The next
time, honoured reader, you promenade along Horse-guards look
carefully and you will see a range of stout doors set back from a
street level long departed. Some open onto ancient halls guarded by
strong yeomen whose attire does not disguise their military bearing
and service revolvers.
Through
such doors and other routes, more diverse enter an assortment of such
fellows as the Empire relies. Some are famous but most are not.
There is an air of expectation, something is afoot.
While they
wait an Inspector of Constabulary addresses the assembly upon a
related manner:
“here,
just below the great Frank Muir nestles the market town of Much
Binding Upon The Marsh. The attack came upon the eve of the
livestock market. In the depth of the night some horror came from
the moor, gained unlawful entry contrary to law and slaughtered all
that it found within, including the night watchman.” An
embarrassed pause, looks at the younger brother of the man who sits
at the table-head”. A deep breath. “Besides this poor soul and
amongst the slain stock were found the prints of (a plaster cast and
other evidence is revealed) a monstrous chicken.”
An Officer
enters, his face ashen with grief. “Sirs, I regret to inform you
that we failed. I beg leave to report that the Gurkha were true to
the salt and Torchwood lost two fine young ladies and a fine chap who
died valiantly.” With a nod from M he sits and a brandy is pressed
to his hand. “The assailants were strange, pale fellows dressed in
black, but in the attire of each (killed) we found these.” Four
large flat caps were placed on the table. The tall, hansom man
approaches and with the aid of a large magnifying glass observes: “
note the quality of these garments, showing little sign of use, yet
bearing signs of an agricultural environment.” He gestures to the
Inspector of Police. “Note the distinctive tartan, this was
originally sold by Yorkshire weavers to the Scottish highlanders in
the 14th century.” Puffs on pipe and looks around room. “Such a
garment displaying today this tartan points in only one direction
(pause, puff) each of those you battled tonight were adepts of the
ancient martial art of Eckie Thump, as is only practised amongst the
secret boxer societies deep in the county of --------- Yorkshire.
This game
was a variant of one I'd planned. As it happens it probably turned
out as good as it could get. I think the next game will be in Flying
Lead, unless Harder Than Steel (for which it was intended as the VSF
trial) suddenly appears.
The setup
is a large warehouse in Whitechapel where dinosaurs and similar are
prepared for transportation. One such is prepared and ready to go.
This is the objective, the bad guys to steal, the good guys to
prevent. The walls were a snap-x set Tony picked up ½ hour before
from a charity shop. I love it when a plot comes together.
At time of
writing I have just invested heavily (In what-the-hell mode) in VSF,
Old Glory will provide the great Detective, more vampires and
Victorian civvies. Mars has not been forgotten. I have some other
surprises I hope you enjoy.
The Bad Guys (All 8 of
Odzaial Osmy's excellent vampires via Fighting 15's)
4 fighters
(swords) inc 1 fighter/leader (figure with sword&pistol) 5
3
Pistoleer/Acrobat 6 (this is perfect for the leather/PVC clad gun
toting vampire, although I'd be tempted to waive the reload rule)
Assassin 1
(2 knives)
The Law
5 Gurkha
fighters inc Fighter/Leader 6 (All Irregular colonials)
3 Shooters
(security service, Old Glory darkest Africa)
3
Pistoleers (Torchwood Institute, Rebels steampunks)
We both
started by building our forces, I built a strong wall of Ghurkas and
a line of pistoleers to protect my flank/rear.
Then we
had our first draw, and Tony sends his leader straight at Memsab
(that purdy, took down a T Rex, one shot) but was intercepted by a
gallant Gurkha. This leads to a real dog fight, one Gurkha goes down
to be replaced by another, support arrives for both sides and Memsab
vainly looks for a target.
One of the
shootists takes the opportunity to wriggle into a pile of bones, from
where she launches a series of pop-up attacks.
On the
other flank the assassin sneaks under the vehicles and lauches an
attack on the Tourchwood trio, killing one, then another. A shootout
between pistoleers develops, outclassed the Torchwood man goes down.
On the
other flank the baddies leader is down and Memsaab is winged while
the enemy fighters are downed. Again the pistoleer hits Memsaab,
grievously wounding her. Another shooter tries for a shot, while a
figure sneaks under then into the cab of the lorry--! After a couple
of false starts, the lorry and its precious cargo is away!
Not only
did I lose the dinosaur, but I also suffered (inc 3 reds) 8 losses to
Tony's 7.
Now why
would strange people from Yorkshire risk all for a dinosaur skeleton?
The game is afoot.
Gurkhas & Officer |
Torchwood holds the line |
True to their salt, as ever |
Fiendish Assassin |
Gun duel |
The marker underneath the last Torshwood girl shows the foul assassins poison. |