After a spell of OGAM
fun, Tony wanted some more heavy weapon exchange. He also foolishly
fancied fighting against a spider-tank. Oh my droogs, be very, very
careful wot you ask for, 'cos you're gonna gettit, innit.
My followers on
facebook may remember that I picked up a pack of during the 15mm.co's
sale, and that I was bowled over by the quality of the casting and
craftsmanship. As they say up north
“'eeees done a cracking
job”.
Them what do say, say that after a hard days
grafting 20 hours doont pit our Eli comes home and in his spare time
(
they say 'ees excused whippets, ferrets and pigeons)
crafting these fine works from a stub of candle using a blunt pin,
the treasured family heir loom.
Now I'm sure he had not
been influenced by Farscapes Sheyang. But I am.
http://farscape.wikia.com/wiki/Sheyang
Here is my attempt at
an away team, a small security force protecting the sharp end of the
robbery. Imagine, if you will, a small mine processing Condominium,
the fossilised remains of sea creatures compacted by ancient forces
into strata, much like peat. Once processed this is an ingredient in
the multiple herbs and spices added to chicken deliveries. We
stumbled into the fast food militia for our Southpaw (Space Raptor)
force by accident and now they emerge as a credible force with old
equipment on a backwater planet. It takes a lot of chicken dinners
to buy the latest kit. If you can imagine that the Swiss model
adapted to local clan business. The First Armoured Merchant Bankers,
the Uber Accountants.
I've had this idea for
a world for some time. Imagine a tide locked large moon of a gas
giant. An old world who’s invertebrate life has survived many
extinction events. You would expect the dark side to be bleak and
lifeless, but lets turn that around. There is a permanent wind so
some species of plants cast a fruiting body to the breeze to land in
the comparative safety, as few animals* can survive here, and grow
before expelling their young into the wind. Nominally a Pan African
Union colony, the uniqueness of the place has attracted several
corporations, not always human. Not all of them behave in a legal
and orderly manner. There is a low level bush war between the
Southpaws and the PAU in areas of mutual interest. I note that Eli
is working on a land mollusc range that would be ideal as an
indigenous race.
*Although worms would
be a necessity, opening up the soil, processing dead matter and
breaking up permafrost. Some worms would be carnivorous.
Back to the mine. Most
is underground with some buildings at the top. As we are dealing
with a food ingredient, the site is set up to deliver its product in
sealed containers straight into a vehicle. The area around the mine
is covered with slag piles. I'm cheating here, using some unfinished
scenery to give the raw, ugly look such sites have. Plus, I dug my
old Snapdragon scenery out that hasn't been tabletop for a decade or
more. There's 36 scenery items vs 10 figures. That's skirmish,
folks!
Sheyang. These
guys are huge. Plus, each (male) has a breath weapon used in mating
rituals and competitions, being used in a similar manner to the way a
human male uses his farts. This is hotter in younger males, and not
a stream like a flamethrower. I think the effect would be more like
a shotgun. One side effect is that a gory death (6:1) will see
ruptured glands resulting in a grenade style explosion. Their
personal weapons I suggest are heavy slug throwers or grenade
launchers aimed at breaking things up, making them easier to ignite.
I've given 2 anti-personnel weapons and 2 armour piercing. If I've
got this right, the normal Southpaw weapon should knock 'em down
rather than killing them. Their running blow ability should get them
in and out with some chance of survival. If against humans I'd use
Short and Long respectively. For this game I was going to use Short
and Medium to “stretch” the groundscale, but on trial reverted to
long for the Raptors. I hope I've got the balance right, but as this
is a fairly small game we can stop and/or rewind. Confidence is
high. Sheyang 450 points, Southpaw about 700, which is about right
although in real life you'd try for a 3:1 advantage but that doesn’t
make for a fun game.
Leader Dasher
|
Points 96
|
Quality 4+
|
Combat 4
|
Special Rules
|
-Carbine, -Flash Bang Grenade,
Body Armour, Jungle-craft, Leader,
Personal Communication Device, Short Move,
Strong
|
|
|
Dancer & Prancer Slug Thrower
|
Points 84
|
Quality 4+
|
Combat 4
|
Special Rules
|
-Drum Fed Light Machine Gun,
-Flash Bang Grenade, Body Armour,
Personal Communication Device, Short Move,
Strong
|
|
|
Donner & “Bomber” Blitzun
Anti Vehicle
|
Points 93
|
Quality 4+
|
Combat 4
|
Special Rules
|
-Flash Bang Grenade, -RPG,
Body Armour, Personal Communication Device,
Short Move, Strong
|
|
|
The Southpaws
We have already
encountered the walker APC in use against the Llhurgs. So we can
nick that.
The walker tank gives a
bit more planning. This is a regular model, not a command version.
Finally I had
considered using a few of the open handed special ops as the company
employees drafted in as scouts, using their local knowledge to get in
the way. I'm presuming that they use civvy vehicles that will be
parked safely. In use they ended up as crew.
Southpaw Walker APC
Points 68
|
Quality 4+
|
Combat 2
|
Rules
|
Armoured +1 (Thin), Long Move,
Off-Road, Personnel Carrier 6 passengers,
Vehicle
|
|
|
Chaingun Points:49 Armour Piercing,
Auto Fire, Combat +4, Lethal vs. Soft Targets,
Range: Long, Spread
|
|
MG Points:31 Auto Fire, Combat +3,
Range: Long, Spread
|
|
Southpaw militia - Sergeant
|
Points 152
|
Quality 3+
|
Combat 3
|
Special Rules
|
-Assault Rifle, Body Armour,
Jungle-craft, Leader, Personal Communication Device,
Poor Shot, Running Blow, Stealth
|
|
|
Southpaw militia
|
Points 92
|
Quality 4+
|
Combat 3
|
|
-Assault Rifle, Body Armour,
Jungle-craft, Personal Communication Device,
Poor Shot, Running Blow, Stealth
|
|
|
Southpaw workers
|
Points 42
|
Quality 4+
|
Combat 3
|
|
Jungle-craft,
Personal Communication Device, Poor Shot,
Running Blow, Stealth
|
|
|
Walker Tank
|
Points 81
|
Quality 4+
|
Combat 4
|
|
Armoured +3 (Medium),
Gyro Stabilization, Off-Road, Vehicle
Chain gun as above 49
|
|
|
Main gun caseless
HEAP
Points:27 Anti-Tank 4, Move & Shoot,
Range: Long, Stable
|
|
Missiles AA
Points:41 Armour Piercing,
Combat +4, High Tech Ammo, Move & Shoot,
Range: Long, Stable
|
|
APC, APC 68, Chaingun 49, 3x
machine guns 93, 4x Militia 368, Sergeant 152 Total
730
Game 1 The APC
Tony, not being
Southpaws for once, set up away from the camp in cover. I started
strong, so moved, unloaded infantry then moved on. Tony moved
stealthily up while I moved into cover, the APC MG'd the side
compound to bits then a grunt jumped the fence.
Tony's stealth approach
payed off and Dancer shot my lead trooper and (in cover!) officer
dead. Morale check, not too bad. The APC moved cautiously around
the compound and Blitzun moved to a firing position, an aimed shot
knocks the APC back stunned. The APC recovers and lets loose will
all MG's – total fail, just a knock down, oh damn.
The remaining raptors
made for the APC (wouldn't you?). The first one does a running
attack on the now recovered Blitzen which goes nowhere and gets the
Sheyang equivalent of a Glasgow kiss – shoved against the fence
and a face full of burning cud. The APC tries another round of Mg
followed by a stomp attack while unleashing hell, killing Dancer and
knocking Donner back into cover.
Donner recovers and
shoots, doesn't penetrate but does enough that the crew bails. That
gives Dasher the chance to do something (other than fail activations)
holding his weapon in true arni fashion he kills the vehicle
commander and driver. (SO useful having the weaponless SF) But now
“Bomber” Blitzen shoots the rear fence, knocking down all the
remaining raptors and badly wounding one. There followed a whole
series of “to you-to me” failed activation results – so we gave
up, I did manage to get one away. I need bigger gun!
You’ll note that a
walker vehicle tends to act more like a very large character than
other vehicles. This felt right, but Tony pointed out that I'd failed
to take reload times for the breath weapon into account. The rules
state that a grenadier rolling a 1 is out of grenades. I'll take
that and consider that to last the game unless they can get a
meal---. I'm also considering that a multiple 6's on Q requires an
involuntary “burp”.
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Add caption |
I need more of the SF
raptors to turn into crew figures and we NEED an effective RPG in
numbers. I could add some of the small walkers from GZG but I'm not
sure if they would feel right.
Game 2 The MBT
Coming Soon!
MBT & Scout MBT 171, Hull 81, Main
gun 27, Chaingun 49, Missiles 41, 4x Militia 368
Sergeant 152
Total
718 I'm thinking of changing this, swapping in the drone
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Dancer! He's BEHIND you! |
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Vehicle commander's view |
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Never get off the boat |