Saturday, 17 March 2018

FL Rematch Sheyang vs Crusties


All the way back in December last year we tried Sheyang vs Crusties. That didn't work well, so I decided to try for a rematch.

The plot! The last archeological remnant of a mediochre civilisation stomped by the crusties. Designated an Universal Place of Interest by the  Council of Smug and Important Beings.



Here is the last ruins of the famed city of Miltonkeynes. There is a Sheyang merchant ship's (Centennial Sparrow) lander & crew looking for anything portable-.







Captain Red
Points 96 Quality 4+ Combat 4
Special Rules -Carbine, -Flash Bang Grenade, Body Armour, Jungle-craft, Leader, Personal Communication Device, Short Move, Strong



Slug Throwers
Points 84 Quality 4+ Combat 4
Special Rules -Drum Fed Light Machine Gun, -Flash Bang Grenade, Body Armour, Personal Communication Device, Short Move, Strong



Grenade launcher
Points 93 Quality 4+ Combat 4
Special Rules -Flash Bang Grenade, -RPG, Body Armour, Personal Communication Device, Short Move, Strong


Add-on Techie - Personality
Points 6
Quality 6+
Combat 0
Special Rules
Medic (professional), Specialist, Weapons Expert

Sheyang Crew.
Captain Red  96
Bert Slug thrower, Combat Fiend +20 = 104
Wigy Grenade launcher = 93
Uty  Slug thrower =84
Suty Slug thrower =84
Tuty Slug thrower =84
Vuty Grenade launcher = 93
Techie with Slug thrower =90

Total 728

Crustie Paramilitary Crew

Crustie Trooper Leader
Points 62
Quality 3+
Combat 2
Special Rules
Climber, Leader, Sprinter

Crustie Trooper
Points 24
Quality 4+
Combat 2
Special Rules
Climber, Sprinter


Crustie Infantry Rifle
Points:28
Armour Piercing, Auto Fire, Combat +2, Range: Medium, Select Fire

Crustie light support
Points:39
Armor Piercing, Auto Fire, Combat +4, Range: Long, Spread
Crustie Force
Leader with rifle =90
10 Troopers + rifle =520
2 Trooper with support= 128
Total 738


The Game.  Tony took the Crusties, started with a slow, cautious advance.


I was clustered around the ship.


Sneaking-.



Tony did an excellent job of placing his SW, dammit.






First SW burst.


Second. Takes out the captain.


Dug in here as snug as a Boxian Smurg at mating time.


Mine head for cover at a fast waddle.


Interlocking fields of fire, but I get a grenade in.


Trying for more cover.



SW covers a retreating friend, officer goes "Oi!"


So much for cover-.


One of mine ducks into the ship (on top) but the rest are dead or pinned down.



Going for the ship.



"Get out here and fight!"


A flurry of shots, grenades and it's game change.



The last flurry cost the Crusties.




Cover, not good cover, but enough.







I'm happy here- a grenade, but not too close.


The other SW isn't so lucky.


That deadly, grenade kissed gap.


a dead friend is excellent cover.


With only one SW and half gone, the Crusties lack the means to press on.  One Sheyang regains the ship.


And the second.  The butchers bill was high on both sides.


Terrain feature and cup holder!

Officer & heavy weapons



Friday, 16 March 2018

FL Crusties vs Japanese Corporate Mercs, Tarantino version.


I wanted to do something a bit more SF.  Delving into my pile (in need or serious organising) I find part of my Japanese Corporate Mercenaries and I had my Crusties close to hand.  Too close, I manage to drop both armies in one fell bump-.

The buildings are an old Poundland find.  2-3 pieces of scenery for a squid, proper job.

The rest are Snapdragon Studios, a real blast from the past- a mixture of 6mm & 28mm, so it evens out-.



I didn't get round to pointing the forces, so lets see how badly I did-.  Ouch, 1,046 of crusties wasted 2,577 Japanese.  Most of that was the walkers.

Why these should cut & paste differently from the online builder I've no idea.  Shaddup.


Gor bless GZG, 2 sides, same company.  Amazingly this is the first time the JCM have appeared on here.  I was waiting for the power armor which I got, assembled.  Plus vehicles for this urban force.  Same, got in last years Brigade sale.  Must complete project-.

Crusties- as used before.  Needs vehicles other than walkers, come on Jon!
Walker
Points 96
Quality 4+
Combat 4

Armored +3 (Medium), Gyro Stabilization, Long Move, Off-Road, Vehicle
Anti Personel/light armour gun Points:57 Armor Piercing, Auto Fire, Combat +4, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Spread, Stable
Anti armour gun Points:40 Anti-Tank 4, Armor Piercing, Lethal vs. Soft Targets, Move & Shoot, Range: Long, Stable

Crustie Trooper Leader
Points 62
Quality 3+
Combat 2

Climber, Leader, Sprinter

Crustie Trooper
Points 24
Quality 4+
Combat 2

Climber, Sprinter
Crustie Infantry Rifle
Points:28
Armour Piercing, Auto Fire, Combat +2, Range: Medium, Select Fire

Crustie light support
Points:39
Armor Piercing, Auto Fire, Combat +4, Range: Long, Spread

Armoured Crustie Trooper
Points 102
Quality 3+
Combat 2

Body Armor, Climber, Combat Fiend, Long Move, Strong

Command squad Officer, 2ic, tech, SW = 252*
6 squads of 4 infantry 24 x 54 =  1,296
Squad 4 Armoured 4 x  141 = 564*
Squad 4 Walkers 4 x 193 =  772 (386*)

Total 2,884
* are the troops that actively participated, total 1,046



Corporate Mercenary  Points 66 Quality 4+ Combat 2 Assault Rifle, Body Armor, Personal Communication Device
SAW
Points 120
Quality 3+
Combat 2

-Belt Fed Light Machine Gun post 1945, Body Armor, Elite, Personal Communication Device, Steady Under Fire

Heavy SAW Points:56 3 Action Set Up, Armor Piercing, Auto Fire, Combat +4, Crewed, Lethal vs. Soft Targets, Range: Long, Spread, Stable


Launcher
Points 118
Quality 3+
Combat 2

-RPG, Body Armor, Elite, Personal Communication Device, Steady Under Fire

Sniper 
Points 56
Quality 3+
Combat 2

Body Armor, Crack Shot/Marksman, Elite, Personal Communication Device, Steady Under Fire
Sniper laser Points:23 Armor Piercing, Lethal vs. Soft Targets, Range: Long, Sniper Scope

Weapon platform robot  WPR
Points 74
Quality 4+
Combat 2

Armored +1 (Thin), Gyro Stabilization, Long Move, Off-Road, Vehicle

Ensign Pointman  Points 99 Quality 4+ Combat 2 Assault Rifle, Body Armor, CQB Specialist, Elite, NCO/Second In Command, Personal Communication Device, Steady Under Fire

Officer – Personality Points 176 Quality 3+ Combat 2 Assault Rifle, Body Armor, Combat Fiend, Elite, Leader, Personal Communication Device, Steady Under Fire
Point squad ensign, WPR, operator,

Reinforced Platoon
Officer & commo  247

Specialist squad, 2 SAW, 2 sniper teams 672

Point squad WPR, operator, ensign, 2 troopers 376

WPR, operator, Saw, Launcher, trooper 449

WPR, operator, 2 Launchers, trooper 447

Attached heavy SAW.
5 troopers + HSAW 386

Total 2,577

The Game
Tony took the Crusties.  Horrendous period of initiative swapping.  Needless to say he got all his on while I just got me point squad -.


My point make it to the objctive, not hard-.


Crusty command.

OK who's next?  "Me!"


"Follow me- um-"

Armoured looking cool.


HSW team humping the kit.


Followed by a regular squad.


Specialists follow the boss.


These should be music.


Grunts supply rear support.


HSW set up-. (Yes I've done both carrying and set-up, don't you?)


"Shoot it!" which they did, pushing it back.



Blazing anti-infantry weapon rip the squad to shreds.


Robot vs Walker, walker gets shoved back again.


"Want some candy?" Scratch another squad ground to mince.  Do you detect a pattern?




"Now you're getting the hang of it!"


The heavy bruisers go toe-to toe with my point squad.


I come off worse-


The command group provide support.


The robot knocks the Armoured down, and my snipers take out 2 then run for cover.



One Walker goes hunting my specialists.


For once they only get knocked down.




The support finishes off the remnant.




My flank force finally arrives.


One goes down, the other is a crap shot-.



Those not involved.


A "could do better" result.  I need to upgrade the Jap SAW & launcher.  I worked them out ages ago, but lost on another computer somewhere.