Sunday, 11 June 2023

Going to The Other End. Time Wars Walker Daleks vs UNIT tests

 


Time, it is fleeting and I'm losing control.  The concept of walker-Daleks has been around for years.  Now it's "come up to date" with the idea of walkers for Time Wars - along side ordinary models.  Cannot grasp that concept.  BUT - along comes GZG's new improved spider droids and I go - 'ang on!  https://shop.groundzerogames.co.uk/15mm-stargrunt/vehicles/remotes-drones-and-bot-s.html

Not-quite-finished.  Small details to be picked out on a good hand day.  Most UNIT troops need touching up and badges.


First up Flying Lead.  I worked out fuller lists than required:

Walker Dalek (this is the normal infantry version)

Points 112

Quality 3+

Combat 3


Body Armor, CQB Specialist, Fanatic, Fear, Long Move, Personal Communication Device, Specialist

Dalek personal weapon  Points:23  Combat +3, Move & Shoot, Range: Medium

(used for both)


Walker Dalek Leader 

Points 142

Quality 3+

Combat 3


Body Armor, CQB Specialist, Fanatic, Fear, Leader, Long Move, Personal Communication Device, Specialist


Walker Dalek Drone (vehicle version)

Points 108

Quality 3+

Combat 3


Armored +1 (Thin), Gyro Stabilization, Long Move, Off-Road, Vehicle


Walker Dalek Heavy Weapon (definitely a vehicle)

Points 124

Quality 3+

Combat 3


Ablative Armor, Armored +3 (Medium), Gyro Stabilization, Long Move, Off-Road, Vehicle


Dalek Heavy Weapon  Points:50.
Anti-Tank 3, Armour Piercing, Combat +4, Move & Shoot, Range: Long, Spread, Stable


UNIT Brigadier 

Points 135

Quality 2+

Combat 3


-Pistol, Body Armor, Elite, Fearless, Leader, Personal Communication Device, Steady Under Fire


UNIT Adviser/VIP bodyguard 

Points 156

Quality 3+

Combat 3


-Assault Rifle, -Pistol, Body Armor, Crack Shot/Marksman, Elite, Personal Communication Device, Specialist, Sprinter, Steady Under Fire, Stealth


UNIT Scientific Advisor

Points 135

Quality 2+

Combat 1


-Taser, Body Armor, Born Driver, Danger Sense, Elite, Fearless, Personal Communication Device, Specialist, Sprinter, Steady Under Fire, Stealth


UNIT Trooper.Points 130  Quality 3+ Combat 2
Assault Rifle, -Fragmentation Grenades, -Pistol, Body Armor, Elite, Steady Under Fire

UNIT Gurkha Trooper.

Points 142

Quality 3+

Combat 2


-Assault Rifle, -Fragmentation Grenades, -Pistol, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth


UNIT Gurkha Trooper. Squad MG  Points 128Quality 3+Combat 2
Drum Fed Light Machine Gun, -Pistol, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth


UNIT Gurkha Trooper. Squad Grenade launcher

Points140

Quality 3

Combat 2


-Pistol, -RPG, Elite, Jungle-craft, Light/Bushwacker, Steady Under Fire, Stealth

Small Vehicles.  Either autonomous robots.  Drones slaved to a mother vehicle, on-table or off-table operator.  Basic vehicle plus weapons load

The way I work these is that the operator and drone share actions and possibly reactions.

Small Vehicle

Points 59

Quality 4+

Combat 2


Armored +1 (Thin), Gyro Stabilization, Off-Road, Vehicle


Sniper railgun  Points:44 +59 = 103

Anti-Tank 2, Armor Piercing, Combat +2, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Sniper Scope


Gatling  Points:54 + 59 =113

Anti-Tank 2, Armor Piercing, Combat +4, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Spread


Grenade launcher

Points:16 + 59 = 75 Grenade Combat 3, Range: Long, Spread.

Usually paired with a basic vehicle spotter. Measure range from spotter.


The Game - set - up.  I used the same for both.  I set up 1 2x2 and 2 2x1 boards to be assembled as required. 



Objective.




A little bit of turning and jiggling, we're there.


Sorry, this is as far as I got with the commentary.  But - the game worked!  
More when I move!
























Rogue Stars.  Walker Daleks  Cyborgs  3 drones and leader 248.

Leader.  Extra legs2.  Leader2.  Marksman.  Steadfast2. 30 Total + 41 = 71

Bionic eye 4. +1 spot.

Cyborg body 8

Neuro Jack. 3  +2 tech rolls.

Combat Dress.  Legs/arms 3. Head/Torso 4.  18

Zap rifle built in.  4  Electrical.  Energy. 8

Drone.  As above - leader  18 + 41 = 59



Gurkha Star Cops. 3 troopers & Leader 234

Leader Fire into melee. Leader3.  Marksman.  Perceptive.  Reactive.  Steadfast.  Stealth.  Tough. Weaponmaster. 53 +19  = 72

Fixed vibrobayonet 3   4

Kukri “sword”  2 Primitive 2.

Assault rifle 5 Auto, 2 handed.  8

Slug pistol.  4 Short range.  5

Trooper as above - leader = 54 + frag grenade 3 range 6” 2” radius.

One thing with Rogue Stars - if you want a standard cop or soldier "load out", that's a lot of points. So you either have reduced numbers or whack the total up. This was a compromise at 4 each. Gave a fairly balanced game though.



















Always worth testing-.  In use the letter beads are too hidden.  So I'm going to use the top markings to identify squad and number. 


Since doing this - GZG sale, just a few more!







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