Incident
at Market Green, Happy Valley.
So 'ee says “I can
wargame tomorrow”. Aaaaagh. Panic. Now I knew, like my towel, where my Llhurgs are. I'd just painted these armoured cars for my PAU. I pulled
pout the top load of my tiles- but those were the ones I'd been
using. So I pulled out all the modern road sections. I pulled out
yet more old buildings that I've used for PAU before. My OGAM wood
sections, they're the proper size but I got lazy and just used CD
bases.
It was about now that
marvelous hindsight hit me, GZG had a flash infantry only sale and I
didn't take advantage of it. True, there's a very small (relative)
pile waiting to be painted that includes civvy women & children.
I struggled to make a force of cloth capped militia. Now if I'd
bought one of each pack and same of the helmet-less mercenaries I
could have done an excellent local defence force getting in the way
game. Bereted infantry could be siphoned off for UNIT. Then I had
another idea. The special forces with their big bush hats, ideal
rural police. Watch this space. This was supposed to be a small
force, but its sort of grown-.
I added a couple of
brewed up vehicles and the local militia (all in soft caps) on top of
buildings.
I can “do” standard
Llhurg & PAU off me 'ead. The armoured car is a more armoured &
powerful version of the special forces vehicle:
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As the targets vehicles
are all softskins – one hit by either weapon & they're toast
with Llhurg jam.
The Game.
Tony had the PAU, me
the Llurgs. I was set up with my assault force “in motion”.
This was a game of 2 halves.
Main attack.
On my left I was
surprised Tony sent most of his force around the wrecks. I clobbered
the first one hard enough to make the crew bail, then disabled it.
The offending truck sucks a missile. The drone snuck into position
and painted my other truck that got cheesed by a missile. Next my
infantry got chewed & forced back by the gatling. I brought the
other truck up and hit his no.2 with rockets, again the crew bailed.
By this time his infantry was moving up, but slowly, so slowly was my
mutant! On reaction it opens fire, first shot a 6:1 gory death!
Tony's nice line of advance disappears behind the vehicles pursued by
hot lead. My infantry sort of rally and take their wrath out on the
drone, embarrassingly to no effect. So the mutant comes up and
clobbers it-.
The other flank.
Ever played Hammers
Slammers? This is as close as we've got to it with Flying Lead.
The rooftop infantry
exchange some fire. Rockets are directed on Tonys position,
destroying a digger. The lone car zooms down the flank, never
missing an activation or reaction, sneaks through the light shrubbery
and missiles my roadblock. An attempt to missile it goes poor, 2 fails allows it to scoot out of the beaten zone.Then it slides through and unleashes
hell, destroying my missile vehicles then the harem.
That causes a morale
check and my troops and the one remaining car vacate! Fortunatelly
there was no-one in a position to pursue so I got away!
Not a bad game,
“unpointed” and quickly organised but still with a few tactical
challenges. Tony lost 1 trooper and 2 vehicles disabled but recoverable. Some new potholes and a civilian truck.
Scenery
Main Attack
Ping-PIng-P--------- |
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