This video, shown via TMP and the
facebook 15mm SF site got me thinking it's time to actually FINISH
some of the specialist urban units I've been working on sooooo
slowly.
https://www.youtube.com/watch?v=e9xqdoDc3oI
How do you design your urban units, or
do you avoid?
Please note I say specialist. Police
units are trained and work in this terrain as the norm as featured in
our first Dominar game of
http://unitrecon.blogspot.co.uk/2015/01/flying-lead-dominar-dainties-dastardly.html
Modus Operandi will be different for
each force and will be reflected in their TOE.
How many of you have Heinlin's Starship
Troopers in your book collection. Silly question. Now his troopers
moving randomly through the Skinny city, spreading mini-nukes fire
and mayhem is the classic scene, but has it ever been properly gamed?
Most of us who do larger than 6mm tend to steer off tactical nukes.
Embrace the Y rack my brethren!
As I see it urban warfare is close, so
close but without concepts like flank and rear. Stalingrad.
I imagine a circle moving over the
terrain like a vacuum cleaner.
A cone, it's tip the assaulting
blowtorch.
A cone, it's open top advancing and
absorbing the enemy.
Circle or Swarm. These are my
Daleks, most units airmobile, advancing over any resistance.
When they clash its more like 2 galaxies colliding and interposing.
I've already covered these and will update once Harder Than Steel is
out. Police forces usually employ a swarm response in depth.
Cone. Kzin. Heroic
aspirations leads to tactical inflexibility, with most Kzin going
full-pelt at the enemy.
Cone Inverted (like a
searchlight). United Nations Heavy Infantry. Defence in
depth based on small, specialist teams backed up by the heavy punch
of the super heavies.
Corporate Japanese.
At the thin end an IFV with
tank-killer gun and missiles.
Next comes a specialist infantry unit
with snipers, spotters and robotic units all missile-heavy.
Leading the force is the larger missile
carriers or robotic units, each supported by integral seek and
destroy robotic units.
Daleks, oh
my.
http://unitrecon.blogspot.co.uk/2013/07/daleks-making-2-forces-for-flying-lead.html
Imperial loyal
Assault Army Rebel Suppression and Extermination (AARSE) unit.
Such units are usually up to
strength but suffer from lack of veterans and specialists.
Attached heavy weapons tend to be hatchlings or Uber Daleks.
2 Sections of 5 drones Q4, C3, body armour, eager 36+9=45 x 8 = 360 plus
Black Dome Daleks Q3,
C3, bodyarmour, leader, specialist, 80 + 9 x 2 =178
Uber Heavy Weapons Dalek basic
model.
vehicle Q4, C4, armoured, gyro
stabilised, “off road vehicle” 80+29=109
Total 647
Standard energy weapon uses a laser carrier beam to
deliver a lethal or stunning electromagnetic static pulse that
causes disruption to nerves and electronics. This comes in two
sizes, a small short range pistol and a larger top-mounted
rifle. Some Guard units are equipped with two of the pistol
size weapons to facilitate move-and-shoot without overheating.
I used Head- Rifle 9 points,
lethal vs soft targets, range max 3 medium.
I would now add Combat +3 &
Spread +18 = 27
http://www.mechmaster.co.uk/cg-lair/daleks/secemp064.htm
Heavy Weapons standard weapon anti-personnel Gatling version
FL 29, AP, autofire, lethal vs
soft targets, long range, spread
http://www.mechmaster.co.uk/cg-lair/daleks/secemp294.htm
Dalek Infiltration Response Team (DIRT)
R team Leader 123, 2 Rifles 186, Laser 82 Total 391
UNSHI Trooper 155
UNSHI Gatling 144
Total 690
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The Game.
This was a very small table (2x A3 foamcore) although double the size of the one we used to use in 'er in doors shop, but it served quite well.
I used about every piece of SNAPX I had
to make it. Starting with a central road, I added interesting shapes
randomly assembled to make a stable whole in case of accident. My
modus operandi was that I wanted something quick n easy to
assemble/disassemble and to represent a blasted wreck/warehouse or
street.
The road was a bad idea, not user
friendly. I'd used this stuff for walls before.
I made some mistakes in the costing and
composition of weapons, leaving them understrength. I've corrected
these marked in black italics above.
Quite a simple encounter game. Yes I
know, but it's better than not-gaming!
Looking at the stats there's not a lot
between them. But the telling thing is using reactions. I gave Tony
several, all of which he could use. I got a few, but failed most of
them.
We both advanced cautiously down the
centre road. Tony's UN much quicker than my Daleks.
I still managed to get my HW in range
first, but only managed to knock a couple of troopers back. I got
shot in return and retreated to cover.
Now I advanced to within extermination
range and the HW “stepped out! To engage, but in doing so got
targeted by the sniper who killed it.
There followed some general shooting
and knocking-back until the sniper took out a squad leader and
another Dalek.
I managed to lay fire on both SH, but
to no avail. The flamer did quite well, killing 2 (a flamethrower
shoots all in its range if lined up). The gatling less so, but it
did spread me about.
All this allowed the sniper to hover up
to the roof, take a position and take out my other leader. Daleks
with morale problems. Game over!
This game pushes the rules to the
limit. There is no rules for grav belts or similar, but as everyone
had one bar the Uber Dalek, this “cancelled out”.
You will see bigger fights come the
glorious Harder Than Steel next year, Ganesha willing.
Sneaky sniper |
Daleks Advance! |
Uber Dalek in cover, not a common sight |
HW ready to pounce |
Sniper hovers |
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