Monday, 15 April 2024

Lion Rampant - Trojan War Chariot Rampant. First attempt.

Here are my initial musings.  Not sure when I'll get these on the table but Proper Preparation Prevents Poor Playing.

Heroic, heavier chariots have Dendle armoured hero often using long spear.

Lighter chariots are "hop on, hop off" battle taxis.

All chariots and pike (may/should) have attached skirmishers, javelins and archers respectively.

I've added javelin to the elite that's not by the book.  You could use veteran HI with javelin. Or drop javelin and 1p.

Poor city mixed LI represent the small city who fields everything in one unit.


If you class a unit as spear or pike depends on you.  


A tower shield and 2 handed use represent pikes in my opinion.



Some 24p forces:


Trojan force with Amazon allies.  Dismounted Heroes 10p.  Amazon cav x2 10p. 
Skirmishers x2 4p

Or: HI javelin 5p.  LI javelin x2 8p.  New levy 1p. Amazon cav x2 10p. 

Achaean line.  Dismounted Heroes 10p. HI pike 5p.  LI pike 4p.  New levy 1p. 
Skirmishers x2 4p

Achilles, sacker of cities.  Dismounted Heroes 10p.  Myrmidons 7p  LI city spear 3p  Skirmishers x2 4p

Invaded locals.  Poor city LI x2 10p.  City spear 3p.  New levy 1p.  
Slingers x2 6p.  Skirmishers x2 4p

Warlord's force.  Heroic chariots 6p.  HI pike 5p.  LI pike x2 8p.  New levy 1p. 
Skirmishers x2 4p

Later Warlord.  Light chariots x2 8p.  HI javelin 5p. LI spear 3p.  LI javelin x2 8p

Sea Peoples colonists.  Heavy ox chariots x2 8p.  Nobles 6p. Warriors x2 8p

Sea Peoples raiders.  Nobles 6p. Warriors x3 12p. Light ox chariots or Skirmishers x3 6p

6p Heroic Chariots  3 as 6  


Move 6+ 8”


Attack 4+ Attack v 3+ Defence 5v+

Courage 3  Armour 4


Shoot 6+  5+ 6” 


Countercharge 7+






4p Light Chariots  3 as 6  


Move 5+ 10”


Attack 6+ Attack v 4+ Defence 5v+

Courage 4  Armour 3


Shoot 6+  5+ 6” 


Countercharge 7+






10p  Dismounted Heroes 6

Elite Inf in Dendra


Move 5+ 6”


Attack 5+ Attack v 3+ 6=2’s

Defence 4v+

Courage 3 Armour 4


Shoot 6+  5+ 6” 


Flexible.  Bloodthirsty.  Javelin






5p HI City Pike  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Defence 3 vs chariots/cav

Courage 4 Armour 3


No Shooting


Wall of Spears






5p HI City Javelin  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 3


Shoot 6+  5+ 6”


Wall of Spears






4p   LI City Pike   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Defence 3 vs chariots/cav

Courage 4 Armour 2


No Shooting


Wall of Spears






4p HI City Spear  12


Move 5+  6”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 3


No Shooting


Wall of Spears






3p   LI City Spear   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


No Shooting


Wall of Spears






4p   LI City javelin   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


Shoot 6+  5+ 6”


Wall of Spears






5p LI Poor City mixed   12


Move 5+  8”


Attack 6+ Attack v 5+ Defence 4 v+

Courage 4 Armour 2


Shoot 6+  5+ 12”


(2 Heroes in front, 4 archers rear)






1p   New Levy   12


Move 6+  6”


Attack 7+ Attack v 6+ Defence 6 v+

Courage 5 Armour 1


No Shooting








6p  Thracians  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf

Fearsome, courage caused -1






7p  Myrmidons  12 


Move 6+  8”


Attack 5+ Attack v 3+ 6=2

Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf

Bloodthirsty






4p   Archers    12


Move 6+  6”


Attack 7+  Attack v 6+  Defence 5+

Courage 4 Armour 2 


Shoot 6+  5+  18”








3p   Slingers    12


Move 6+  6”


Attack 7+  Attack v 6+  Defence 5+

Courage 4 Armour 2 


Shoot 6+  5+  12”








2p        Skirmishers  6


Move 5+ 8”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1



Shoot 7+    5 12”


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






3p   Scout L Cav 6 


Move 5+ 12”


Attack 7+  Attack 5   Defend 6

Courage 5   Armour 1



Shoot 6+    5+ 6”


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






5p   Amazon L Cav 6 


Move 5+ 12”


Attack 7+  Attack 5   Defend 6

Courage 5   Armour 1



Shoot 6+    5+ 6

Vet.  No - 1 skirmishing


Skirmish 7+ Evade 7+.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






6p  Sea People Nobles  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 3


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf






4p  Sea Peoples Warriors  12 


Move 6+  8”


Attack 5+ Attack v 3+ Defence 6 v+

Courage 4 Armour 2


No Shooting


Flexible/Fast. Wild Charge. Countercharge inf






4p Sea Peoples Heavy Ox Chariots  2 as 6  


Move 6+ 6”


Attack 4+ Attack v 4+ Defence 5v+

Courage 3  Armour 4


Shoot 6+  5+ 6” 








2p Sea Peoples Light Ox Chariots  2 as 6  


Move 5+ 6”


Attack 6+ Attack v 4+ Defence 5v+

Courage 4  Armour 3


Shoot 6+  5+ 6”