I'm rather pleased with my thrown-together scenery: 2 foam bits, lots of cards, food packaging and bits.
A selection of GZG robots & a Khurasan chair from the "to-do" pile as test targets.
The grey markers represent R&D goodies that can be grabbed.
Game 2 Meanstwhile, seeing the Daleks
engaged with the Nazis, the Astagar go for a sneak attack. Never
give a competitor an even break. The target is the lab of the Red
Dalek.
1) Steal valuables 16) Laboratory 7)
it's personal.
Astagar.
Merchants.
Tactical discipline
At the double, 10 +1” move tokens. Ranged attacks at -2. Ignore
1st pin,
Armour1. Crawl 1”
Walk 2” Run 4” Sprint 6”
Robots
Armour3 Crawl
1” Walk 2” Run 4” Sprint 6”
Trail Boss
Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid,
Leader 2, Reactive 34
Claws 1 Zap Pistol
(3) 3 4
Ssid Difficult
target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, 17
Claws 1 Zap Pistol
(3) 3 4
Nnancii
Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, 17
Claws 1 Zap Pistol
(3) 4
White robot
Internal Security. Civilian model. Total 26
Artificial,
Marksman2, Non reactive 16
Flamer pistol (3)
built in 4 Hunting needler (3) built in 6
Green robot
trooper. Military Total
47
Artificial,
Marksman2, Non reactive, Tough 24
Molecular
slugthrower (4) Auto, infinite rounds 9
Slug pistol x2 (4)
built in 14
Yellow robot,
combat tech. Civilian model. Total 39
Artificial,
Marksman2, Non reactive, Medic3, Robotech3, Tech1 35
Flamer pistol (3)
built in scorching, energy, built in 4
Trail boss, Ssid &
Nnancii . Robots White,
Green, Yellow 200
Daleks.
Cyborgs. 4 Drones and Red Dalek 199
Tactical discipline
Cool under fire 8 -1pin.
Armour3 Crawl
1” Walk 2” Run 4” Sprint 6”
Not affected by
bolster,encourage, guidance, mindbolt, mindscream, nightmares, mind
control.
+1 spotting. Halve
distance if aimed shot.
Drone
Artificial, Marksman1 Tough1 24
Bionic eyes 4
Laser pistol (4)
mounted variable, 7
Science Red Dalek
Artificial, Leadership1 Marksman1 Tech3 Robotech 3 Tough1 48
Bionic eyes 4
Laser pistol (4)
mounted variable, 7
Tony took the Astragar, tempation of the robots.
Quiet, very quiet.
There's one!
Gang up.
One gone Dalek, one gone military grade robot.
Move up! Oh look shiny guns!
Target acquired!
I hate plastics-.
Distraction works.
Sneaking Dalek-.
Ssid cops it.
Give a Dalek a corridor an' they're 'appy.
And lethal.
Advance! That's 2 robots & Ssid gone, now the Daleks are on the offensive.
Grab and run or stay and die?
"Run away" poor robot left as rear guard.
Trail boss gets a +1 damage Dalek laser, Nnancii a +1 to hit Dalek laser.
Game 2 - Ogrons vs Daleks. There's been some quick calling. Favours promised, deals done. The Ogrons are tasked with getting back the 2 disabled robots or destroying them completely.
'arry Big,
Martial arts2, Tech1, Reactive, Tough, 22
Intrusion
kit +2 tech roll, 4
Monowire scythe damage
3 armour 1pt less Cleave, opponent OOA critical hit 8
Pistoleer Big, Fire into melee, Marksman (2)
Martial arts (1) Reactive, Tough, 33 Flit,
Git & Hit
Plasma pistol (4) 6, Kevlar2, 6 12
Pirate
Big, Marksman (2) Martial arts (1) Reactive, Tough, 28
Irk, Jerk,
Lurk, Mirk
Kevlar2, 6 Heavy blaster (6) 8 14
'arry, Pistoleers Flit, Git & Hit, Pirate Irk. 201
with no leader.
Meanstwhile, back in the lab. I should have boosted the Daleks 12 but I didn't due to the timespan. I don't like instantaneous "pops". So we left off-.
General tidying up and inventory taking.
Thral those lizards, I signed for that!
Running in shooting behavior.
Bang! Dead Dalek! Another gets wounded and knocked down.
Fan out-
Dalek on higher level.
Red Dalek gets one.
Boo!
Bang! No.2.
'arry's up-.
But then 'ees deaded.
Trying to get good cover-.
Gets exterminated.
4:1 body count.
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