Monday 29 April 2019

RS Euxinus Lacus Royal family list plus a Princess Purloined!.


Zoom down for the Rogue Stars game! 
Only one.

I’m just going to bung these bits in as I do them.  I might combine them into one super- post later.







Euxinus Lacus Royal Family

Anwaak Gurmar Sasidaar 55 (widower)
Appearance 16 Intelligence 10 Loyalties: Family 4 Japanese 0 Other 5

1st Son Vere Sasidaar 33
Appearance 14 Intelligence 19 Loyalties: Family 16 Japanese 5 Other 6

``Wife Akeed Sasidaar 21
``Appearance 20 Intelligence 12 Loyalties: Family 5 Japanese 1 Other 10

```1st Daughter 5
```Appearance 16 Intelligence 18 Loyalties: Family 9 Japanese 10 Other 7


1st Daughter Jaslene Sasidaar 30 (unmarried)
Appearance 12 Intelligence 9 Loyalties: Family 4 Japanese 8 Other 17


2nd Daughter Gurlona Acharan Sasidaar 29
Appearance 11 Intelligence 5 Loyalties: Family 2 Japanese 2 Other 5

```Husband Councilor Kereet Acharan 24
``Appearance 3 Intelligence 8 Loyalties: Family 7 Japanese 14 Other 15
```1st Daughter Ranibar Acharan 9
```Appearance 2 Intelligence 14 Loyalties: Family 15 Japanese 4 Other 19

```2nd Daughter Alagh Acharan 8
```Appearance 1 Intelligence 18 Loyalties: Family 8 Japanese 12 Other 14

``1st Son krise Acharan 6 (identical twins)
```Appearance 10 Intelligence 8 Loyalties: Family 12 Japanese -2 Other 4

```2nd Son Hanlon Acharan 6
```Appearance 10 Intelligence 5 Loyalties: Family 15 Japanese 2 Other 17

```3rd Daughter Neede Acharan 5
```Appearance 3 Intelligence 6 Loyalties: Family 1 Japanese 8 Other 6


3rd Son Amad Sasidaar 20
Appearance 11 Intelligence 13 Loyalties: Family 15 Japanese 12 Other 10

```Wife Aleema Sasidaar 14
``Appearance 11 Intelligence 13 Loyalties: Family 15 Japanese 12 Other 10

```1st Daughter Ranibar Sasidaar 1 (twins)
```Appearance 17 Intelligence 5 Loyalties: Family 4 Japanese 15 Other 9
```1st Son Gurmar Sasidaar 1
```Appearance 7 Intelligence 18 Loyalties: Family 4 Japanese 6 Other 9


Illegitimate Children
1st Son Chiran Ghonchak 21 (unmarried) Cavalry Officer
Appearance 8 Intelligence 4 Loyalties: Family 11 Japanese 4 Other 4


2nd Son Aljeet Agagh 14 Naval Officer
Appearance 12 Intelligence 8 Loyalties: Family 19 Japanese 11 Other 8

``Wife G’gek 10
``Appearance 16 Intelligence 2 Loyalties: Family 4 Japanese 4 Other 10


3rd Son Kereet Deos 14 (unmarried)
Appearance 17 Intelligence 12 Loyalties: Family 3 Japanese 14 Other 2

1st Daughter Chilich Ghonchak 13 (pregnant)
Appearance 12 Intelligence 10 Loyalties: Family 4 Japanese 19 Other 15

``Husband Cladt Ghonchak 17
``Appearance 12 Intelligence 3 Loyalties: Family 16 Japanese 13 Other 8



Kings Sister Ranibar Abusasisa 32
Appearance 8 Intelligence 3 Loyalties: Family 11 Japanese -3 Other 9

Councilor Gurmar Abusasisa 27
Appearance 3 Intelligence 11 Loyalties: Family 11 Japanese -2 Other 18

1st Son Gurmar Abusasisa 14
Appearance 20 Intelligence 11 Loyalties: Family 16 Japanese 6 Other 20

``Wife Icsanyu Abusasisa
``Appearance 19 Intelligence 9 Loyalties: Family 16 Japanese -2 Other 15


2nd Son Ramar Abusasisa 11
Appearance 6 Intelligence 6 Loyalties: Family 5 Japanese 13 Other 10


1st Daughter Ranibar Abusasisa 10 (twins)
Appearance 16 Intelligence 10 Loyalties: Family 8 Japanese 9 Other 16


2nd Daughter Amaren Abusasisa 10
Appearance 6 Intelligence 16 Loyalties: Family 15 Japanese 4 Other 9

3rd Daughter Jaslene Abusasisa 3
Appearance 10 Intelligence 3 Loyalties: Family 9 Japanese 14 Other 10




The First Game. We rolled Mission 13- Rescue. Terrain Snow Complication 14 they said it might rain – 4 Rain. So an attempt at a rescue on snow during a freezing rain storm.  Nice.

No surprises here, we are travelling a well-worn path with the abduction of a Princess, namely the first (and unmarried) Daughter of Anwaak Gurmar Sasidaar, Princess Jaslene Sasidaar.

The rescuers are commanded by Aljeet Agagh (14) Royal bastard and Naval Officer (Padwar) who is fanatically devoted to the Royal family.

Rules say that the kidnapped should be one of the attackers.  I've changed it a bit by making the Princess a zero point civilian who gets dragged along.

Terrain effects TN7 roll after any run or sprint move or fall. Shoot-1 Vision -1
Movement Crawl 2”, Sneak 2” Walk 2” Run 4” Sprint 6” Heavy armour -1”


Rescuers Militia. Brawlers Failed melee counters Total 200

Yellow Cloak  Ambidextrous, Leader2 ,Weaponmaster2 28 Total 46
Light combat dress 2,3. 14
Pistol Cbow (2) Reload, Primitive, Short range 2
Sword (2) primitive 2

Ponytail Ambidextrous, Agile2, Weaponmaster2 Green 20 Total 24 -2 Action/Reaction
Sword (2) primitive 2
Pistol Cbow (2) Reload, Primitive, Short range 2

Hair Ambidextrous, Weaponmaster2 16 Total 26
Sword (2) primitive 2
Pistol Cbow (2) Reload, Primitive, Short range 2
Chest armour (2) 6

2 Swords  Ambidextrous, Weaponmaster2, Fast 20 Total 24
2 swords (2) primitive
Light combat dress 2,3. 14
2 swords (2) primitive 4

Helmet Tough, Steadfast Veteran, Weaponmaster3 26 Total 46 +1 Action/Reaction
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18

Polearm  Tough, Steadfast Weaponmaster3 20 Total 40
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18


The kidnappers, Boo!  Militia Brave, reroll failed morale rolls.  Total 200

A  Agile, Tough, steadfast weaponmaster3 Veteran 28 Total 48 +1 Action/Reaction
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18

Ambidextrous, fast, Leader3 weaponmaster3 Stealth 44 Total 48
2 swords (2) primitive 4

Marksman2 Steadfast 15 Total 24
Heavy Cbow (3) Reload, 2 hand. 3
Chest armour (2) 6

J Marksman2 Steadfast 15 Total 24
Heavy Cbow (3) Reload, 2 hand. 3
Chest armour (2) 6

K Ambidextrous, weaponmaster2 16 Total 26
Chest armour (2) 6
2 swords (2) primitive 4

Marksman3 Steadfast 21 Total 30
Heavy Cbow (3) Reload, 2 hand. 3
Chest armour (2) 6

Princess Jaslene Sasidaar. Civilian, Agile2, Alert, Xenologist2 Total 0 -4 Action/Reaction


Terrain.  A snowfield - oh crap!  How the hell do I do that?  I'd had a sheet of white foam, but that got turned into larp bucklers.  Ah!  This material, a bit like a cropped fur.  Very light, it covers one of my terrain boards quite well.  The lumps don't show that well until you get your eye in.  The weight of figures help.  I think those awful plastic figures would have just kept falling over.




That works in closeup!


As per the rules, the kidnappers are in the centre of the table.  Tony was feeling evil (a result of a 3/4 hour traffic jam caused by roadworks) so took the baddies.


A poor Princess in peril of privation and parlous pneumonia! 


The good guys are placed on each edge, in cold pursuit!


My 2 heavies struggle to cut them off at the pass in the proper manner.


My far flank is the first to engage, getting quite close before they are spotted.


The pistol-crossbow targets the big one in armour, and puts him down, fatally wounded and bleeding out.



A return shot kills the swordsman.


Before Ponytail can reload, K is on him.  Remember the fight on the ice in the musketeers?  They slashed and hacked away without getting close to each other!


The kidnappers realise they are being cut off, then my other flank arrives and a firefight starts.


Aljeet Agagh, resplendent in his cloak, cops a heavy bolt and dies.  Bastard's gone n died-.



The pistol crossbows prove effective despite long range and poor visibility.  a crossbowman is down, wounded.


"None Shall Pass!"  - "Wait for me!"


Second crossbowman gets wounded.


A result at last, my poor green trooper goes down.


A veteran in heavy armour with a pointy stick puts down the leader, but didn't kill him.




Now onto the crossbow and rescue!  nothing can stand in the way of their armoured might!


The crossbow is down and they're both resisting every attempt to finish them off.  We think that they're using the struggling Princess as a living shield.


Despite being wounded, the 2 crossbowmen prevent mine from getting closer.  His pins rack up.


Having finished off the callow youth, K joins the fray.


Amazingly, he puts my veteran down!



One left- but the leader takes a mighty swing from a prone position and cleaves her head in twain!




In a short space of time I went from nearly rescuing the Princess to only having one left!  I guess I lose then-.  Good game!  The snow, armour and princess dragging caused most to move at a snails pace.  More on Sunday!  Now, who are the kidnappers? 

Running away with bolts nipping at his heels.


OAAH Oni Wars 3 - Monks!

Here it is, the last in this "tester" series.  My 301st post! Had some great feedback, thank you for those, always appreciated!

Sorry again for not doing more painting.  As you can see by new scenic items (I can slosh big areas-)  I've had several scenery-not-painting days.



Hot on the kickstarter comes alternative Armies Sengoku buildings.  Love 'em!  of the same high standard as the other fantasy offerings (I'd also recommend)  Deliberately using next to Peter Pig's 2.  They fit well.  PPig's removable roofs are a real help (as you'll see below).  AA's are 4 different.  Get the shutters!  They really make a big difference and will also upgrade my scratchbuilds.

Peter Pig





Plain. 2,004.
Bakemono
8 Rabble 4 2 4 Rabble, Horde.
16 Heavy infantry 4 2 6
16 Archers 4 1 4 Shoot1

Oni 
All Gods Are Bastards 3 4 6 General, Giant L4, Tough, Extra lives4
7 Infantry 4 3 6 Resilient
6 Dual wield 4 3 6 Savage, Resilient.

Samurai 2,000
Abbot General 3 1 4 General, Spellcaster, Alter terrain, Rain of Arrows
Alter Terrain 1,2 or 3 Actions on one unoccupied area anywhere. Target becomes rough or, if rough clear. terrain. One turn per action spent in casting the spell. Not create impassable terrain or water, may create a bridge or ford, a section of road or a path through forest or wooded. Turn a
hill into another hill type.

Rain of Arrows (2 or 3 Actions) missile attack of 1 die per action used. Hit at +1, and all results of one are rerolled.

16 Monks 4 2 4 Devastating charge.
4 Tengu Q3 A3 D5 Flying, Devastating charge
5 Samurai cavalry Q3 A2 D6, Mounted, Fast, Shoot2
4 Samurai foot Q4 A2 D6
16 Peasants 4 1 5 Rabble Horde
8 Follower archers Q4 A1 D4 Shoot1
8 Follower Q4 A2 D4

The Game.  Tony took the Monks force, I'm greatly outscouted.  I'd diced for 1 village and 2 hills, Tony placed the rest.  This works.

We got off at a cracking space and the first encounters soon took shape,


Spot the older model that fits in so well-.


Samurai shoot heavies.  I hadn't made them skirmishers so they have to pay for both moves.


Backed up by air mobile Tengu!


Archers outnumbered make tactical retreat.


My small horde takes the knoll, the white dice represents Shugenja changing ground to rough, slowing my heavies.


Duel wielders charge the cavalry.  They have 2 left, cavalry 1, so the cavalry are gone!.



Tengu crear the path, but suffer.  In turn they get shot by my archers.  I think this should be rough ground now-.




Tony attempts to plug his centre.


Brave horde charges my heavies.


Now does this look like a proper wargame or what?


The Abbott takes shelter in the village.


Tony's Samurai do very, very badly and die of embarrassment.



One great advantage of the Peter Pig buildings (not only 2 different roofs, but removable - if you don't stick 'em down) being able to place troops "in" the buildings.


Archers "kill" and capture the Abbott!  If he'd got a reaction that could have been a different story.


The monks charge my Oni and get trumped.


Getting away with the General!



My other archers attempt to rid me of these troublesome monks.  They do well, considering.


Oni trounce monks.



Meanstwhile, the horde is shoved back with great loss.


The Shugenja is out of the way, my horde take a reaction to run screaming downhill at the archers.



The last unit of monks attempt my Oni and win!  Mine bad.


That leaves all Gods Are Bastards to finish 'em off comprehensively.



That brings game 1 to an end.  Our remaining:



Game 2.  You'll never guess what we did next?  Damn!  We're getting predictable!

    

Tony again gets off to a flying start.  We did a simple dice for initiative.  As before, the small dice marks open terrain turned rough by the General/Abbott/Shugenja.


This rise soon becomes a hot spot.


Archers vs cav, that's what they're for!



Oni take a village.



On the other flank. I'm doing well.



Barrelling through the centre now!



Should have been a done deal, but the Bakemono lose.



Oni only manage to dislodge the cavalry.



Samurai stomp archers.



Airmobile!


Monks vs heavies, that's a crunch.



Hah!  Turnover.


Oni rumble on cavalry before they can get organised.


They failed their activation, but got a a reaction before mine can get organised.



That leaves my Tengu open to attack.


Not expecting much, horde on Oni- and the dice go my way for once!




Abbott turns village into open ground, the plan was-


Leaping, jumping the heavies take on my Tengu who do crap and die.



And on into my poor monks!


One Oni and his demon dawg.


That will be turnover, then.  Samurai attempt All Gods Are Bastards, but he prevails.



That ended that one.  This has been an enjoyable mini series.  I think these are pretty spot on and we can now build adding more diverse units and monsters.  more magic.