Making
2 Harder Than Steel wargame armies.
These forces were originally designed and costed for
Ganesha's Flying Lead. (FL)
The first set of HTS standards uses the first version of
the rules.
The second set is for HTS v2, which uses one Quality (Q)
for everything.
Imperial
loyal Assault Army Rebel Suppression and Extermination (AARSE) unit.
Such units are usually
up to strength but suffer from lack of veterans and specialists.
Attached heavy weapons tend to be hatchlings or Uber Daleks.
6 sections of 5 drones HTS Q6 C4 A5
FL Q4, C3, body
armour, eager 36+9=45 x30= 1,350 HTS Q5
Black Dalek HTS Q5 C4 A5
FL Q3, C3,
bodyarmour, leader, specialist, 80 + P=89 HTS Q4
Communications Dalek
suggest double leadership radius to 2 long.HTS Q5 C3 A5
FL Q3, C2,
bodyarmour, commo, specialist, 42 + P=50 HTS Q4
Drone
HTS Q5 C4 A5
FL Q3, C3, body
armour 40+9 HTS Q4
Uber Heavy Weapons
Dalek basic model. (Maverick) HTS Q6 C7 A7
Note. These mad
creatures, on a roll of 1 will self destruct, on roll of 10 will
advance 1 move & shoot. Do not give a cunning plan or leave at
the back. HTS Q6 C3 A3
FL vehicle Q4, C4, armoured, gyro stabilised, “off road vehicle” 80+29=109
Force Total 1,646 points.
Rebel
Second Army Combat Team (SACT).
These
units are rarely up to strength, some going into combat with 50%
hatchlings. This is offset by equipping with up-armoured travel
machines. Heavy Weapons have a wider range of weapon choice and are
usually recruited from experienced troopers who show no wish to go
for rank. Officers and senior nco's are usually experienced or
veteran, some having real charisma and the ability to inspire troops.
http://www.mechmaster.co.uk/cg-lair/daleks/secemp466.htm
3 veteran sections
of 5 HTS Q4 C5 A5
FL Q3, C3, Body
armour, cbt specialist, Elite, steady under fire, 64+9=73 73x15=1,095
HTS Q4
Heavy weapon daleks
intregated with section HTS Q4 C6 A6
FL Q3, C4, Body
armour, crack shot, elite, steady under fire 56+29=85 85x3=255
HTS Q3
Black Dalek
(Maverick) HTS Q3 C5 A5
FL Q3, C3, Body
armour, cbt fiend, elite, leader, commo, steady under fire,
130+ES=159
Q3 C4 A4
Storm HW Dalek (Maverick) HTS Q4 C7 A6
FL Q3, C4, Body
armour, crack shot, elite, steady under fire, commo, long move,
96+29+ (st weapon) 9 = 134 HTS Q3 long move
Force Total Total 1,643.
Standard energy
weapon uses a laser carrier beam to deliver a lethal or stunning
electromagnetic static pulse that causes disruption to nerves and
electronics. This comes in two sizes, a small short range pistol and
a larger top-mounted rifle. Some Guard units are equipped with two
of the pistol size weapons to facilitate move-and-shoot without
overheating.
FL 9points, lethal vs
soft targets, range max 3 medium. (rifle)
FL 8points, lethal vs
soft targets, range max 2 medium. (pistol, P)
http://www.mechmaster.co.uk/cg-lair/daleks/secemp064.htm
Electron Shredder.
Think Mac10, usually only available to special forces, specialists
and some snipers. This area weapon is a short range armour piercing
killer.
FL ES 29points, cbt+2,
lethal vs soft targets, move&shoot, spread, range short.
Heavy Weapons standard weapon anti-personel gatling version
FL 29, AP, autofire,
lethal vs soft targets, long range, spread
http://www.mechmaster.co.uk/cg-lair/daleks/secemp294.htm
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