Loyal readers will have read-up on the
UN, guessing that they were now poised to enter stage left.
I started that article a couple of
years ago, part of a surge aimed at the proposed release of the
Ganesha Harder Than Steel, designed for larger, more involved
conflicts than our normal Flying Lead. Let's contemplate an ambush. We have tried this a few times, but it can turn into a bloodbath
that's no fun.
I think it was in Stryker, the
Traveller set of rules “way back when” proposed different levels
of conflict:
Low an initial contact
engagement where a low number of casualties are acceptable, usually
with no objective other than contact.
Medium a higher number of
casualties are accept able to achieve one or more objectives.
High high casualties are
acceptable to achieve objectives.
The normal state of affairs is that the
Llurg are the ambushers, so we are turning the table. The UN see
this as a low level conflict designed to stop and hurt the enemy,
ready for local forces to mop up.
The UN comprise a specialist
anti-vehicle squad featuring:
Officer and commo tech who also
controls a Mantis.Team comprising (quiet direct fire) Anti Tank Sniper Rifle gunner and spotter and General Missile Launcher Light (indirect if highlighted) gunner and spotter. The two spotters share a FLEA capable of indirect grenade launcher and target acquisition.
Team of four peacekeepers armed with LAW style disposable weapons.
I'm presuming that there wasn't time to
do a proper ground prep and that there's an extraction force close.
The Llurgs are the usual mass of
converted vehicles crammed full of warriors, who will be recycled.
Being past masters of the ambush, they should be able to respond,
dice willing.
Playing the game.
The UN should hit and run, causing
damage then use their superior Quality and organisation to break
contact. I think we'll use reactions as many will rely on individual
movement. If this works well, it'll give me a good excuse to get the
new PAU cavalry and contemplate a mounted ambush. In fact at time of writing Jon's just released 6 new packs of PAU including the special forces that would be ideal for this scenario. Watch this space.
Scout plasma cannon Points:43
Anti-Tank 4, Combat +2, Lethal vs. Soft Targets, Move & Shoot, Range: Medium, Stable
Anti Armour Sniper team Points:46
3 Action Set Up, Anti-Tank 4, Armor Piercing, Crewed, High Tech Ammo, Lethal vs. Soft Targets, Range: Long, Silent, Sniper Scope, Stable
Light Missile team Points:68
3 Action Set Up, Anti-Tank 8, Armor Piercing, Crewed, Grenade Combat 3, High Tech Ammo, Lethal vs. Soft Targets, Range: Long, Slow Reload, Sniper Scope, Stable
UNLI rifle
Points:35
Armor Piercing, Auto Fire, Combat +1, Move & Shoot, Range: Long, Select Fire, Spread
UN Scout Vehicle | ||
Points 122 | Quality 3+ | Combat 3 |
Armored +3 (Medium), Gyro Stabilization,
Long Move, OffRoad,Personnel Carrier 4 passengers, |
Scout plasma cannon Points:43
Anti-Tank 4, Combat +2, Lethal vs. Soft Targets, Move & Shoot, Range: Medium, Stable
Anti Armour Sniper team Points:46
3 Action Set Up, Anti-Tank 4, Armor Piercing, Crewed, High Tech Ammo, Lethal vs. Soft Targets, Range: Long, Silent, Sniper Scope, Stable
Light Missile team Points:68
3 Action Set Up, Anti-Tank 8, Armor Piercing, Crewed, Grenade Combat 3, High Tech Ammo, Lethal vs. Soft Targets, Range: Long, Slow Reload, Sniper Scope, Stable
UNLI trooper | ||
Points 90 | Quality 3+ | Combat 2 |
-Pistol, Body Armor, Danger Sense, Elite, Light/Bushwacker,Personal Communication Device, Steady Under Fire, Stealth, Strong |
Points:35
Armor Piercing, Auto Fire, Combat +1, Move & Shoot, Range: Long, Select Fire, Spread
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