Final one! I've split the units down to mostly 6's with 8's for the hoards.
As usual worked out different than expected. I'd foreseen a battle for monster control between the cat-spirit and the Shugenja.
I should have given the cat spirit a growing bodyguard of undead.
As usual worked out different than expected. I'd foreseen a battle for monster control between the cat-spirit and the Shugenja.
I should have given the cat spirit a growing bodyguard of undead.
Second Game Forces.
Waco Pirates
Dread Pirate Lord 3 2 6 Shoot 3 General 34
Armoured waco with bow 4 1 6 Shoot3, bodyguard 4 x 25 = 100
Bosun 3 2 6 shoot3 27
Armoured waco 4 3 6 8 x 19 = 152
Followers 4 3 4 36 x 11 = 396
Cat spirit 3 3 6 Monster L2 Beast Lord, Necromancer, Fast, 3lives 85
(Sub total 794, new total 1,043)
Lightly armed rabble waco seamen 4 2 2 Horde 38 x 7 = 245
Total 1,039
Bakemono Locals
Total 1,039
Bakemono Locals
Local Goblin lord 3 2 5 Sh1 Fast, Difficult tgt, General 2lives 43
Champion 3 3 6 Hero, 3lives 52
Samurai Goblin 4 3 6 4 x 19 76
Bows 4 2 4 Shoot2, 18 x 26 = 468
Samurai Goblin 4 3 6 4 x 19 76
Bows 4 2 4 Shoot2, 18 x 26 = 468
Polearms 4 3 4, Devastating chg, 18 x 13 = 234
Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives 25
Shamen 3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Total 998
Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives 25
Shamen 3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Total 998
Game 3 Alone in the dark. The winner of the last game again has choice of edge and turn. Village or woods not chosen above. So woods this time. I'm also combining the 4th game and ditching the 5th.
4 Infiltrate the camp. The winner from above will discovere the opponents camp (on the baseline) in a lightly wooded area by a stream. The defender sets the terrain and deploys.
Objectives are the new leaders and one other target unit escaped from the last game.
Action takes place from dusk, action 1-5 -1 shooting, 6-10 -2, 11-15 -3. After 15 turns it's pitch black and each side will melt away. By my calculation, the general died on the last round.
Last Game Forces.
Waco Pirates
Dread Pirate Lord 3 2 6 Shoot 3 General 34
Armoured waco with bow 4 1 6 Shoot3, bodyguard 4 x 25 = 100
Bosun 3 2 6 shoot3 27
Armoured waco 4 3 6 8 x 19 = 152
Followers 4 3 4 30 x 11 = 330
Cat spirit 3 3 6 Monster L2 Beast Lord, Necromancer, Fast, 3lives 85
Lightly armed rabble waco seamen 4 2 2 Horde 24 x 7 =
Total 896
Total 896
Bakemono Locals
New Goblin lord 3 3 6 General 2lives 43 (from the armoured unit that escaped last game)
New Champion 3 3 6 Hero, 3 lives 52
Bows 4 2 4 Shoot2, 12 x 26 = 312
Bows 4 2 4 Shoot2, 12 x 26 = 312
Polearms 4 3 4, Devastating chg, 12 x 13 = 156
Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives 25
Shamen 3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Giant centepedes 4 2 7 Monster L2, Resilient, Poison, Forester 3 x 40 = 120
Giant Spider 4 3 5 Moster L2, Stealth, Poison, Borrower, Forester 26.
Total 895
Set up. I started by tossing CD bases on the table, green for denser woods and brown for ruins. The square are my chariot sabot bases upside down. I then used a lid to sprinkle my unit markers over the table. I don't know why I didn't add a few dummies.
I then used 6 dice to determine Tony's entry points. A more random set-up is hard to imagine! Gives a nice feel to the game, made it easy to imagine large shapes in the gloom. Crashes, screams, roars in the dark.
Fox spirit 3 2 4 Difficult tgt, Beast lord, 2lives 25
Shamen 3 2 6 Sub commander, Alter terrain, Windstorm, Summon monsters, 4 lives about 100
Giant centepedes 4 2 7 Monster L2, Resilient, Poison, Forester 3 x 40 = 120
Giant Spider 4 3 5 Moster L2, Stealth, Poison, Borrower, Forester 26.
Total 895
Set up. I started by tossing CD bases on the table, green for denser woods and brown for ruins. The square are my chariot sabot bases upside down. I then used a lid to sprinkle my unit markers over the table. I don't know why I didn't add a few dummies.
I then used 6 dice to determine Tony's entry points. A more random set-up is hard to imagine! Gives a nice feel to the game, made it easy to imagine large shapes in the gloom. Crashes, screams, roars in the dark.
First Contact! The cat-spirit runs into a unit of archers.
The followers wipe out the archers, but lose half. The survivors are now Tony's right flank.
But not for long.The Wako general (single figure ) is isolated at 4.
I don't get a chance for superiority so I just keep chipping away at units.
On the other flank I'm trying to cover up the fact that my general, champion and fox spirit are all in a lose bunch in the centre, ripe for destruction in detail.
To do this I use the creepies to hit flanks and cause a change of direction. They die, but their job's done all 3 of my vulnerables get away.
My last full unit goes in towards the centre.
Now imagine it's dark-.
The general moves towards the centre, but the archers move up to protect the flank. The spider succumbs to their arrows, but the -1 that leaves them in their fighting plus some crap rolls allows the Shugenja to kill one and push them back.
The "2" should be "4" |
One man and his dog last stands or last fling of the dice do happen, but they rarely work! The Shugenja gets a further string of good rolls, raises another monster that strikes and kills the general!
That broke the pirates will and ability to continue. They could not assault the camp across rough terrain without significant losses.
The locals sort of win. Glad I used these scenarios, they fitted the rules very well and gave us some interesting games. The last one allowed me to use some different figures whilst still getting the attrition that I felt was required. The pirates went down in numbers, but the hordes reduced so the overall quality went up.
The Forest Camp. We want to thank Mrs Ethel Quatts of Pewters Lodge, Mons., for her, and the childrens, guest appearance as a civilian. Other camp bits are from Museum Miniatures a few, um, years ago and still not painted. Tut.
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