Friday, 6 April 2018

RS "Dungeon Crawl" Experiment


I have some ideas for some new teams. They will contribute to a campaign that can run as filler to allow me to work on other things. I'm planning on using the basic Horde Of The Things map structure with only 3 regular terrains. The rest will be a “dungeon” setup. Hence this test. I have a D20 dungeon dice. On an A1 sheet of hobby foam I divided the baseline into 6 to give the starting point. We rolled the regular 3 dice, and reactions and kept going until we had join-up. This time we set up as a very close encounter. 

To elaborate, I had the initiative and rolled the usual 3 dice.  Tony rolled any fails as reaction.  For every success  the dungeon dice was rolled and mapped out.  This represents the cautious advance of the parties in unfamiliar terrain.  When the 2 met, there was a short, sharp meeting engagement.

Another way would be to do turn-about mapping, one at a time.  Next we'll try mapping out then randomised starting positions.

There's a wealth of figure design talent here:
Ogrons are GZG's Alien Mercenaries with a Critical Mass alien on the Captains shoulder.  'arry is a Khurasan Road Warrior Mutant.

The other force are Irregular Miniatures colonials plus The Scene's survivalist Absolom Dick

Pulled out from the early days and reworked-

Ogron Pirates team Tactical Discipline Determined 4 remove stress tokens
Crawl 1” Walk 2” Run 4” Sprint 6”

Captain Ron Total 58
Big, Leadership (2) Marksman (1) Martial arts (2) Reactive, Tough, Veteran
Plasma pistol, damage 4
Kevlar jacket jacket Torso 2

'arry 16
Big, Martial arts (2) Tech (1)
Intrusion kit +2 tech roll
Monowire scythe damage 3

Burt Big, Marksman (1) Martial arts (1) Reactive, Tough,
Plasma pistol, damage 4 Kevlar jacket jacket Torso 2

The Dangerous Brothers 46 each
Big, Ampidextrous, Weaponmaster 3 , tough,
2xPlasma pistol, kevlar jacket 

Facing them an “expeditionary” force:

Bounty Hunters Tactical Discipline Blitzreig +2 initative roll & -1 to take

Sir Hugh Trumpton Fire into melee, Reactive, Leader1, Weaponmaster1, 14
Slug pistol (4) 5

Sir Archybald Fuckes 27 Fire into melee, Marksman 3, Reactive, Veteran, Stealth1
Slug pistol (4) 5

Mortimer Bigguns Marksman2, Stealth1 15
hunting Needler (3) 12

Cpl Jones Marksman 2, Martial arts 2, Veteran, Stealth1 21
Assault rifle (5) 8
Fixed bayonet (3) 2

Pvt Walker Marksman 3, Martial arts 2, Stealth1 21
Assault rifle (5) 8
Fixed bayonet (3) 2

Asbsolom Dick Agile, Marksman 2, Martial arts 1,Reactive, Stealth Weapon master1 13
Kevlar 6
Flamer (5) 8
Chainsaw (4) (force glaive) 6

The Game:

I'd just laid down an + an Tony's room matches up to my right-hand fork.  The nice block in the middle proved critical.  If I'd had the Velocoroosters I'd have sent them down the corridor a bit sharpish-.


Cpl Jones comes face-to-face with a Dangerous Brother.


And gets put down.  The other brother moves up.



Sir Fuckes goes down.


Sir Hugh puts down a Dangerous Brother.



Burt puts Sir Hugh down.  That tash, beard & nose, an ideal Inspector Clustoe.



The body of the Dangerous Brother provides cover.  Mortimer Bigguns lines up for a shot- a 1, silly M hasn't loaded his piece.


'arry gets stuck into the lower ranks, or tries to, but they have bayonets.  Lots of swinging, poking and pinning.


Cover works both ways-.


Absalom gets it in the head and he's down!


Shot in the head by Sir Hugh, 'arry reels back and down.


Bigguns shows him metal by running orf.


'arry decides to have a rest.  I form a thin khaki line.


Burt is being ignored, so he takes careful aim and shoots Sir Hugh down.



'arry gets his breath back and goes after Absolom, who is crawling away.  A quick bash-.


Burt guns down Cpl Jones, the cad!



Next on 'arry's list is bigguns, who didn't get a shot orf the whole game--.


But he runs wile a wabbit on laxatives, leaving Pvt Walker to make his own getaway.  You can see that I got a fair number of (yellow) pins.


And Tony's.  Captain Ron just left the others to it!


Quick and vicious.  A useful trail for the future - watch this space.

Wednesday, 4 April 2018

Rs Halloween vs Easter and the Dread Billy Idol.



I've had to do housework. Shock, horror, lamentation. Plus, my figure collection needs a sort out. I've done a basic sort, getting “types” together and trying to make an RS & Supervillains box. 'tis from this collection I grabbed a disparate and motley collection. Still, turned out a fun game. Curiously, there was only two shots in the entire game, the rest being fisticuffs.

The objective was to retrieve something from the idol.
Halloween Cultists & friends







Scythe Death Difficult target, Fast, Leader1, Psi, Weapon master. Scythe, Reaction field 38

Cannon Death Psi, Marksman2, Cyborg body 23 Laser cannon, 10

Pump(kin) flail, Ambidextrous, Diminutive, Fast, Psi, Vegetable, M/arts2, Force flailx2. 36

2xHelpers Marksman1, Martial arts 2, Psi 28 Molecular slugthrowers & Kevlar

Big Help Psi, Weaponmaster 2 Combat dress, Vibroblade, SMG. 37


Easter Crew. There should be bunnies-

Huge Grant Fast3, Huge, Psi, Martial arts3, 23
Built in claws

Mister Tree Huge, Leader1, Tough3, Vegetable
Built in claws x2 1

4x Velocoroosters Agile Claws, Fast 2 , Reptile , Tough2


The Game.  Tony took Easter and won the initiative.


He came on fast but cautious.


 I got Big Help up and shot the chicken down, but not out.




In comes a velocorooster.  No matter how good your armour, there's weak spots and here is one - my chap is down and the first of many Out Of Action (OOA) results.


In comes me Pump-kin and one OOA velocorooster.


It now has 2 targets, the bleeding out velocorooster or the still stunned Hugh Grant.  It makes for the mega-chicken and lays on the flails.



A helper watching the rear feels rather exposed.


Oh cluck-


His mate advances in support.


But he is being watched.


Ergh!  Never the chance to react, a vicious attack and another OOH.


Note one death watches from the rear while I've yet to get the last one on.



Clever girl-  you guessed it.  These chicken are lethal-.


And agile, over Hugh to leap on the Pump-kin.



Death stalks closer.


The other Death shoots a velocorooster.  Narry a squawk as it erupts in a flurry of burning feathers.





 Mister Tree moves in to the prize.


Forcing Death to intervene.  There follows a bitch slapping contest.


The pump-kin is down but not out, attacked again.


And again.


Still again.


I roll 3 fails including a 1.  That gives Tony 4 potential reactions.  He gets them plus a 20.  So that's 5-  but I roll a 19 in defence.  Hah!


The velocorooster starts tugging on Death whilst ducking all the flailing bits.



Other Death watches, without a clear target.


"None Shall Pass"


Other death is jumped from behind, loses his cannon.  He grapples, which is a big mistake and he goes down OOA.


Death finally succumbs to the double attack.  All gone!


Tony's at the end.  Yellow Pin, Red Stress.


Mine.