I've designed this to
playtest my new ideas, going for a “good guys – bad guys”
theme. This is a generic game, this sort of encounter occurred since
the rise of the Buddhist monasteries.
Lettuce imagine part of a fortified monastery high in the mountains protected by the monks, a hero and the local population. The mountain spirit, a Kirin, also makes an appearance. I had a problem deciding which deity to choose, but such is the two-fold path. Plus, I'd learned my lesson on having two similar gods last time. This is a bit like “The Golden Naginata” meets “47 Ronin” but no apologies for that.
Lettuce imagine part of a fortified monastery high in the mountains protected by the monks, a hero and the local population. The mountain spirit, a Kirin, also makes an appearance. I had a problem deciding which deity to choose, but such is the two-fold path. Plus, I'd learned my lesson on having two similar gods last time. This is a bit like “The Golden Naginata” meets “47 Ronin” but no apologies for that.
Once we get this out of
the way, we quaffed ginger beer until we agreed on the
direction of the campaign.
Goddess Amaterasu with
sword of heaven Q2 C4, Burst of light, Breathtaking beauty, combat
master 300
Legends
Kirin (local mountain
Kami) Q3 C3 Flying, Shooter (M) Dashing, Long, Armoured 124
Abbot Q3 C2 Bard 60
Legendary Hero Q3 C3
Armoured, Shooter (L) Group fighter 80
Mortals
Monks Q4 C2 Fanatic 12x
19 = 228
Mountain Samurai
(Warrior) Archers Q4 C2 Shooter (M) 4 x 20 = 80
Mountain Samurai Q4 C2
8 x 15 =120
Armed peasants Q4 C1 8
x 10 = 80
Goddess 300
Legends 264 (264x3 =
792 – 300 = 492)
Mortals 508
1,072
Shugenja Q3 C1 Transfix
50
Giant Spider Q3 C3 Big,
Poison 70
Oni Q3 C3 Big,
Hammering blow 84
Ensorcered Armour-Hero
Q5 C4 Artificial, Armoured, Combat master, Fanatic, Group fighter,
unique. 98
Samurai Archers Q4, C2,
Armoured, Steadfast, Shooter L, 8 x 29 232
Samurai Q4, C2,
Armoured, Steadfast, 8 x 22 176
Followers naginata Q4
C2 4x15 = 60
God 308
Legends 302 (302 x 3
=906 – 308 = 598)
Mortals 468
1,078
We classified the paddy
fields as slippery (P15) and the stockades as cover and tall linear
objects requiring an action point to smash through or a spider to
climb over.
That means Tony gets
first placement, so can “grab” a stockade. Many wargames start
at a mid-point in the action, OGAM goes a bit further.
Tony set up quite far back, building from his left, leaving his spider and god to last. I set up for easy internal lines of support.
"They'll never hit anything at that dist---" |
Now it was the turn of
the other flank, protected by the Kirin. I sent it against the
spider, which died, then it got fried by a lightning bolt. That left
the flank open for Raijin to do an end run into my stockade, kicking
my monks out and getting Her attention with another lightning bolt.
Back on the other flank
I'd managed to get some advances using reactions but failed to get a
good line. I got my Samurai against his followers, who did a good
job, pushing back twice their number. Now I had to send Her against
his Samurai, she stomped 3 but I didn't want to follow up – just in
case! Now those same Samurai moved past her and hit mine on the
flank, pushing me back. This became a confused melee, I kept sending
in my monks who bounced of the armoured Samurai every time. Finally
his Shugenja got in range of my Samurai, tried a Transfix with one
action – and got it. That hurt.
Having being
challenged, She moved into combat, stopping to nobble his archers
with a burst of light (the rules say “not melee”, nothing about
shooting) my remaining 2 archers got off a couple of shots at Raijin,
getting close. Now the inevitable clash. Blinding his archers
allowed them to invoke, while Raijin had zapped one of my peasants
thus halving their ability. Now the big clash with Raijin all diced
up- poor Amaterasu went down heavy. And that finished me! I was now
over half and the only one unit capable of invoking was right in
front of the big guy-.
So we had a good game,
but didn't really test what it was designed for. Never mind! I was
right though, the ensorcered hero was the last to be activated and
the first to try a reaction.
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