Taking
the Plunge
7/10th of the planet is
water. What little we do is on the surface or a few leagues down.
This does not allow for those conflicts between the elder races who
inhabit the deep.
Here is an attempt to redress the
imbalance with Khurasan's Karks* and Pendragon's Fishmen. I've had
to do it a bit different as I didn't want a simple rerun of our
recent Catching Crabbes in Cornwall.
*I've said before that this chap has my
wavelength. Way back when we started doing Flashing Steel with our
pirate LARP group I came down with the real flu. I had delirium,
which was nice. Part of the process was thinking of sharkmen, as
mentioned in Savage Worlds Pirates! About 2 weeks later, out comes
this range, which is why I painted the first batch as redcoats and
the later as elite riflekarks in green.
33rd
Plungers Regiment of Kark
Thrasher (trooper) |
Points 80 |
Quality 4+ |
Combat 3 |
Special Rules |
-Bolt Action Rifle, Body Armour,
CQB Specialist, Dashing, Fear |
|
|
Hackmaster (officer) |
Points 136 |
Quality 3+ |
Combat 3 |
Special Rules |
-Bolt Action Rifle, Body Armour,
CQB Specialist, Dashing, Fear, Leader |
|
|
The Traiyned Killers
The Greenskins
Infernal Greenskins - (trooper) |
Points 98 |
Quality 4+ |
Combat 3 |
Special Rules |
-Bolt Action Rifle, Body Armour,
CQB Specialist, Dashing, Elite, Fear,
Light/Bushwhacker, |
|
|
Underhackmaster Plucker (NCO) |
Points 186 |
Quality 3+ |
Combat 3 |
Special Rules |
-Shotgun, Body Armour, Combat Fiend, Dashing,
Fear, Hero, NCO/Second In Command |
|
|
Hackmaster Sheer
|
Points 166 |
Quality 3+ |
Combat 3 |
Special Rules |
-Bolt Action Rifle, Body Armour,
CQB Specialist, Dashing, Fear, Hero, Leader |
|
|
22nd Banging Artillery
Sniper Team
Artillery Sniper - Personality |
Points 134 |
Quality 4+ |
Combat 3 |
Special Rules |
-Bazooka, Body Armour, Crack Shot/Marksman,
Fear, Sniper |
|
|
|
Sheer and Plucker |
Infantry Squad 8 Thrashers and 1
Hackmaster = 776
Hackmaster Sheer, a hero = 166
Underhackmaster and 4 Greenskins
= 582 Total 1,524
Fiendishly Revolting
Fishmen
Fish Man or Dominant Female
|
Points 50 |
Quality 4+ |
Combat 3 |
Special Rules |
CQB Specialist, Leader |
|
|
Fish Net or Trident
|
Points 42 |
Quality 4+ |
Combat 3 |
Special Rules |
-Thrown Javelin, CQB Specialist, Chucker,
|
|
|
Fish Gun |
Points 47 |
Quality 4+ |
Combat 3 |
Special Rules |
-Shotgun, CQB Specialist, Poor Shot |
|
|
Lobster or Crab |
Points 72 |
Quality 4+ |
Combat 4 |
Special Rules |
Armoured +3 (Medium), Off-Road, Vehicle |
|
|
Fishmen Swarm
Band 1 & 2 Leader 50, 5 X
Guns 235, 4 Trident 210 = 495 each
Band 3 Leader 50, 5 Crabs 360, 4
nets 168 = 578 Total 1,568
The Game
You'll have
noticed I'm accommodating less gaming space and I'm pulling some
“oldies but goodies” last used pre blog. I'm also using some of
the kit bought and shelved for Harder Than Steel.
I'm cheating with
the rules regarding group activation. An officer or leader can
activate the whole group on a stand, just to keep things simple. We
are also using reactions on a leader-to-leader basis.
Tony (fishmen) won
the initiative, but I did well on using his missed rolls as
reactions. But he still beat me to the boat, so I lined up for some
punishing shooting. And it was, he consistently out shot me with
less!
As he scrambled
aboard I lined up the Trayned Karks up for the kill. In they go, put
up a good fight but the weight of numbers told and they started to go
down.
Next it was the
turn of the Redcoats to suffer the crabs. More indecisive shooting
and one successful net-cast and in went the crabs. The redcoats,
out-snipped and outnumbered they started to die – then their leader
dies just as the last fishman band sets up to pore harpoons on their
rear ranks. Off they go, leaving the Fishmen to loot.
But lets not
forget the Hero, Hackmaster Sheer. After some nondescript shooting
and manoeuvring he attempts to take down the Dominant One. But he
gets one fail, she uses that to get him surrounded by crabs and –
he dies.
On the other flank
Underhackmaster Plucker uses two enemy reactions to get away with the
last of his Karks.
Ouch. But this is
one of those games that calls for a rematch. They will return----.
|
Peter Pig ship, I've a selection of these, most still in the box. |
|
An aquarium (car boot) purchase upside down, the cone is a GZG limited edition piece. |
|
Using these large lids I wanted to give the floating look - as this is underwater and they would be a 3D swarm |
The dinosaur bits terrain was
made for a participation game I never ran, it's the only pieces I've
made that never required painting!
|
We cot a naff selection of crystals, so I nabbed them. Last seen in my very first post! |
I made this mat for this game, but it didn't dry. Cheap foam, dirty wash with PVA.
Coming
soon to a wargame table near here!
|
To my mind just about the most sensible walker ever made. |
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Missile contruct and converted APC to multi-tube mortar carrier |
|
2 APC's and a medium MBT constructs |
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