“Sir”
- “Yes lad”, “This gun barrel, Sir” - “Yes lad”, “it's
empty Sir!” “Gad, it's been rifled!”
That very nice chap at
ArmysArmy has got a friend with experience to write up some scenarios
on the conventional World War in the 80's most of us were expecting.
In the finest
traditions of wargamers everywhere I have acquired and adapted. Also
by tradition I have started in the middle. I'd echo his request for
a donation, there is no free lunch here.
I don't have the
relevant forces, but we have two mid-tech that can be utilised for
you entertainment and enjoyment. So – stand by your knees, paint
pot white in left hand, brush 4” right. Aaaaatenshun!
Mission
2
This is a
defence mission, again set in the early hours of the Soviet invasion.
In the middle of the table, 4 small woods separated by cross tracks.
The rest of the table place terrain as desired.
British/PAU
Briefing
Situation
The
Battalion is still in the Active Edge area. Radio Silence is still in
force. Reports have come in of contacts on neighbouring units.
Your Troops for this
mission.
1 Mechanised Platoon HQ
in FV432 - (5 men - Senior Officer, 2IC, 1 light mortar, 1 medic, 1
Comms)
3 X Mechanised
Infantry Sections - 3x FV432 (8 men) SLR, GPMG, Carl Gustav)
(My APC's are different, but as only one missed shot in whole game-ignore)
Your platoon is tasked with defending a wooded area that has been designated Battalion refuelling point. The tracks give good access and the woods provide overhead cover. You have now been position for several hours and a phone line has been completed to Battalion HQ. Fuel trucks have not arrived. Stand to has been and gone so your platoon is on rest with fire positions manned.
Attachments
You have
no attachments. Bn Mortars are in prepared position and recently
completed a line check and are on call if required.
Enemy
Troops
Still
unconfirmed but is believed that a large number of paratroops are now
operating within our Area of Operation
Mission
Your
platoon is to defend the woods, when POL trucks arrive inform BN HQ.
Deployment
All troops
start dug in position within the 4 woods. Player can occupy as many
as he chooses. Because Radio silence is still in force Platoon Leader
must be in base contact with unit to change its orders. He can choose
to break Radio Silence but costs victory points. The phone line runs
to the original position of Platoon HQ. If Platoon HQ moves from that
position telephone contact is lost until they return to that
position. (I used command vehicle to represent secure coms)
Soviet/Southpaw Briefing
Situation
Comrade our landings
have been successful. We must now must spread out and cause
disruption within our area of operations. In the past the enemy have
been seen using the woods marked. The role has changed but HQ is
convinced that they will attempt to use them.
Artillery is prepped
and will give you support. (ASU available if purchased)
Your Troops for this
Mission
1 Mechanised Platoon HQ
in FV432 - (5 men - Senior Officer, 2IC, 1 medic, 1 comms, 1 sniper)
(Debussed, infiltrated, SO, Sniper, SAW, 2 troopers)
3 X Mechanised
Infantry Sections - 3x BMD-1 (6 men) AK, RPK, RPG)
(2 IFV's, Officer, 4 infantry, SAW)
1 Armour Troop - x3
ASU-85
(2 scout, 2 infantry each, MBT close support gatling railgun, riders Officer, 4 infantry, SAW)
Your mission is to
capture the woods and prepare an ambush position the woods.
Deployment
Player choice of table
edge to come in from, 1st move brings him on to table. If
Mechanised must be in vehicles
Victory Condition
The player who is
holding all 4 woods at end of game gains 5 victory points.
British Player Breaking
Radio Silence -2 Victory points
The
Game
This is the largest
such game we've done. Normally we plan to comfortably complete in
our 4 hour time limit.
I took my PAU &
Tony his Southpaws. I set up in the woods, a unit in each. Left me
fairly stretched out.
Tony decided to roll
for it, which seems sensible as a breakthrough on either flank is
possible. As it was, he came on from my front. I had plenty of
opportunity and reactions (you can imagine teams working to launch as
many missiles as possible). I got some lucky shots, stopped but not
destroyed both scouts and an IFV but not their crew of fighters,
alas.
So first blood to me.
My 1st squad (no coms- not something we'd have considered)
sent a runner back to HQ and the 2ic made his way forward (as a
spotter for the mortar). Which was fortunate, as the first wave of
Southpaws (proper Rus tactics, run in shooting) having used the scout
for cover came dashing in. Their shooting took out the officer and
SAW. A couple ran after the officer died and the launcher managed to
get away. First, the only survivor, the 2ic got knocked down, then
he had a brawl with a trooper while everyone else watched. The rear
unit had advanced in a combat patrol but failed to enter the woods,
which lost them the initiative and saw them attacked in turn.
On the other flank the
remaining IFV laid down a withering storm of fire on my other
forward unit, leaving only a mopping up operation for the infantry.
As my SAW was shaken (suppressed if you prefer, we represent this by
turning the figure around) they proved easy meat.
So that was it, I'd
lost a lot of infantry, Tony lost recoverable vehicles. My command
would be capable of getting away, as did my APC's. Hopefully someone
would stop the fuel tankers!
"Sir, contact forward" |
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