Monday, 14 December 2015

Flying Lead The Death of Hackmaster Sheer, an underwater adventure

Taking the Plunge

7/10th of the planet is water. What little we do is on the surface or a few leagues down. This does not allow for those conflicts between the elder races who inhabit the deep.

Here is an attempt to redress the imbalance with Khurasan's Karks* and Pendragon's Fishmen. I've had to do it a bit different as I didn't want a simple rerun of our recent Catching Crabbes in Cornwall.
*I've said before that this chap has my wavelength. Way back when we started doing Flashing Steel with our pirate LARP group I came down with the real flu. I had delirium, which was nice. Part of the process was thinking of sharkmen, as mentioned in Savage Worlds Pirates! About 2 weeks later, out comes this range, which is why I painted the first batch as redcoats and the later as elite riflekarks in green.





33rd Plungers Regiment of Kark


Thrasher (trooper)
Points 80 Quality 4+ Combat 3
Special Rules -Bolt Action Rifle, Body Armour, CQB Specialist, Dashing, Fear




Hackmaster (officer)
Points 136 Quality 3+ Combat 3
Special Rules -Bolt Action Rifle, Body Armour, CQB Specialist, Dashing, Fear, Leader



The Traiyned Killers The Greenskins


Infernal Greenskins - (trooper)
Points 98 Quality 4+ Combat 3
Special Rules -Bolt Action Rifle, Body Armour, CQB Specialist, Dashing, Elite, Fear, Light/Bushwhacker,






Underhackmaster Plucker (NCO)
Points 186 Quality 3+ Combat 3
Special Rules -Shotgun, Body Armour, Combat Fiend, Dashing, Fear, Hero, NCO/Second In Command




Hackmaster Sheer
Points 166 Quality 3+ Combat 3
Special Rules -Bolt Action Rifle, Body Armour, CQB Specialist, Dashing, Fear, Hero, Leader



22nd Banging Artillery Sniper Team


Artillery Sniper - Personality
Points 134 Quality 4+ Combat 3
Special Rules -Bazooka, Body Armour, Crack Shot/Marksman, Fear, Sniper


Sheer and Plucker


Infantry Squad 8 Thrashers and 1 Hackmaster = 776
Hackmaster Sheer, a hero = 166
Underhackmaster and 4 Greenskins = 582  Total 1,524







Fiendishly Revolting Fishmen


Fish Man or Dominant Female
Points 50 Quality 4+ Combat 3
Special Rules CQB Specialist, Leader




Fish Net or Trident
Points 42 Quality 4+ Combat 3
Special Rules -Thrown Javelin, CQB Specialist, Chucker,




Fish Gun
Points 47 Quality 4+ Combat 3
Special Rules -Shotgun, CQB Specialist, Poor Shot





Lobster or Crab
Points 72 Quality 4+ Combat 4
Special Rules Armoured +3 (Medium), Off-Road, Vehicle




Fishmen Swarm
Band 1 & 2 Leader 50, 5 X Guns 235, 4 Trident 210 = 495 each
Band 3 Leader 50, 5 Crabs 360, 4 nets 168 = 578 Total 1,568

The Game


You'll have noticed I'm accommodating less gaming space and I'm pulling some “oldies but goodies” last used pre blog. I'm also using some of the kit bought and shelved for Harder Than Steel.

I'm cheating with the rules regarding group activation. An officer or leader can activate the whole group on a stand, just to keep things simple. We are also using reactions on a leader-to-leader basis.

Tony (fishmen) won the initiative, but I did well on using his missed rolls as reactions. But he still beat me to the boat, so I lined up for some punishing shooting. And it was, he consistently out shot me with less!

As he scrambled aboard I lined up the Trayned Karks up for the kill. In they go, put up a good fight but the weight of numbers told and they started to go down.

Next it was the turn of the Redcoats to suffer the crabs. More indecisive shooting and one successful net-cast and in went the crabs. The redcoats, out-snipped and outnumbered they started to die – then their leader dies just as the last fishman band sets up to pore harpoons on their rear ranks. Off they go, leaving the Fishmen to loot.

But lets not forget the Hero, Hackmaster Sheer. After some nondescript shooting and manoeuvring he attempts to take down the Dominant One. But he gets one fail, she uses that to get him surrounded by crabs and – he dies.

On the other flank Underhackmaster Plucker uses two enemy reactions to get away with the last of his Karks.

Ouch. But this is one of those games that calls for a rematch. They will return----.

Peter Pig ship, I've a selection of these, most still in the box.

An aquarium (car boot) purchase upside down, the cone is a GZG limited edition piece.

Using these large lids I wanted to give the floating look - as this is underwater and they would be a  3D swarm


























The dinosaur bits  terrain was made for a participation game I never ran, it's the only pieces I've made that never required painting!



We cot a naff selection of crystals, so I nabbed them.  Last seen in my very first post!


I made this mat for this game, but it didn't dry.  Cheap foam, dirty wash with PVA.








Coming soon to a wargame table near here!

To my mind just about the most sensible walker ever made.
Missile contruct and converted APC to multi-tube mortar carrier
2 APC's and a medium MBT constructs