Tuesday 30 July 2013

Daleks - Making 2 forces for Flying Lead & Harder Than Steel


Making 2 Harder Than Steel wargame armies.




These forces were originally designed and costed for Ganesha's Flying Lead. (FL)

The first set of HTS standards uses the first version of the rules.

The second set is for HTS v2, which uses one Quality (Q) for everything.


Imperial loyal Assault Army Rebel Suppression and Extermination (AARSE) unit.

Such units are usually up to strength but suffer from lack of veterans and specialists. Attached heavy weapons tend to be hatchlings or Uber Daleks.

6 sections of 5 drones HTS Q6 C4 A5

FL Q4, C3, body armour, eager 36+9=45 x30= 1,350 HTS Q5


Black Dalek HTS Q5 C4 A5

FL Q3, C3, bodyarmour, leader, specialist, 80 + P=89 HTS Q4

Communications Dalek suggest double leadership radius to 2 long.HTS Q5 C3 A5

FL Q3, C2, bodyarmour, commo, specialist, 42 + P=50 HTS Q4

Drone HTS Q5 C4 A5

FL Q3, C3, body armour 40+9 HTS Q4


Uber Heavy Weapons Dalek basic model. (Maverick) HTS Q6 C7 A7

Note. These mad creatures, on a roll of 1 will self destruct, on roll of 10 will advance 1 move & shoot. Do not give a cunning plan or leave at the back. HTS Q6 C3 A3

FL vehicle Q4, C4, armoured, gyro stabilised, “off road vehicle” 80+29=109



Force Total 1,646 points.
 



Rebel Second Army Combat Team (SACT).

These units are rarely up to strength, some going into combat with 50% hatchlings. This is offset by equipping with up-armoured travel machines. Heavy Weapons have a wider range of weapon choice and are usually recruited from experienced troopers who show no wish to go for rank. Officers and senior nco's are usually experienced or veteran, some having real charisma and the ability to inspire troops. http://www.mechmaster.co.uk/cg-lair/daleks/secemp466.htm


3 veteran sections of 5 HTS Q4 C5 A5

FL Q3, C3, Body armour, cbt specialist, Elite, steady under fire, 64+9=73 73x15=1,095

HTS Q4


Heavy weapon daleks intregated with section HTS Q4 C6 A6

FL Q3, C4, Body armour, crack shot, elite, steady under fire 56+29=85 85x3=255

HTS Q3


Black Dalek (Maverick) HTS Q3 C5 A5

FL Q3, C3, Body armour, cbt fiend, elite, leader, commo, steady under fire, 130+ES=159

Q3 C4 A4


Storm HW Dalek (Maverick) HTS Q4 C7 A6

FL Q3, C4, Body armour, crack shot, elite, steady under fire, commo, long move, 96+29+ (st weapon) 9 = 134 HTS Q3 long move




Force Total Total 1,643.



Standard energy weapon uses a laser carrier beam to deliver a lethal or stunning electromagnetic static pulse that causes disruption to nerves and electronics. This comes in two sizes, a small short range pistol and a larger top-mounted rifle. Some Guard units are equipped with two of the pistol size weapons to facilitate move-and-shoot without overheating.

FL 9points, lethal vs soft targets, range max 3 medium. (rifle)

FL 8points, lethal vs soft targets, range max 2 medium. (pistol, P)

http://www.mechmaster.co.uk/cg-lair/daleks/secemp064.htm

Electron Shredder. Think Mac10, usually only available to special forces, specialists and some snipers. This area weapon is a short range armour piercing killer.

FL ES 29points, cbt+2, lethal vs soft targets, move&shoot, spread, range short.


Heavy Weapons standard weapon anti-personel gatling version

FL 29, AP, autofire, lethal vs soft targets, long range, spread

http://www.mechmaster.co.uk/cg-lair/daleks/secemp294.htm








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