I've had this project
in mind for a long, long time. We played around with it pre-blog but
the emimmmmemmimint release of Rogue Stars has thrust it to the
breech.
This
isn't an Rogue Stars game. It will be for comparison purposes.
For those in the know
about such things, hello, this game is rooted in the rebel forces of
Dalek Second Empire. From this world tree branches will reach out to
Larry Niven's Known Space and Farscape through the tenuous link that
in the official history “Daleks fought human colonists on the
frontier”. Needless to say. What? OK, the roots touch traditional
Dr Who and stretch to tickle Torchwood.
These
are the on going missions of the Dalek Cruiser Light Zonal
Extermination,
Captain
J'Zirk commanding, whose 5m Rel mission is to seek out
new
and interesting threats and exterminate them extremely.
A (reduced) Crew
Roster:
Officers
Captain J'Zirk.
A product of the next generation Golden Emperor’s program,
(http://www.mechmaster.co.uk/cg-lair/daleks/secemp346.htm) in trials
proved borderline subversive. Rather than waste such material,
assigned to Border Security.
Science Officer
Z'Spokk. Another borderline trial of the program likewise assigned
to Border Security.
Head Engineer
Zzotty. Like his operative Zid, from a genus stable enough to
withstand podding (life support module being transferred to a
different model travel machine)
Weapons Master
Zeckof. A
(possibly too) stable cross-genus able to withstand podding (life
support module being transferred to a different model travel
machine). Heavy Weapons Travel Units (HW) are usually assigned to
fresh hatchlings as the extreme heat generated by use has a
detrimental effect on the emotional well-being and life expectancy of
the occupant.
Sub Officers
Science communications
Dalek
Security
communications Dalek
Scout Section.
This is the section that is supposed to handle all planet based
missions. Scout Travel Machines are lighter armoured but have higher
sensor capacity than normal models.
Head Security
I'Zzulu. A rarity, a scout who survived long enough to
get promotion.
Scouts
Experienced in ground warfare.
Z'Kum also equipped
with the Mk5 Sniper Empeller, sports a CC (Communication and Command)
dome giving a higher sensor input.
Dalek Ratings
Security. New
crew on their first mission from hatching.
Engineer Zid
Heavy Weapons Dalek
New crew on their first mission from hatching.
Mission
Roster security away team total 392:
I'Zulu. Q3,
C3, Body armour, cbt specialist, Elite, Leader steady under fire, =97
Dome
“Rifle” lethal vs soft targets, range max 3 medium.
J'Ze Q3, C2,
bodyarmour, commo, specialist, 50, “Pistol” lethal vs soft
targets, range max 2 medium.
“Rifle” lethal
vs soft targets, range max 3 medium.
Empeller
Lethal vs. Soft Targets,Long, Silent, Slow Reload,
Sniper Scope, Stable
“Pistol”
lethal vs soft targets, range max 2 medium.
Empeller
23,Lethal vs. Soft Targets,Long, Silent, Slow Reload,
Sniper Scope, Stable
Ogrons. Ogrons
are a humanoid species that inhabit cold, hostile planets on the
edges of systems. They are hard bastard, pirates and mercenaries.
Daleks employ them as security guards. They may all speak in a
Geordy accent, man.
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Here's a
couple of “boat rosters”, a bosun with a few pirates given a
task. I've worked out the Daleks at 392 above, so going with 2nd
option.
Bosun
with pistol 101, Bert the Big
Gun 47+51= 98, 2 pirates with rifles 86x2 = 172. Total 371
Bosun
with pistol 101, 3 pirates
with rifles 86x3 = 258, Arry the Axe 47. Total 396
Scenery. I made this a few years back and
its seen little use. Note I used kids glitter glue quite liberally
after seeing a program on earthquakes, particularly in Japan, where
building have a high percentage of glass. This would powder down but
still be highly visible decades on. Unfortunately the Ogrons have a
muted pallet-.
Figures. Daleks are Khurasan Exterminators with added sniper rifles from a Scotia 6mm tank. Pirates are both packs of GZG alien mercenaries. The Captains pet is from an alien pack from someone-. 'arry 'n 'is mate are Khurasan road mutants.
The
Plot.
'arry's involvement gives the plot. This is a harsh, brutal
landscape. Nothing grows here and the few commuters- well, lets just
say you wouldn't want to meet them. The reason for the desolation?
Well the cyber-leaders head might be a clue. 'arry's job it to
carefully extract the CPU with his tool. The Daleks job is to stop
'em.
The Game. I took the Daleks, won the
toss. I'Zulu moved his team forward to establish an FO.
The snipers spread out, Z'Lim to my left, Z'Kum to the right. J'Ze
took the central and I'Zulu the forward.
The Ogrons suffered with lesser morale and few reactions. The Bosun
came forward quite strong, a crewman followed him to the cyberhead.
Crack, ping! A near miss on the Boson by Z'Kum sends him scuttling
for cover. Z'Lim goes forward looking for an angle but goes a gap
to far, the rearmost pirate takes a snap (reaction) shot and Z'Lim
explodes in a cyan pulse
Knowing the Bosun's out there on the flank. With the others hunkered
down on overwatch J'Ze goes left looking for him. Unfortunately he
finds him and gets zapped!
I'Zulu is now annoyed and stalks the Bosun. He gets the shot and its
a 6:1! The Bosun's down all gory like and his pirates make a partial
retreat. Z'Kum takes a pot shot but misses.
I'Zulu stalks towards the cyberhead, but is in danger of encirclement
and works his way back. Z'Kum gets a decent shot and a pirate dies.
But I'Zulu's luck has run out and Dalek down deaded. That leaves
Z'Kum to make a hasty retreat.
A lot slower than I expected. The Daleks are slightly underpowered
but better quality and highly maneuverable. And so on to the next
set of rules!
This is 'arry being delicate |
The game from Z'Kum's viewpoint.
The Pirates
Other Daleks
You lose it here and you're in a whole world of hurt |
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