This is by way of an open experiment.
If you want to make comments or useful criticism, please do! I guess
it's a campaign.
I have this new Martian force I'm building. Bits and pieces are coming from here, there and China. So you're going to see 2 or 3 games reproduced with different rules and possibly different elements. An intellectual exercise in wargaming fun. Full article once I'm done.
I have this new Martian force I'm building. Bits and pieces are coming from here, there and China. So you're going to see 2 or 3 games reproduced with different rules and possibly different elements. An intellectual exercise in wargaming fun. Full article once I'm done.
Game 1 Raid on the camp.
The mercenary troop are tasked with
attacking the Martian town across a stretch of swamp (a mostly dried
up small canal). They have camped with one flank against the swamp
edge in a defensive coral.
The locals have used their air
advantage to plant raiders who have worked as close to the enemy as
possible. At the given signal a combined attack will be made!
Mercenary
|
||
Points 50
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Shotgun,
Poor Shot, Steady Under Fire
|
Mercenary
Leader - Personality
|
||
Points 72
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Shotgun,
Leader, Poor Shot, Steady Under Fire
|
Mercenary
Cavalry
|
||
Points 65
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Sawn-Off Shotgun,
Light/Bushwacker, Mounted, Poor Shot
|
Wagon
|
||
Points 63
|
Quality 4+
|
Combat 3
|
Special
Rules
|
Armored +3 (Medium),
Off-Road, Personnel Carrier 6 passengers,
Short Move, Vehicle
|
Rapid
Fire Side Gun Points:19 Combat +2,
Grenade Combat 3, Range: Medium
3 Wagons each
with 6 mercenaries & 2 side guns = 401 x 3= 1,203
Leader & 6
scout cavalry = 390
Total 1,593
Local attacking force
Scout Sled
|
||
Points 78
|
Quality 3+
|
Combat 2
|
Special
Rules
|
Armored,
Long Move, Off-Road, Personnel Carrier 3 passengers,
Vehicle
|
Medium Sled
|
||
Points 56
|
Quality 4+
|
Combat 1
|
Special
Rules
|
Armored,
Long Move, Off-Road, Personnel Carrier 12 passengers,
Vehicle
|
Light
Gun Points:15 Combat +2,
Move & Shoot, Range: Short, Slow Reload
Large Sled
|
||
Points 60
|
Quality 4+
|
Combat 2
|
Special
Rules
|
Armored,
Long Move, Off-Road, Personnel Carrier 6 passengers,
Vehicle
|
Medium
Gun Points:23 Combat +4,
Max Range 3 Medium, Move & Shoot,
Slow Reload
|
Local Martians Sword & Pistol Points 54 Quality 3 Combat 3 -Pistol, Dashing, Light/Bushwacker, Poor Shot
Local
Martians Rifle
|
||
Points 62
|
Quality 4+
|
Combat 3
|
Special
Rules
|
-Bolt Action Rifle,
-Pistol, Light/Bushwacker, Poor Shot
|
Prince 112
2 scout rafts with 3 pistol/sword
warriors = 480
1 Large raft 6 Sword & Pistol
Medium Gun 324
11 Rifles = 682
Total 1,598
The game.
I took the mercenaries and Tony the locals. The force is resting and sentries are posted ontop of each vehicle.
Tony is the attacker in sneak mode.
I took the mercenaries and Tony the locals. The force is resting and sentries are posted ontop of each vehicle.
Tony is the attacker in sneak mode.
A rather uneven gunfight, but my merc survives and summons help.
The first section gets out, heading for open ground.
The big guns opens up with no effect.
The scout flyer drops its infantry right on top of the still-tented section that gets trapped under their tents and slaughtered. They're aided by the regular infantry shooting and poking moving lumps.
A close miss rocks a scout.
The large sled wins the exchange, disabling the wagon. Then it takes on the 1st section, but they get the better of shooting and bring it down. The locals leap from their stricken vehicle.
The rifles assault through the tents to take the section in the flank.
If I can get this damn thing shooting, then it can run over the rifles-.
Now this is taking the wosname!
Now the crew of the scout flyer assult the wagon from above while the rifles provide distraction.
He's in there as tight as a weevil in a ships biscuit.
The large flyer manages to get their craft back up in the air.
Never get off the sled.
The large flyer's gun scores a hit, stunning the final wagon.
At long last the cavalry responds. A motley crew from the abandoned wagon, rag-tag infantry and the CO head for the remaining stunned wagon.
The cavalry begin to charge, but they're right in front of the captured wagons guns!
- and that's where we left it. The locals have scored a major victory.
"Quick, get on board, I've a plan!"
Coming soon-.
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