Friday, 13 January 2017

Rogue Stars 'arry the Ogron vs The Daleks

This is our first Rogue Stars game.  

It is a “clone” of the comparison game run earlier.










I'Zulu: “We are short Daleked for this mission, so I have allocated J'Off as your tech.”
Z'Lim looks the new recruit up and down slowly. “Welcome ensign J'Off, you were bottled (hatched)-”  Y-e-st-er-daaay.” I'Zulu was impressed by the amount of information an experienced Dalek could convey simply by the slight movement of the eyestalk.

Here are our Dalek scout section, I've left the Flying Lead stats for comparison.

Mission Roster security away team Flying Lead total 392

Squad Theme: I originally went for Cyborg, but Star Cops may in this case fit the bill, as it allows for intelligence hardware.
Complication table, easy for Daleks, 17 the rookie.

I'Zulu. Q3, C3, Body armour, cbt specialist, Elite, Leader steady under fire, =97
Dome “Rifle” lethal vs soft targets, range max 3 medium.

Fast (3) Leadership (2) Martial Arts (3) Reactive Stealth (1) Veteran Total 87
Light Power Armour. Jump Pack Combat computer. Zap rifle in mount

J'Ze Q3, C2, bodyarmour, commo, specialist, 50, “Pistol” lethal vs soft targets, range max 2 medium.

Fast (3) Martial Arts (1) Reactive Stealth (1) Tech (3) Total 75
Light Power Armour. Zap pistol. Jump Pack Motion Detector.

Z'Lim Q3, C3, Body armour, cbt specialist, Elite, Sniper, steady under fire, 123
Rifle” lethal vs soft targets, range max 3 medium.
Empeller Lethal vs. Soft Targets,Long, Silent, Slow Reload, Sniper Scope, Stable

Fast (2) Reactive Stealth (1) Marksman (3) Tough, Veteran Total 79
Light Power Armour. Zap rifle in mount. Laser cannon


Z'Kum Q3, C3, Body armour, cbt specialist, Elite, Sniper, Crack shot, steady under fire,=122
Pistol” lethal vs soft targets, range max 2 medium.
Empeller 23,Lethal vs. Soft Targets,Long, Silent, Slow Reload, Sniper Scope, Stable

Fast (2) Reactive Stealth (1) Marksman (3) Tough, Veteran Total 75
Light Power Armour. Zap pistol, Laser cannon

J'Off
Fast (3) Martial Arts (2) Non-Reactive, Stealth (1) Green. Total 44
Light Power Armour. Zap pistol. Jump Pack Motion Detector.

For ease I worked out everyone.  200 xp gives me not a lot! See below.

Ogrons. Squad theme Pirates. I could have made them mercenaries

Captain Ron – A Pirate King
Points 95
Quality 4+
Combat 4
Special Rules
Body Armor, Combat Fiend, Leader, Strong



Big, leadership (2) martial arts (2) reactive, tough, veteran
Plasma pistol, kevlar jacket Total 52


Bosuns -
Points 87
Quality 4+
Combat 4
Special Rules
Body Armor, Combat Fiend, NCO/Second In Command, Strong



Big, leadership (1) martial arts (2) reactive, tough, veteran
Plasma pistol kevlar jacket Total 46


Pirates
Points 47
Quality 4+
Combat 4
Special Rules
Body Armor, CQB Specialist, Strong



Big, martial arts (2) reactive, tough, veteran
Heavy blaster rifle kevlar jacket Total 38

Ron
Big, martial arts (2) reactive, tough, veteran
Intrusion kit monowire scythe Total 27

Complication table, Precursor Artefact fits the bill for Ogrons.

The plot relates quite well to mission 10 Hacking Mission. The terrain could be 7 dense terrain or 11 irradiated wasteland. As Ogrons seem happy to live cheek by eyestalk with Daleks in their irradiated environs I've gone with the first.

Daleks total 195
Tactical discipline Sharpshooters 5 reroll failed shot tokens

Z'Lim Total 79
Fast (2) Crawl 1” Walk 1” Run 5” Sprint 7”
Reactive +1 reaction roll
Stealth (1) -1 to spot
Marksman (3)
Tough, +1 endure
Veteran +1 action & reaction
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap rifle in mount 3 damage5+2 damage to bionic & artificial Energy
Laser cannon 6 damage, blind, energy

Z'Kum Total 75
Fast (2) Crawl 1” Walk 1” Run 5” Sprint 7”
Reactive +1 reaction roll
Stealth (1) -1 to spot
Marksman (3)
Tough, +1 endure
Veteran +1 action & reaction
Light Power Armour. Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap pistol short range, minus every 2” over 8” 3 damage +2 damage to bionic & artificial Energy
Laser cannon 6 damage, blind, energy

J'Off Total 44
Fast (3) Crawl 1” Walk 2” Run 8” Sprint 10”
Martial Arts (2)
Non-Reactive -2 on all reaction rolls
Stealth (1) -1 to spot
Green. - 2 on activation, reaction, morale, shoot, melee
Light Power Armour Legs 3 Arms 3 Torso 5 Head 5 sealed
Zap pistol short range, minus every 2” over 8” 3 damage+2 damage to bionic & artificial Energy
Jump Pack jump 8” per action, free disengage
Motion Detector. +2 bonus to spot

Ogron Pirates scavenger team Total 196
Tactical Discipline Determined 4 remove stress tokens

Captain Ron Total 52 Crawl 1” Walk 2” Run 4” Sprint 6”
Big, adds +1 to-hit, +1 in melee
leadership (2)
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Plasma pistol, damage 4 short range, minus every 2” over 8” energy
kevlar jacket

Pirate 1 Total 38 Crawl 1” Walk 1” Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket

Pirate 2 Total 38 Crawl 1” Walk 1” Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket Total 38

Pirate 3 Total 38 Crawl 1” Walk 1” Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Heavy blaster rifle damage 6 energy
kevlar jacket

'arry Total 27 Crawl 1” Walk 1” Run 3” Sprint 5”
Big, adds +1 to-hit, +1 in melee
martial arts (2)
reactive, +1 reaction roll
tough, +1 endure
veteran +1 action & reaction
Intrusion kit +2 tech roll
monowire scythe damage 3 armour 1pt less Cleave, opponent OOA critical hit

Playing our First Game! So setup etc. was easy although I expanded it our to 36”.

I took the Daleks again and I had a plan. Honest, I did! I was going to “bird dog” J'Off down the left, spotting and shooting as best speed while the other 2 developed overlapping lines of fire.

Tony got the initiative. Funny how these little chaps soon develop character! Cpt Ron could be depended on to fail one roll, 'arry managed critical successes with depressing regularity.

So Tony came on strong down the centre and 'arry soon gained the objective and a critical success on his second whack was deemed to have opened the panel and another critical on the tech roll (!) gets the chip out and away he goes-.

I had managed to get Z'Lim into a decent position for a shot at Cpt Ron. Missed, ah but I've a chit to reroll! Missed. One pirate gets into a good position and laid down suppressive fire, even getting a pin! That allowed another to sneak around and shoot him in the back. Distracted and pinned, the pirate charged Z'Lim and bashed him flat then pummeled until the lights went out.

My morale failed, of course.

That was that-. We made mistakes, biggest was forgetting morale check when Z'Lim died. If I'd have tried to get the initiative might have made a difference, but there always seemed something else to try for.

















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