Battlesworn
Japan. No fantasy (almost).
Up to the Medieval, Japan was a wild
land of thick forests and scattered settlements. Not hard to
envisage anything emerging from the forests.
The following have an eye on what is
available. A small force like this is a good way to start using a
collection without waiting to get everything painted to the “nines”.
One advantage of 15mm is that with most ranges, one pack of a given
code will give you enough for 2 sides.
Leader/Warmage shaman-queen (2)
Tank or Brute hero (1)
4 Fighters with either spear or ax (4)
2 Shooters with bow or sling (2)
6 Rabble with pike or spear (3)
Pre-Samurai or Emeshi.
Not much has changed, except there's heroes on horses and you are
not supposed to shoot anyone of higher status, or with the wrong type
of arrow.**
http://khurasanminiatures.tripod.com/kofun-japanese.html
Leader/Tank (2)
Cavalry (2)
4Fighters large shield spear (4)
4 Shooters large shield (4)
Medieval. The
Genpei War has about everything you could want in a skirmish setting.
I'm not going to list every scenario or faction. The bow was queen
of the battlefield, swords were status symbols. Naginata polearms
were the close in weapon. All sides were formed of alliances between
clans and all styles of organisation can be found in any army. As
everyone had similar armour I resisted the urge to add a Tank, let
alone Cavalry/Tank/Archer.
http://www.fighting15sshop.co.uk/11-13th-century-japan-17-c.asp
(I've just bought a whole load of these, franticly painting. Not quite the standard 18mm, but stand up well to my GZG SF Japanese, once I get my cops sorted there will be some revolting colonists with a charismatic leader)
There were three distinct styles of
fighting:
We are armoured, we
have bows, come and get us. Armoured archers behind
pavices, heavily armoured horse archers. Few supporters.
Leader Cavalry (3)
Cavalry (2)
4 Bushi fighters (4)
3 Shooters (3)
Fast moving.
Lighter infantry, many with naginata rather than bow. More
followers and lighter cavalry.
Leader Cavalry (3)
Cavalry (2)
4 Bushi fighters (4)
1 Shooter (1)
4 rabble (2)
Attack!
Warrior monks of this period charged into battle without much regard
for strategy or tactics. Both sides used monks, so this gives you
the menu to pick and mix. Plus you can use the monks and peasants for
later periods.
Abbot Leader/Tank, Leader/Rogue or
Leader/Brute (2)
Brute (as some monks were retired
Samurai) (1)
Rogue/Shooter (or sniper) (2)
4 Fighters (4)
3 Rogues (novices, servants or
religious peasants) (3)
Age of War
Leaders tend to stay at the back, relying on disciplined or fanatic
forces.
Ikko Ikki
Brute (1)
4 Fighter monks/Samurai (4)
4 Arquebusier or rogue (4)
6 Rabble fanatic peasants (3)
Cavalry
4 Cavalry (8)
4 Fights Samurai (4)
New Technology
4 Fighters Samurai (4)
4 Arquebusiers (4)
4 Rogues Ashigaru (4)
Town Militia these
were raised to counter the Ikko Ikki
4 Fighters Swordmen (4)
5 Rogues spearmen (5)
6 Rabble (3)
Couldn't resist:
Crazy 88
Leader/Fighter or Leader/Warmage (2)
2 Brutes no.1 bodyguards (2)
4 Fighter bodyguards (4)
Sniper (thrower) (1)
6 Rabble (3)
Village defence force
Leader/Shooter (2)
Brute (1)
4 Fighters (4)
2 Rogues (2)
6 Rabble (3)
Village Attackers
Cavalry Leader (3)
2 Cavalry (4)
Sniper (1)
4 Fighters (4)
for earlier, try:
Leader/Tank (2)
Brute (1)
4 Fighters (4)
2 Shooters (2)
6 Rabble (3)
Suggested layout. A village with a Y
shape central road, the top forks with trees either side.
Stem (of Y) has fields one side, with small
wall or barricade, other wooded hill. Bottom of Y is a river ford
protected by hedges and short barrier.
Suggested deployment. Defenders are
split into 4, rabble, fighters and rogues at each junction and the
command team in the centre. Attackers can choose any edge to come
on.
*I can envisage a clan turning up at
Troy. The placement clerk says “Name?” Blank stares. He
sighs, shrugs and points “YOU-GO-LEFT—THERE, OK?” Makes
note. “Watch out with those sticks, the other lot have JAVA-LINS,
JA-VA-LINS! “Never mind, you'll get the point.” “Ah ladies,
welcome, I've got a job for you if you're interested?
**I can see most battles like this.
The place is agreed, servants on both sides set up the shields and
quivers at about maximum range. The participants would wander in,
after a nice cup of green tea.
They'd start shooting at each other,
accompanied by the occasional “oh good shot” from the other side.
Then the local hotheads start calling names, then go out in the
middle and have a scrap. Everyone else stops to watch, get rid of
the tea. Now the main event, the chiefs, heroes or champions go out
and have a scrap. The losing side decides to go for more tea,
leaving the other side and servants to scrap over any left kit. Most
people go home having had an exciting day and get on with the serious
business of farming.