I've wanted to do a small African force since me Hammers Slammers days.
One beef about those games is that everyone seems to ignore the bulk of the indigenous forces and concentrate on the glamorous mercenaries.
These are your poor bloody infantry who spend their time driving from A to B on dusty roads. Kit is old but mature technology. Modus Operandi is the old Soviet model of “debus, line up, charge!” Which is a load of use as their tasks are manning (Personing? Facilitating? ) checkpoints and patrolling dirt-strips that could only be held by a division of St Trinians Old Girls (Jon, Hint!).
They meet every special forces incursion, fanatic rebels, nasty wotsit escaped from the lab. Escort or are encountered by archaeologist or scientists and technicians who all say “what can go wrong?” and “there's no danger”.
Yes, I know Khurasan
have a fantastic range, http://khurasanminiatures.tripod.com/t3200.jpg but the P&P and VAT restrictions are a
pain. So thanks, Jon. At time of writing there are only three packs
http://shop.groundzerogames.co.uk/index.php?_a=category&cat_id=136 available, two rifles and support weapons. No snipers or missile
troops. Suits me.
So one of each gives me
a sort of squad of eight grunts.
I love the rolled up sleeves - hope you can see the detail on the forearms.
I love the rolled up sleeves - hope you can see the detail on the forearms.
If I'm going to quibble, I'd have liked a machete.
Plus another of machine guns with replacement kneeling and prone to represent different states.
I've added some driver/specialists from the crewmen and colonist packs.
And so to vehicles.
I've just found these Corgi's and I can get more will convert into “posh technicals” using weapons from 15mm.co.uk.
GZG's pallet loads just fit.
Q4 C2, 68points, Long move, off road, Armoured +1 thin, 6passengers.
I haven't added the weapon, presuming that it's one of the crew LMG's that's dismounted as needed.
I've also got me eye on Brigade's will-be-released 15mm version of their 6mm neo soviets and African range. http://www.brigademodels.co.uk/6mmSF/Neo-Soviet.html
These cheapo APC's, I
haven’t decided on a remote turret yet- so no weapon stats.
Q4 C2, 60points, Medium move, Off road, 6 passengers.
Q4 C2, 60points, Medium move, Off road, 6 passengers.
So for under £20 I've
a painted, usable force that isn't all-powerful.
Here's some suggestions for Flying Lead. Fortunately there's three design sheets, makes life so easy!
First off, regulars,
fairly useless/newbie officer, drunk or burn-out sergeant.
Officer Q4 C1* 63points Leader, Green, Submachine gun, Commo, PistolSergeant Q4 C3 72points 2ic, Reluctant, Submachine gun, Commo, Pistol
Trooper Q4 C2, 44points, Submachine gun
LMG Team Q4 C2 65 points, crewed LMG, steady under fire
(drivers are costed with vehicle, but you may want to "debus" them)
Militia, but not that
bad.
Officer Q4 C1* 59points Leader, Green, Reluctant, Submachine gun, Commo, Pistol
Sergeant Q4 C2 59points 2ic, Green, Reluctant, Submachine gun, Commo, Pistol
Trooper Q4 C2, 38points, Green, Submachine gun
LMG Team Q4 C2 51 points, Green, Crewed LMG.
Sergeant Q4 C2 59points 2ic, Green, Reluctant, Submachine gun, Commo, Pistol
Trooper Q4 C2, 38points, Green, Submachine gun
LMG Team Q4 C2 51 points, Green, Crewed LMG.
Militia cannon fodder
as bad as you can get.
Officer Q4 C1* 59points Leader, Green, Reluctant, Submachine gun, Commo, Pistol
Sergeant Q4 C2 59points 2ic, Green, Reluctant, Submachine gun, Commo, Pistol
Trooper Q5 C2, 20points, Green, Mook, Poor Shot, Submachine gun
LMG Team Q5 C2 44points, Green, Mook, Poor Shot, Crewed LMG.
Sergeant Q4 C2 59points 2ic, Green, Reluctant, Submachine gun, Commo, Pistol
Trooper Q5 C2, 20points, Green, Mook, Poor Shot, Submachine gun
LMG Team Q5 C2 44points, Green, Mook, Poor Shot, Crewed LMG.
* C1 may seem low, but I've used it to represent unready/unwilling rather than untrained.