few games over the years!

I was rather busy playing the bad pirate types.

Top left 2 dwarf refueling ships.  You know, bit like the fabled services at the Watford gap overlooking the waste of the DMZ to the lands marked "here be whippets" on the map.  Never will you find such a hive of infamy.  Oh, and a police cruiser collecting the lunches.*

Bottom left 2 small pirate cutters a-cutting.

Right.  Peaceful liner going about its business being harassed by fighters.

Big bad pirate behind.  No. I'm not going there.

* Do you know that one?  Eh?  Eh?


Jump gate.  Boy did the "trad" B5 players go green when I got one from GZG and used it at a show---.


Most of the ships were either small or large empty merchants.  The big pirate tries its luck boarding the big liner.  The boarding shuttle gets stuck and although the prize is gained there was some collateral damage getting free.


A couple of merchants try and get in the right lane and stay out of trouble.


Oh crap the Fuzz turn up!  Everyone look innocent!


The smaller pirates foxtrots, big gets a fighter screen up, smaller liner desperately tries to get away from the sleeting lasers.


The pirate fighters died, but the big pirate got to the jump gate pursued by the fighters for a fight in hyperspace!  Got away with bits missing---.

















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