This is also a revision of a game we did some time ago. Have to
admit the cops have not had their fair share at the coalface.
Mission 3 Bodyguard. Gives us Negotiator Uuterly Buggetty who chose
what he thought was a recent war zone (due to number of primitive
weapons present). Turning up and greeting a local with the
traditional “take me to your leader” gets as far as the local
sheriff Shortmarsh. Unfortunatelly he won't fit into the standard
vehicle (unless he went in head first) and refused to stand on the
back of a utility vehicle or house. Dignity is everything. The
worthy is forced to triangulate the vehicles.
Unfortunately he is being pursued by the Southpaw scout ship Chicken
Ripping Good and its small but competent security team. Now he has
to survive until help and transport arrives.
Cops are from various GZG civilian packs, Negotiator is a Pendraken
10mm Daddy-worm and the space raptors are of course, our Eli's from
15mm.co. Dog is from Museum Miniatures.
Squad theme
StarCops.
Sheriff 81
Fire into melee,
Leadership 3, Marksman 3, Perceptive 3, Reactive, Tough 2. 68
Hunting needler, Dam3,
silent, 8,
Slug pistol, Dam 4,
Short range , -1 every 2” over 8” 5
Deputy C Chucker
Danger sense, Marksman 3, Reactive, Stealth 3 37 Total 46
Knife 1 Max range 8”
Dam 1 cost 1
Hunting needler, Dam3,
silent, 8.
Deputies E F G.
Green, Marksman 2, 10 Total 20
Slug pistol, Dam 4,
Short range , -1 every 2” over 8” 5
Shotgun Dam 4, Short
range -1 every 2” over 8” 5
(a lot weaker than the
military version proposed on the forum)
Dog handler D,
Danger sense 2 Marksman1 Perceptive 3, Reactive. 17 Total 21
Slug pistol, Dam 4,
Short range , -1 every 2” over 8” 5
Dog Agile 1,
Claws, Danger sense, difficult target, Fast 2, Stealth 3 27
Teams
Sheriff 81, Deputy C
46, Deputy E,20, Dog handler 21, Dog 27. Total 195
Sheriff 81, Deputy C
46, Deputy E, F, G 60, Total 187
Sheriff 81, Deputy
E, F,G, 60, Dog handler 21, Dog 27. Total 189
Raptors, South Paws (so
called as they are all left handed) Theme Militia
A quick note – you've
seen these chaps in action before, each of my squads has a letter
code. Here one of each stands for the honour of his, or her, squad.
Lt Longclaw Claws, Fast
2, Leadership3 Reptiloid, Reactive, Veteran 40
Light combat dress,
Fixed bayonet, Assault rifle 24
Sgt Ackle Claws, Fast
2, Leadership 2 Reptiloid, Reactive, Veteran 34
Light combat dress,
Fixed bayonet, Assault rifle 24
Troopers B-E Agile,
Claws, Fast 2, Reptiloid, 18
Light combat dress,
Fixed bayonet, Assault rifle 24
Lt, 64, 3 troopers
190
Burst discipline 4
reload tokens
Sheriff 81, Deputy
E,F,G, 60, Dog handler 21, Dog 27. Total 189
Mission, Bodyguard
work, Farm, Boozehound.
Deputy Elly is the culprit.
The plot!
The
sheriff deploys his forces. The farm is the obvious target so he
stations his deputies around it, keeping the dog team close.
Tony
took the Southpaws (gasp of amazement from regular readers) and chose
the fielded edge. Having played these (too) successfully he had an
excellent strategy. One raptor would show itself to draw out the
enemy. This he proceeded to do.
His
far right trooper started a long run, straight at deputy Fred in
the van, who fails to react. Up, in, slice, scream. Sheriff sends
in the dog and dog handler. Dog goes “whoosh” and the trooper
breaks for the centre of the farm. This noise pulls deputy Gerry
back towards the farm. Dog catches raptor, gives a nasty bite to
tail. Trooper turns and bayonets dog. Spots dog handler and
charges. Dog handler braces, waits, pulls trigger – blows troopers
head off Another trooper comes charging down the alley, only to meet
the same fate!
Meanstwhile
the boss is sneaking, sneaking up on Elly. He round the corner, lets
loose with a hail of bullets. Curiously deputy Gerry cops most of
it and he's deaded. Morale check. Everyone passes bar the sheriff
(the only roll he had in the game). Probably sober, Elly dives for
cover, worming her way as far into or under the forklift as she can.
Lt is joined by his other trooper who sticks his nose under just as
Fran remembers she has a shotgun. Blam! Trooper goes head over
heels, not dead but pinned and wounded. The dog handler, still
upset, rounds the corner of the barn and takes a pot-shot at the Lt,
hitting him but no damage.
The
Lt takes the initiative (we're not good at this) and decided, with
half his force gone, the other wounded and outflanked that it was
time to vacate the real estate.
I
didn't expect to win! With dispersed forces faced by a superior
enemy I thought I'd go down fighting.
Screams and barking, Gerry comes to investigate |
The 2 pics above don't represent the true placement of the figures as there's no way to put Elly under the forklift as she's metal, not rubbery resin.
Cannot resist the tail shot-. |
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