The events of the previous RS game are happening at the same time.
The Regiment
Mercenary
|
||
Points 50
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Shotgun,
Poor Shot, Steady Under Fire
|
Mercenary
Leader
|
||
Points 72
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Shotgun,
Leader, Poor Shot, Steady Under Fire
|
Mercenary
Cavalry
|
||
Points 65
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Sawn-Off Shotgun,
Light/Bushwacker, Mounted, Poor Shot
|
Wagon
|
||
Points 63
|
Quality 4+
|
Combat 3
|
Armored +3 (Medium),
Off-Road, Personnel Carrier 6 passengers,
Short Move, Vehicle
|
Rapid
Fire SideGun Points:19 Combat +2,
Grenade Combat 3, Range: Medium
Scout
Fokker
|
||
Points 101
|
Quality 3+
|
Combat 2
|
Long Move,
Off-Road, Vehicle, -Crewed
Medium Machine Gun
|
3 Wagons each
with 6 mercenaries & 2 side guns = 401 x 3= 1,203
Leader & 6
scout cavalry = 390
Scout Fokker
Total 1,694
Local defending force
Scout Sled
|
||
Points 78
|
Quality 3+
|
Combat 2
|
Armored,
Long Move, Off-Road, Personnel Carrier 3 passengers,
Vehicle
|
Large Sled
|
||
Points 60
|
Quality 4+
|
Combat 2
|
Armored,
Long Move, Off-Road, Personnel Carrier 6 passengers,
Vehicle
|
Medium
Gun Points:23 Combat +4,
Max Range 3 Medium, Move & Shoot,
Slow Reload
Local Martians Sword & Pistol Points 54 Quality 3 Combat 3 -Pistol, Dashing, Light/Bushwacker, Poor Shot |
Local
Martians Rifle
|
||
Points 62
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Bolt Action Rifle,
-Pistol, Light/Bushwacker, Poor Shot
|
Heavy
Artillery
Points:12
3 Action Set Up, Grenade Combat 4, Priming Needed, Range: Long, Very Slow Reload
(I forgot the crew, but also forgot crew of wagons, so that'll even our near ad dammit)
Points:12
3 Action Set Up, Grenade Combat 4, Priming Needed, Range: Long, Very Slow Reload
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Prince 112
2 scout rafts with 3 pistol/sword
warriors = 480
1 Large raft 6 Sword & Pistol
Medium Gun 324
12 Rifles = 744
3 Artillery 36
Total 1,666
I had the Regiment, steady advance supported by cavalry & the Fokker.
Tony's artillery are hidden.
Oh crape suzzets!
Artillery flattens cavalry, sled swoops down to finish off survivors.
I manage to miss, the infantry head off the cavalry trying to outflank them-.
The sled debusses infantry.
The scout flyer dashes at the Fokker, getting out of arc. Infantry leap and capture the Fokker!
My plan was to advance in a line-.
The second gun's cover is blown by a close hit. More follow. The gun knocks out the wagon, but the crew run.
The second scout flyer gets downed by a good shot.
Infantry debus! A firefight then hand-to-hand. Mine get the better of it.
The big sled squares off to the second wagon.
Downed!
The survivors make a fighting retreat.
I needed my no.3 to move n shoot- Doh!
Infantry crawl forwards under the gun. Nearer, nearer-.
The remaining sled's crew close assaults the rearmost wagon, but with a depleted crew-
Take the pain!
A couple of survivors take out the remainder of Tony's crew.
Through the gun!
Real meatgrinder of a game! Both sides have lost air support. I'm down all cavalry and the infantry I need for urban combat. Tony still has 2 artillery emplaced., I think I sort of won, but did not secure the objective so a Pyrrhic victory at best!
Next phase, nearly finished.
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