Here are my initial musings. Not sure when I'll get these on the table but Proper Preparation Prevents Poor Playing.
Heroic, heavier chariots have Dendle armoured hero often using long spear.
Lighter chariots are "hop on, hop off" battle taxis.
All chariots and pike (may/should) have attached skirmishers, javelins and archers respectively.
I've added javelin to the elite that's not by the book. You could use veteran HI with javelin. Or drop javelin and 1p.
Poor city mixed LI represent the small city who fields everything in one unit.
If you class a unit as spear or pike depends on you.
A tower shield and 2 handed use represent pikes in my opinion.
Some 24p forces:
Trojan force with Amazon allies. Dismounted Heroes 10p. Amazon cav x2 10p.
Skirmishers x2 4p
Or: HI javelin 5p. LI javelin x2 8p. New levy 1p. Amazon cav x2 10p.
Achaean line. Dismounted Heroes 10p. HI pike 5p. LI pike 4p. New levy 1p.
Skirmishers x2 4p
Achilles, sacker of cities. Dismounted Heroes 10p. Myrmidons 7p LI city spear 3p Skirmishers x2 4p
Invaded locals. Poor city LI x2 10p. City spear 3p. New levy 1p.
Slingers x2 6p. Skirmishers x2 4p
Warlord's force. Heroic chariots 6p. HI pike 5p. LI pike x2 8p. New levy 1p.
Skirmishers x2 4p
Later Warlord. Light chariots x2 8p. HI javelin 5p. LI spear 3p. LI javelin x2 8p
Sea Peoples colonists. Heavy ox chariots x2 8p. Nobles 6p. Warriors x2 8p
Sea Peoples raiders. Nobles 6p. Warriors x3 12p. Light ox chariots or Skirmishers x3 6p
6p Heroic Chariots 3 as 6 |
| Move 6+ 8” |
| Attack 4+ Attack v 3+ Defence 5v+ |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 6” |
| Countercharge 7+ |
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4p Light Chariots 3 as 6 |
| Move 5+ 10” |
| Attack 6+ Attack v 4+ Defence 5v+ |
Courage 4 Armour 3 |
| Shoot 6+ 5+ 6” |
| Countercharge 7+ |
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10p Dismounted Heroes 6 Elite Inf in Dendra |
| Move 5+ 6” |
| Attack 5+ Attack v 3+ 6=2’s Defence 4v+ |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 6” |
| Flexible. Bloodthirsty. Javelin |
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5p HI City Pike 12 |
| Move 5+ 6” |
| Attack 6+ Attack v 5+ Defence 4 v+ Defence 3 vs chariots/cav |
Courage 4 Armour 3 |
| No Shooting |
| Wall of Spears |
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5p HI City Javelin 12 |
| Move 5+ 6” |
| Attack 6+ Attack v 5+ Defence 4 v+ |
Courage 4 Armour 3 |
| Shoot 6+ 5+ 6” |
| Wall of Spears |
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4p LI City Pike 12 |
| Move 5+ 8” |
| Attack 6+ Attack v 5+ Defence 4 v+ Defence 3 vs chariots/cav |
Courage 4 Armour 2 |
| No Shooting |
| Wall of Spears |
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4p HI City Spear 12 |
| Move 5+ 6” |
| Attack 6+ Attack v 5+ Defence 4 v+ |
Courage 4 Armour 3 |
| No Shooting |
| Wall of Spears |
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3p LI City Spear 12 |
| Move 5+ 8” |
| Attack 6+ Attack v 5+ Defence 4 v+ |
Courage 4 Armour 2 |
| No Shooting |
| Wall of Spears |
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4p LI City javelin 12 |
| Move 5+ 8” |
| Attack 6+ Attack v 5+ Defence 4 v+ |
Courage 4 Armour 2 |
| Shoot 6+ 5+ 6” |
| Wall of Spears |
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5p LI Poor City mixed 12 |
| Move 5+ 8” |
| Attack 6+ Attack v 5+ Defence 4 v+ |
Courage 4 Armour 2 |
| Shoot 6+ 5+ 12” |
| (2 Heroes in front, 4 archers rear) |
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1p New Levy 12 |
| Move 6+ 6” |
| Attack 7+ Attack v 6+ Defence 6 v+ |
Courage 5 Armour 1 |
| No Shooting |
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6p Thracians 12 |
| Move 6+ 8” |
| Attack 5+ Attack v 3+ Defence 6 v+ |
Courage 4 Armour 2 |
| No Shooting |
| Flexible/Fast. Wild Charge. Countercharge inf Fearsome, courage caused -1 |
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7p Myrmidons 12 |
| Move 6+ 8” |
| Attack 5+ Attack v 3+ 6=2 Defence 6 v+ |
Courage 4 Armour 2 |
| No Shooting |
| Flexible/Fast. Wild Charge. Countercharge inf Bloodthirsty |
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4p Archers 12 |
| Move 6+ 6” |
| Attack 7+ Attack v 6+ Defence 5+ |
Courage 4 Armour 2 |
| Shoot 6+ 5+ 18” |
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3p Slingers 12 |
| Move 6+ 6” |
| Attack 7+ Attack v 6+ Defence 5+ |
Courage 4 Armour 2 |
| Shoot 6+ 5+ 12” |
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2p Skirmishers 6 |
| Move 5+ 8” |
| Attack 7+ Attack 6 Defend 6 |
Courage 5 Armour 1
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| Shoot 7+ 5 12” |
| Skirmish 7+ Evade 7+. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
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3p Scout L Cav 6 |
| Move 5+ 12” |
| Attack 7+ Attack 5 Defend 6 |
Courage 5 Armour 1
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| Shoot 6+ 5+ 6” |
| Skirmish 7+ Evade 7+. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
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5p Amazon L Cav 6 |
| Move 5+ 12” |
| Attack 7+ Attack 5 Defend 6 |
Courage 5 Armour 1
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| Shoot 6+ 5+ 6 Vet. No - 1 skirmishing |
| Skirmish 7+ Evade 7+. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
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6p Sea People Nobles 12 |
| Move 6+ 8” |
| Attack 5+ Attack v 3+ Defence 6 v+ |
Courage 4 Armour 3 |
| No Shooting |
| Flexible/Fast. Wild Charge. Countercharge inf |
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4p Sea Peoples Warriors 12 |
| Move 6+ 8” |
| Attack 5+ Attack v 3+ Defence 6 v+ |
Courage 4 Armour 2 |
| No Shooting |
| Flexible/Fast. Wild Charge. Countercharge inf |
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4p Sea Peoples Heavy Ox Chariots 2 as 6 |
| Move 6+ 6” |
| Attack 4+ Attack v 4+ Defence 5v+ |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 6” |
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2p Sea Peoples Light Ox Chariots 2 as 6 |
| Move 5+ 6” |
| Attack 6+ Attack v 4+ Defence 5v+ |
Courage 4 Armour 3 |
| Shoot 6+ 5+ 6” |
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