The OGAM Gempei
Campaign.
I've gone back to a an
old, tried and trusted method, originally used for (a very similar)
Hordes Of The Things and 1905 Aeronef China.
There are 6 different
districts, each with suggestions for Legends and Mortals. The C
score is based on 2+no. Allies, so will change during game.This is an "offensive bonus", each side will have a "standing" 900points force. The idea
is to create games with ease. One side will become the Shogun, but
if we get that far I'll be surprised!
Now to Ganesha it.
As there are only 2 of us, we dice for which side we are playing
with. So we are “doing the gods” rather than sticking with one
side. Rolling for initiative, the first player rolls for actions as
per normal.
Making an Ally
is Q roll with as many action points as desired, the
“recipient” makes same, if equal or more passes, then allied. If
recipient fails all 3, then it's war.
Using an Ally.
Moving a force to your ally, you can later send a joint invasion
force under the allies God, mixing legends and Mortals.
Making War, the
player can move an army no. activations towards target. Can halt in
allied territory. One action is required to attack, if 2 actions
available, then a single D6+C score roll each defines the winner, if
the aggressor fails, they lose 1C, and
must use remaining action to retreat. If win, can attack C
score is 100p available for offensive actions. If victim fails,
loses 1C instantly.
The enemy of my enemy is still my enemy.
Reactions. Any
failed activations are taken by a random dice roll. If own number,
can now be rerolled.
Unlike the normal 3 linked games OGAM campaign, this one is a "keeper" that can be dusted off at need. For instance, a force may "unexpectedly" gain new troops (look! An excuse to buy!) and go on the offensive.
Unlike the normal 3 linked games OGAM campaign, this one is a "keeper" that can be dusted off at need. For instance, a force may "unexpectedly" gain new troops (look! An excuse to buy!) and go on the offensive.
God | Legends | Mortals | Q | C | ||||
1 | Shogun | Fortress | Sacred city | Amaterasu | Human | Samurai | 3 | 4 |
River crossing | Followers | |||||||
2 | Yamabushi | Mountain pass | Monastery | Raijin | Dragon, | Monks | 4 | 2 |
Mountain pass | Human | Mountain Samurai | ||||||
3 | The Mountain | Mountain pass | Open | Izanami | Shinto | Samurai Cav | 4 | 3 |
Mountain pass | Fox, Shugenja | Archers | ||||||
4 | Bushiyama | Mountain pass | Monastery | Fujin | Kirin, | Monks | 4 | 2 |
Mountain pass | Tengu | Mountain Samurai | ||||||
5 | Land of the Seven Heroes | River crossing | Fortress | Hachiman | Human | Samurai | 4 | 3 |
Fortress | Followers, Peasants | |||||||
6 | The Lost land | River crossing | Marsh | Ryujin | Dragon, Oni | Goblins | 4 | 2 |
Marsh road | Non-humans | Shark men, Bandits | ||||||
1 | 2 | 3 | 4 | 5 | 6 | |||
1 | Shogun | X | Truce | Ally | Truce | Ally | ||
2 | Yamabushi | Truce | X | Truce | Enemy | Enemy | ||
3 | The Mountain | Ally | Truce | X | Truce | Enemy | ||
4 | Bushiyama | Truce | Enemy | Truce | X | Enemy | ||
5 | Land of the Seven Heroes | Ally | X | |||||
6 | The Lost land | Enemy | Enemy | Enemy | X |
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