It is a “clone” of the comparison
game run earlier.
I'Zulu: “We are short Daleked for this mission, so
I have allocated J'Off as your tech.”
Z'Lim looks the new recruit up and down slowly.
“Welcome ensign J'Off, you were bottled (hatched)-” “Y-e-st-er-daaay.” I'Zulu was impressed by the
amount of information an experienced Dalek could convey simply by the
slight movement of the eyestalk.
Here are our Dalek scout section, I've left the Flying Lead stats for comparison.
Mission
Roster security away team Flying Lead total 392
Squad Theme: I
originally went for Cyborg, but Star Cops may in this case fit the
bill, as it allows for intelligence hardware.
Complication table,
easy for Daleks, 17 the rookie.
I'Zulu. Q3,
C3, Body armour, cbt specialist, Elite, Leader steady under fire, =97
Dome
“Rifle” lethal vs soft targets, range max 3 medium.
Fast
(3) Leadership (2) Martial Arts (3) Reactive Stealth (1) Veteran
Total 87
Light
Power Armour. Jump Pack Combat computer. Zap rifle in mount
J'Ze Q3, C2,
bodyarmour, commo, specialist, 50, “Pistol” lethal vs soft
targets, range max 2 medium.
Fast
(3) Martial Arts (1) Reactive Stealth (1) Tech (3) Total 75
Light
Power Armour. Zap pistol. Jump Pack Motion Detector.
“Rifle” lethal
vs soft targets, range max 3 medium.
Empeller
Lethal vs. Soft Targets,Long, Silent, Slow Reload,
Sniper Scope, Stable
Fast
(2) Reactive Stealth (1) Marksman (3) Tough, Veteran Total 79
Light
Power Armour. Zap rifle in mount. Laser cannon
“Pistol”
lethal vs soft targets, range max 2 medium.
Empeller
23,Lethal vs. Soft Targets,Long, Silent, Slow Reload,
Sniper Scope, Stable
Fast
(2) Reactive Stealth (1) Marksman (3) Tough, Veteran Total 75
Light
Power Armour. Zap pistol, Laser cannon
J'Off
Fast
(3) Martial Arts (2) Non-Reactive, Stealth (1) Green. Total 44
Light
Power Armour. Zap pistol. Jump Pack Motion Detector.
For
ease I worked out everyone. 200 xp gives me not a lot! See below.
Ogrons.
Squad
theme Pirates. I could have made them mercenaries
|
Big,
leadership (2) martial arts (2) reactive, tough, veteran
Plasma
pistol, kevlar jacket Total 52
|
Big,
leadership (1) martial arts (2) reactive, tough, veteran
Plasma
pistol kevlar jacket Total 46
|
Big,
martial arts (2) reactive, tough, veteran
Heavy
blaster rifle kevlar jacket Total 38
Ron
Big,
martial arts (2) reactive, tough, veteran
Intrusion
kit monowire scythe Total 27
Complication table, Precursor Artefact fits the bill for Ogrons.
The plot relates quite well to mission 10 Hacking Mission. The
terrain could be 7 dense terrain or 11 irradiated wasteland. As
Ogrons seem happy to live cheek by eyestalk with Daleks in their
irradiated environs I've gone with the first.
Daleks
total 195
Tactical
discipline Sharpshooters 5 reroll failed shot tokens
Z'Lim
Total 79
Fast (2) Crawl 1” Walk 1” Run 5” Sprint 7”
Reactive +1 reaction roll
Stealth (1) -1 to spot
Marksman (3)
Tough, +1 endure
Veteran +1 action & reaction
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap rifle in mount 3 damage5+2 damage to bionic & artificial
Energy
Laser cannon 6 damage, blind, energy
Z'Kum
Total 75
Fast (2) Crawl 1” Walk 1” Run 5” Sprint 7”
Reactive +1 reaction roll
Stealth (1) -1 to spot
Marksman (3)
Tough, +1 endure
Veteran +1 action & reaction
Light Power Armour. Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap pistol short range, minus every 2” over 8” 3 damage +2 damage
to bionic & artificial Energy
Laser cannon 6 damage, blind, energy
J'Off
Total 44
Fast (3) Crawl 1” Walk 2” Run 8” Sprint 10”
Martial Arts (2)
Non-Reactive -2 on all reaction rolls
Stealth (1) -1 to spot
Green. - 2 on activation, reaction, morale, shoot, melee
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap pistol short range, minus every 2” over 8” 3 damage+2 damage
to bionic & artificial Energy
Jump Pack jump 8” per action, free disengage
Motion
Detector. +2 bonus to
spot
Ogron
Pirates scavenger team Total 196
Tactical
Discipline Determined 4 remove stress tokens
Captain
Ron Total 52 Crawl 1” Walk
2” Run 4” Sprint 6”
Big, adds +1 to-hit, +1 in melee
leadership (2)
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Plasma pistol, damage 4 short range, minus every 2” over 8”
energy
kevlar jacket
Pirate
1 Total 38 Crawl 1” Walk 1”
Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket
Pirate
2 Total 38 Crawl 1” Walk 1”
Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket Total 38
Pirate
3 Total 38 Crawl 1” Walk 1”
Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket
'arry
Total 27 Crawl 1” Walk 1”
Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Intrusion kit +2 tech roll
monowire
scythe damage 3
armour 1pt less Cleave, opponent OOA critical hit
Playing our First Game! So setup etc. was easy although I expanded
it our to 36”.
I took the Daleks again and I had a plan. Honest, I did! I was
going to “bird dog” J'Off down the left, spotting and shooting
as best speed while the other 2 developed overlapping lines of fire.
Tony got the initiative. Funny how these little chaps soon develop
character! Cpt Ron could be depended on to fail one roll, 'arry
managed critical successes with depressing regularity.
So Tony came on strong down the centre and 'arry soon gained the
objective and a critical success on his second whack was deemed to
have opened the panel and another critical on the tech roll (!) gets
the chip out and away he goes-.
I had managed to get Z'Lim into a decent position for a shot at Cpt
Ron. Missed, ah but I've a chit to reroll! Missed. One pirate gets
into a good position and laid down suppressive fire, even getting a
pin! That allowed another to sneak around and shoot him in the back.
Distracted and pinned, the pirate charged Z'Lim and bashed him flat
then pummeled until the lights went out.
My morale failed, of course.
That was that-. We made mistakes, biggest was forgetting morale
check when Z'Lim died. If I'd have tried to get the initiative might
have made a difference, but there always seemed something else to try
for.
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