Time, it is fleeting and I'm losing control. The concept of walker-Daleks has been around for years. Now it's "come up to date" with the idea of walkers for Time Wars - along side ordinary models. Cannot grasp that concept. BUT - along comes GZG's new improved spider droids and I go - 'ang on! https://shop.groundzerogames.co.uk/15mm-stargrunt/vehicles/remotes-drones-and-bot-s.html
Not-quite-finished. Small details to be picked out on a good hand day. Most UNIT troops need touching up and badges.
First up Flying Lead. I worked out fuller lists than required:
Walker Dalek (this is the normal infantry version) |
Points 112 | Quality 3+ | Combat 3 |
| Body Armor, CQB Specialist, Fanatic, Fear, Long Move, Personal Communication Device, Specialist |
Dalek personal weapon Points:23 Combat +3, Move & Shoot, Range: Medium
(used for both)
Walker Dalek Leader |
Points 142 | Quality 3+ | Combat 3 |
| Body Armor, CQB Specialist, Fanatic, Fear, Leader, Long Move, Personal Communication Device, Specialist |
Walker Dalek Drone (vehicle version) |
Points 108 | Quality 3+ | Combat 3 |
| Armored +1 (Thin), Gyro Stabilization, Long Move, Off-Road, Vehicle |
Walker Dalek Heavy Weapon (definitely a vehicle) |
Points 124 | Quality 3+ | Combat 3 |
| Ablative Armor, Armored +3 (Medium), Gyro Stabilization, Long Move, Off-Road, Vehicle |
Dalek Heavy Weapon Points:50.
Anti-Tank 3, Armour Piercing, Combat +4, Move & Shoot, Range: Long, Spread, Stable
UNIT Brigadier |
Points 135 | Quality 2+ | Combat 3 |
| -Pistol, Body Armor, Elite, Fearless, Leader, Personal Communication Device, Steady Under Fire |
UNIT Adviser/VIP bodyguard |
Points 156 | Quality 3+ | Combat 3 |
| -Assault Rifle, -Pistol, Body Armor, Crack Shot/Marksman, Elite, Personal Communication Device, Specialist, Sprinter, Steady Under Fire, Stealth |
UNIT Scientific Advisor |
Points 135 | Quality 2+ | Combat 1 |
| -Taser, Body Armor, Born Driver, Danger Sense, Elite, Fearless, Personal Communication Device, Specialist, Sprinter, Steady Under Fire, Stealth |
UNIT Trooper.Points 130 Quality 3+ Combat 2
Assault Rifle, -Fragmentation Grenades, -Pistol, Body Armor, Elite, Steady Under Fire
UNIT Gurkha Trooper. |
Points 142 | Quality 3+ | Combat 2 |
| -Assault Rifle, -Fragmentation Grenades, -Pistol, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth |
UNIT Gurkha Trooper. Squad MG Points 128Quality 3+Combat 2
Drum Fed Light Machine Gun, -Pistol, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth
UNIT Gurkha Trooper. Squad Grenade launcher |
Points140 | Quality 3 | Combat 2 |
| -Pistol, -RPG, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth |
Small Vehicles. Either autonomous robots. Drones slaved to a mother vehicle, on-table or off-table operator. Basic vehicle plus weapons load
The way I work these is that the operator and drone share actions and possibly reactions.
Small Vehicle |
Points 59 | Quality 4+ | Combat 2 |
| Armored +1 (Thin), Gyro Stabilization, Off-Road, Vehicle |
Sniper railgun Points:44 +59 = 103 Anti-Tank 2, Armor Piercing, Combat +2, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Sniper Scope
Gatling Points:54 + 59 =113 Anti-Tank 2, Armor Piercing, Combat +4, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Spread
Grenade launcher Points:16 + 59 = 75 Grenade Combat 3, Range: Long, Spread. Usually paired with a basic vehicle spotter. Measure range from spotter. The Game - set - up. I used the same for both. I set up 1 2x2 and 2 2x1 boards to be assembled as required. |
Objective.
A little bit of turning and jiggling, we're there.
Sorry, this is as far as I got with the commentary. But - the game worked! More when I move!
Rogue Stars. Walker Daleks Cyborgs 3 drones and leader 248.
Leader. Extra legs2. Leader2. Marksman. Steadfast2. 30 Total + 41 = 71
Bionic eye 4. +1 spot.
Cyborg body 8
Neuro Jack. 3 +2 tech rolls.
Combat Dress. Legs/arms 3. Head/Torso 4. 18
Zap rifle built in. 4 Electrical. Energy. 8
Drone. As above - leader 18 + 41 = 59
Gurkha Star Cops. 3 troopers & Leader 234
Leader Fire into melee. Leader3. Marksman. Perceptive. Reactive. Steadfast. Stealth. Tough. Weaponmaster. 53 +19 = 72
Fixed vibrobayonet 3 4
Kukri “sword” 2 Primitive 2.
Assault rifle 5 Auto, 2 handed. 8
Slug pistol. 4 Short range. 5
Trooper as above - leader = 54 + frag grenade 3 range 6” 2” radius.
One thing with Rogue Stars - if you want a standard cop or soldier "load out", that's a lot of points. So you either have reduced numbers or whack the total up. This was a compromise at 4 each. Gave a fairly balanced game though.
Always worth testing-. In use the letter beads are too hidden. So I'm going to use the top markings to identify squad and number.
Since doing this - GZG sale, just a few more!
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