This has been an enjoyable learning
curve. That wasn't it's intent though, I wanted some easy enough
wargaming without a lot of prep work. Shows how much I know.
Plan and plot – at least 2 games
ahead
More varied a pool you start with the
better.
Here are the initial sides:
- Astagar. Merchants. Areas 4
- Ogron. Pirates. Areas 3
- Brains from Uranus. Psi Areas 3
- Zombie Nazis. Cult. Areas 3
- Daleks. Cyborgs. Areas 3
- Ying Tong. Militia. Areas 3
State of play:
- Astagar. Merchants. Areas 5
- Ogron. Pirates. Areas 2
- Brains from Uranus. Psi Areas 3
- Red Daleks. Cyborgs. Areas 3
- Daleks. Cyborgs. Areas 3
- Ying Tong. Militia. Areas 3
Playing the
Campaign. The Hordes Of The Things model works as an abstract.
If you've seen a London underground map, the locations bear only a
passing nod to the reality. Here it's the same. You can imagine
tunnels overlapping. Each side had 3 areas, except the Astagar, who
start controlling the central zone.
Every race starts with
a pool of figures. There are specialists available for tech jobs.
Every side starts with 200 points. Exotic and specialists cannot be
replaced, the "normals" can. If the central area is breached 250 points
are used and should include the more exotic.
1) Astagar.
Merchants. Areas 5. These have been real winners,
particularly against Daleks. So far they have lost Ssid, who's an
ordinary “grunt” so replaced. They have lost shed loads of
robots, though-. Nnancii is poised to set up her own crew having
taken over one from the Ogrons.
2)
Ogron Pirates Areas 2. So
far have failed. A raid on the Daleks killed 'arry (their tech). In
a brutal match with the Astagar they lost their first territory.
3) Brains from
Uranus. Psi. Areas 3 So far
these have done nothing- watch this space.
4) Zombie Nazis.
Cult. Areas O. Victims of
their own success. Despite multiple successes, they kept losing
leaders. Even when they captured one, they lost it. So the final
roll showed the way. Despite being beaten by the Astrogar, it's the
Science Faction Daleks who now claim their territory by chasing them
off!
4) Science Dalek
Faction. Cyborgs. Areas 3.
Based on the Red science Dalek they have seen off several assaults,
took territory from the Astagar but lost it again.
5) Black Dalek
Faction. Cyborgs. Areas 3 The original faction. Not the
strongest showing so far, beaten recently by Astagar.
6) Ying Tong.
Militia. I made a mistake when
I repainted figures for this group, I failed to do any regular grunt
infantry. Their one raid so far was a failure costing them Wang Ying
and Yel Ying to the Nazis, who promptly died. Can they do better?
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