Monday 29 January 2024

Lion Rampant. Going All-Out-Orc

 

Battle Valor Uruk's vs Splintered Light tribal orcs.  Perfect size difference.

I'm toying with doing a BIG game at Beach Head show in a couple of years time.  It'll take me this long to get 'em all painted!  Plus, the dates will then not include our birthdays--.

Applelogies for not painting any more than last time I used these.  Plus I've based a few more, so that brings the average down even further.  I made the right decision to back kickstarters and (RPE) sales, mostly during the down time.  Of course, now I wish I'd taken more time to process them.  Such is the power of hindsight,  but at the time it was difficult to imagine when they'd get used.  Today a good half is unavailable.  Splintered Light is now 3-4 times what I paid via UK agent.

Uruk's and lesser skirmishers.  The now-closed Battle Valor.  Mostly elite cavalry and heavy infantry.  One day I'll find the pike, come the glorious move.

Tribals.  Some Battle Valor including the boss.   RPE the bulk and Splintered Light.  Heavy cav and light infantry.

Goblins.  I've included these for completeness.  I've lots of (light) cav to mount.  Some RPE, mostly Splintered Light.

Astute regular viewers will note that I use the same format for all Rampant games.  I usually get an army on an A4 landscape page.  Good news is that I've to reformat to portrait to fit on here.  Hates tables so the normally thin divide comes out as same size.

I've done this all Lion Rampant, with no reference to Dragon.

Uruk.


Tribal


Need more movement trays.


9p  Elite cav Warg  6  


Move 7+ 10””


Attack 5+ Attack v 3+ 6=2 Defence 5+

Courage 3  Armour 4


No Shoot 


Bloodthirsty Wild charge.  Counter charge






8p  (El.c) Warg Archers 6  


Move 7+ 10””


Attack 5+ Attack v 3+  Defence 5+

Courage 3  Armour 4


Shoot 6+  12” 5+ 








4p Uruk Foot Archers 12


Move 6+ 6”


Attack 7+ Attack v 6+  Defence 5+

Courage 4  Armour 2


Shoot 6+  12” 5+ 








7p  Uruk HI Spear  12 


Move 5+ 6”


Attack 6+ Attack v 5+ 6=2  Defence 4+

Courage 4  Armour 3


No Shoot 


Wall of Spear.  Bloodthirsty.






11p Mountain Troll  2 as 6 Elite Inf.


Move 5+ 6” Fast,  no reduction rough,


Attack 5+ Attack v 3+ 6=2  Defence 4+

Courage 3

Armour 4


No Shoot 


Bloodthirsty.  Fearsome enemy morale -1.






2P Lesser breed skirmishers 6 


Move 5+ 8” Fast,  no reduction rough,


Attack 7+ Attack v 6+  Defence 6+

Courage 5

Armour 1


Shoot 7+  12” 5+ 


Hard- armour 2 vs shoot/12” 

Skirmish/Evade 7+






7p  Axe Warriors  12


Move 6+ 8”


Attack 5+ Attack v 3+ 6=2 Defence 6+

Courage 4

Armour 2



No Shoot 


Fast/Flex.Bloodthirsty Wild charge. 

Counter charge

11p  Boss o' Hills.   6  


Move 5+ 6”


Attack 5+ Attack v 3+ 6=2 Defence 4+

Courage 3

Armour 4


No Shoot 


Flex.  Bloodthirsty.  Fearsome enemy morale -1.






7p  Axe Warriors  12


Move 6+ 8”


Attack 5+ Attack v 3+ 6=2 Defence 6+

Courage 4

Armour 2


No Shoot 


Fast/Flex.Bloodthirsty

Wild charge.  Counter charge






7P  Tribal (H) Cav  6


Move 5+ 10”


Attack 5+ Attack v 4+ 6=2 Defence 5+

Courage 4

Armour 3


No Shoot 


Bloodthirsty.  Counter charge






5P  Tribal (H) Cav Archers  6


Move 5+ 10”


Attack 5+ Attack v 4+ 6=2 Defence 5+

Courage 4

Armour 3


Shoot  6+  12”  6+  


Counter charge






3p  Tribal orc (LI) spear  12 


Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+

Courage 4

Armour 3


No Shoot 


Wall of spear.






8P Cave Trolls & Wolves (HI) 

6 as 12 


Move 5+ 6”


Attack 6+ Attack v 5+ 6=2  Defence 4+

Courage 4

Armour 3


No Shoot 


Bloodthirsty.  Javelins (rocks) 






8p  Tribal orc (LI) javelin  12 


Move 5+ 8”


Attack 6+ Attack v 5+ Defence 4+

Courage 4

Armour 3



Shoot 6+ 6” 5+ 


Wall of spear. Bloodthirsty.  Javelins 

4P  Orc Warriors   12


Move 6+ 8” 


Attack 5+ Attack v 3+  Defence 6+

Courage 4  Armour 2


No Shoot 


Fast/Flex.   Wild charge.  Counter charge






2P Lesser breed skirmishers 6 


Move 5+ 8” Fast,  no reduction rough,


Attack 7+ Attack v 6+  Defence 6+

Courage 5

Armour 1


Shoot 7+  12” 5+ 


Hard- armour 2 vs shoot/12” 

Skirmish/Evade 7+






4p Uruk Foot Archers 12


Move 6+ 6”


Attack 7+ Attack v 6+  Defence 5+

Courage 4  Armour 2


Shoot 6+  12” 5+ 








1p  Goblin foot (levy)  12


Move 6+ 6”


Attack 7+ Attack v 6+  Defence 6+

Courage 5  Armour 1


No Shoot 








4p  Goblin Wolf (L) Cav Archers 6


Move 5+ 12”


Attack 7+ Attack v 5+  Defence 6+

Courage 5  Armour 3


6+ 12” 5+


Skirmish/Evade 7+






3p  Goblin Wolf (L) Cav Jav 6


Move 5+ 12”


Attack 7+ Attack v 5+  Defence 6+

Courage 5  Armour 3


6+ 6” 5+


Skirmish/Evade 7+



Game 1.  Easton took the tribal orks and 3 commands of 28 points each.  The plan was, another 28point relief force would be created from the dead to balance out the points. The Uruks had 2 large commands, cavalry in front and infantry behind.

Young Eaton is getting into this 3d printing lark.  This is the freebee Norman Tower from Museum Miniatures (sans top)  with a Battle Valor wizzard on top.

Made an ideal objective.




Set up.  Well, half way through move 1.  Easton likes his scenery-.


Uruks advance!  I had 2 commands, cavalry in front and infantry behind.






Tribals.  Easton had 3 commands.



First act of the tribal's turn.  Archers shoot at the cavalry unit containing the General. 

One casualty - and it's him.  We work on double 6's or 1's.  2 units run for it.  That's 18 points gone.  Oh good-.




Now comes the problem of getting the damn cavalry out of the way!  General not being there means no +1 and first fail that's it.  Better class of mug, though.



The archers just refused to move for most of the game.


Get out of the way!


Trolls and those pesky archers--.



I want to engage his cavalry and hit the centre.



The other flank is a brutal exchange of blows.


Spear vs spear in the centre and I get the worst of it.


OMG!  Archers advance!



I'm getting thumped!




Easton loses a unit but mine are broken.


At last the mountain moves.  Rather piecemeal, which helps---.


That's still a lot of orcs - and I've nothing left on my right flank.



It's working!  Hard fought, but I've isolated his right flank leader.



Well it nearly worked!  A suicide charge breaks my infantry general!



And again!  "You're all doing very well!"


Meanstwhile--




Missing some pics here- warg archers attempt the centre but fail under a storm of javelins and arrows.
My infantry is all but broke, including the general and these 3 units break off the table ending the game. 







Game 2 Swapsies with a diffo!  First game took place at the lovely Matt's front room (there's posh)  and this at our normal Entoyment moot. 




Not sure what this is meant to be, plus makes an ideal objective.  I added a unit of archers as it saved me a base.


Likewise this hill.


Easton's coming for me!




I mount a defence to Easton.  Pearls before swine.



Fortunately the Uruk's came on in drips.


I try to keep the hill, but the Uruk archers outshot them before the mass arrived.



Beating on the gate.


Eeeek.




Easton, for once, suffers from failure to move.



Trying to hold back the sea!  Sneaky trolls slow moving.



My cavalry general is pushed back but my archers are plinking away!



Mixed troll & warg unit gets shoved back through the gate.


Sort of holding--.



Here comes the wave!



Mounted archers try a shot at the trolls - then they shove my remaining cavalry orf table.







Game 3  I'm not sure why, my phone decided not to take several pics, particularly at the start.  Young Easton, who had spent all of the night sorting & organising and counting the forces,  divided same into 3.  I had the tribals.  Matt a mix of Uruks and goblin infantry leaving a balanced force of Uruk Warg riders and mixed infantry.

Holding back the tide with trolls.



 Matt did an excellent job with light forces.  Bringing levy goblins into wild charge range, peppering them with skirmishers.  Odds are the levy get squashed, but the wargs usually lose one, prepping them for a troll charge.



I'm not managing to form a decent line against Matts infantry juggernaut.


My flank vs Easton.  I got whacked!



That's one gone, but a few more in wild charge reach left---.





My LI spear held back their heavier opponents.  Archers and skirmishers are a - pain.



Another warg unit gone, but the line's looking thin--.





I'm beginning to get the feeling that I cannot win this one!