It had to happen. 1 & 5 have come up more
than statistically wosname, even when we use different dice. Science
Dalek faction vs Black Dalek faction. Space Gladiators, Spaceship,
Something in air (irrelevant due to sealed travel machines). So
imagine, dear reader, a holographic tank in which 2 teams of Daleks
battle to test different operating systems.
Amazingly, the arena looks the same as in the last game.
I've always been lax on the tacticals, often forgetting them. Slaps meself on the wrist. I'll spend a bit more time highlighting the difference.
Amazingly, the arena looks the same as in the last game.
I've always been lax on the tacticals, often forgetting them. Slaps meself on the wrist. I'll spend a bit more time highlighting the difference.
Science Faction Daleks.
Tactical
discipline Hive Mind: give 2nd reaction to another model or ignore morale roll.
Black Dalek Faction.
Tactical
discipline Cool under fire 8 -1pin.
Drone
Artificial, Marksman1 Tough1 24 Total 35
Bionic eyes 4
Laser
pistol (4) mounted variable, 7
Armour 3 Crawl 1” Walk 2” Run 4” Sprint 6”
Tony used reactions to push Blue in close.
I use 2 of my 4 chits to ignore morale rolls.
Sneaking-
I now get 1 reaction with white. I use another chit on chequered to shoot blue twice.
Now white gets pummeled by 2.
I get chequered in close, determined to finish blue off- please! As you can see behind, I'm building up the stress & pins.
With white gone, red moves up for a showdown.
At last! That Dalek took so many hits!
Oh rats.
I lost-.
Trial 2. Exactly the same but Tony's Black Dalek faction has the initiative.
I get a reaction, so use a chit to bring on 2 at same time. Then the third. Hurrah!
Here comes red onto the table. Not only does it get 3 successes, it gets 2, 20's! That's 5 reactions. Eeek! 1 it gets close. 2, passing shot at grey. 3, closer. 4 & 5 shoots black in the head killing it!
Red rolls again, only gets 2, blows grey away.
I spend my chits suppressing chequers morale and it moves close.
I get my revenge! Take initiative as red had built up a bit of stress!
Get in close-
Take it out! That's 2 all.
So lets look at the effects of the tactical disciplines:
Science Faction Daleks. Hive Mind. The ability to have 2 move or shoot at same time can be very powerful. When the bodies rack up, being able to ignore morale really helps! Tony thinks this one makes them behave more Dalek.
Black Dalek Faction. Cool under fire. I asked on the Yahoo site about when to apply the pin removal. I follow the stress removal mechanism and do it on changeover rather than (as with reptilian ignore 1st pin) on gaining. To me this represents in Daleks strong internal structure and auto repair mechanisms. It allows them to get in close and trade shots.
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