Tuesday, 30 December 2025

Xenos Rampant VSF Royal Engineers (and Baron Greenback)

Horses For Courses.  When we stage are wee fights they are normally like for like.  As a wise chap once told me (another old soldier gone now)  A sopwith Camel.  Fast, agile and decent firepower.  Try taking it down with a modern jet fighter.  The missiles won't lock, there's not enough heat or radar return plus the plane is simply going too fast.  A helicopter has similar characteristics but the rotor makes it a big target for heavy machine guns.  


Consider the dragon.  That can go places the others cannot.   https://www.youtube.com/watch?v=TGhGQ4d2xFw

https://www.youtube.com/watch?v=7aXv1J9ewjY

A Knotty Ash Problem!  How many points, pray?  The book says 3-10 units for a 24 point game.  But we're sneaking in more vehicles!  Let's go for 30.

Each British operational battalion then consisted of a staff and eight companies, each with about one hundred soldiers. Each company, commanded by a captain, was divided into two half-companies (50), each commanded by a non-commissioned officer. Each half-company was further divided into two sections (25).

Line company of 2 Sections would then total 6 points and 2 units and 20 figures.  (Damn, I need to paint more!)  Or 1 section of Scots/Gurkhas.
Bung 'em on a lorry!  4p, so we're up to 10 points and 3 units.

Swap for SAS with special insertion and 95th with same.

RE Section  Charabanc with 2 squads making 11p, 3 units and 10 figures.

That leaves 9 points.  Command car is 4p leaving 5 for something interesting of a Tankette and going 1 over!

Now lets consider Baron Greenbacks recent purchases!

Contraptions, Greenbacker and Mechafrog plus 2 units of cultists = 31 points, 5 units. 

I've trod this road affore:
https://unitrecon.blogspot.com/2018/08/fl-battle-of-stackedon-trestle-elvira.html
https://unitrecon.blogspot.com/2018/08/ww1-parade-of-vehicles-bovington-tank.html
https://unitrecon.blogspot.com/2018/01/fl-mercenaries-of-mars-1-world-of-hurt.html
https://unitrecon.blogspot.com/2017/02/flying-lead-fowl-things-afoot-in.html
https://unitrecon.blogspot.com/2017/02/royal-corps-of-engineers-1899-yorkshire.html

First up the Special Aeronaut Section.  An elite force using cutting edge technology such as liftwood buoyancy aids and jetpacks to achieve mobility and the ability to jump from aeronefs or balloons.  Using such around vehicles is dangerous, thus an open truck for mobility.

7p  SAS 5


Move 5+ 12”


Attack Free (5+)  Attack V4 DefenceV 4

Courage 3

Armour 4


Shoot Free (5+) 4+ 18”


Back into Fray.  Firefight.  Ranger.  Mobile.  

Special Insertion +1






4p  Lorry, Track  1 as 5


Free (6+) 8”


Attack 6+  Attack V6 DefenceV 6

Courage 4

Armour 3


Shoot 7+ 6+ 6”


Slow.  ATV Transport 15p.  






3p  Lorry, wheel  

1 as 5


Free (6+) 8”


Attack 6+  Attack V6 DefenceV 6

Courage 4

Armour 3


Shoot 7+ 6+ 6”


Slow.  Transport 15p.  

 
Now the rest of mine.  Charabanc is an APC.  A coach built (wood frame) covered lorry.

4p Command Car 1 as 5 


Free (6+) 10”


Attack 6+  Attack V6 DefenceV 6

Courage 4

Armour 4


Shoot 7+ 5+ 12”


ATV.  Imp. Armour.  CQD 

Engulfing - Tgt no cover 






5p Charabanc

1 as 5 


Free (6+) 8”


Attack 6+  Attack V6 DefenceV 6

Courage 4

Armour 5


Shoot 6+ 5+ 12”


ATV Slow.  Transport 10p.  






3p RE H.I  5


Move 5+ 6”


Attack 6+  Attack V4 DefenceV 4

Courage 4

Armour 3


Shoot Free (6+) 6+ 18” Tgt-1 arm.


  Firefight.  Go to ground.  AP







6p Tankette 

1 as 5


Move Free  (6+)  6”

Line Breaker not slowed barricades


Attack 6+  Attack V6 DefenceV5

Demolition vec’s half armour.

Courage 3

Armour 6


Shoot 6+ 4+ 18” 

AT vec’s half armour.


  ATV 



Here's a few others.  Kipling had a very poor opinion of County regular line infantry.  I've included a few others:  
Shooting party.  Possibly civilian adventurers or a bunch of chaps after bagging a tiger.
Volunteers will also fit dismounted cavalry.
Naval volunteers could be a semi military group such as a ships crew after, say, a big ape.

3p County LI  10 


Free (5+) 8”


Attack 6+  Attack V5 DefenceV4

Courage 4 Armour 2


Shoot 6+ 5+ 18” 


  Firefight.  Go to ground.  Increase squad.






2p 95th Recon  5


Free (5+) 8”


Attack 7+  Attack V6 DefenceV6

Courage 5 Armour 1


Shoot 7+ 5+ 12” 


  Firefight.  Hard to Tgt. arm 2- 12”.  

Open order.

Skirmish 7+ ½ move shoot 6+






6p  Ghurka/Scots HI 10


Move 5+ 6”


Attack 6+  Attack V4 DefenceV 4

Courage 4 Armour 3


Shoot Free (6+) 5+ 18”


  Firefight.  Go to ground.  

Assault doc. Increase squad.






4p Shooting party  5


Free (5+) 8”


Attack 7+  Attack V6 DefenceV6

Courage 5 Armour 1


Shoot 7+ 5+ 24” 


Firefight.  Hard to Tgt. arm 2- 12”.  

Open order.






4p Volunteer Raiders  5


Free (5+) 8”


Attack 7+  Attack V6 DefenceV6

Courage 5 Armour 1


Shoot 7+ 5+ 12” 


  Firefight.  Hard to Tgt. arm 2- 12”.  

Open order.

Skirmish 7+ ½ move shoot. No- Vet.

1p Militia/Askari  10


Free 6+ 6”


Attack 8+  Attack V6 DefenceV6

Courage 5 Armour 1


Shoot 7+ 6+ 6” 








3p Naval Volunteers  10


Free (6+)  8”


Attack 5+  Attack V3 DefenceV6

Courage 4 Armour 2


Shoot 7+ 6+ 12” 


Wild Charge.  Countercharge. Firefight.

Open/ranger.  Inc sq.






2p Mob  16


Free 6+ 6”


Attack 8+  Attack V6 DefenceV6

Courage 5 Armour 1


Shoot 7+ 6+ 12” 





Here, finally is my recent take on these Alternative Army offerings!  Other cultists are available!
Greenbacker.  Personal vehicle of The Baron!  https://www.alternative-armies.com/products/as033-dominator-sphere-any-scale-use

Contraptions  https://www.alternative-armies.com/products/hof155-dominator-spheres?pr_prod_strat=jac&pr_rec_id=fb532e6e5&pr_rec_pid=6006065594561&pr_ref_pid=15150959133058&pr_seq=uniform

Cultists  https://www.alternative-armies.com/products/hof56-cultists?_pos=2&_psq=cultists&_ss=e&_v=1.0&variant=37470681418

OK, I admit that I'm toying with redoing this one:  
https://unitrecon.blogspot.com/2021/02/flying-lead-clacking-contraptions-of.html?fbclid=IwY2xjawPBAIJleHRuA2FlbQIxMABicmlkETFEd0lBVmw3MHZzeTdQTlQ5c3J0YwZhcHBfaWQQMjIyMDM5MTc4ODIwMDg5MgABHuT-TwC3-Cd70eCl217RCB4oJ3wWOt2jsgo-Clo0FaPMluZOuKvERsF8QZqO_aem_cbgwf8JU6_N6QN9R_F498Q


9p Contraption 

2 as 5


Free (6+)  12”


Attack 5+  Attack V4 DefenceV6

Demolitions enemy vec half armour

Courage 4

Armour 4


Shoot 7+ 6+ 12” 


Wild Charge.  Countercharge. Firefight. 

Open/ranger. X armour. Mobile






8p  Greenbacker  

1 as 5


Move Free  (6+)  6”

Line Breaker not slowed barricades


Attack 6+  Attack V4 DefenceV5

Blades Armour-1

Courage 3

Armour 6


Shoot 6+ 4+ 18” 

AT vec’s half armour.


  ATV Walker 






3p Cultists  10


Free 6+ 6”


Attack 8+  Attack V6 DefenceV6

Courage 4

Armour 1


Shoot 7+ 6+ 6” 


Fanatic discipline






8p  Stiletto’s mechafrog Support  

1 as 5  


Move 6+ 6”


Defence 5+

Courage 4 

Armour 2


Shoot Free (7+)  4+ 24” 6’s=2

Engulfing.  No cover bonus


Firefight.  Spotters.  Heavy Weapon. 



















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