"Ow! Mind the bumps! Go straight!"
I had the good fortune to (Kindle) read Harry Turtledove's Between the Rivers. ISBN 978 0 575 42150 8 1998.
I would also draw your attention to Dan Davis's Gods of Bronze series. If you don't follow him on Youtube, then you're missing a real treat. Shame he seems to have done 2, got bored and moved on.
His idea of gods, legends and mortals are quite similar.
If you haven't already, here's your homework. Go Away. Then come back.
This a variation of the rules, aimed at friendly games that "spreads the base".
Setting. The first civilisation(s) of the fertile crescent. Bronze is the new status toy but the spread of literacy to the merchant class is the game changer.
In this version each city state has its own patron God that gives the character to the city (think recent American presidents--) and its forces.
Gods. Not the superpowered Loki. I'd suggest no more than points, one major, one minor power.*
"Mana". Power hidden and stored in a normal looking object. Version of Prophecy p38. This could be hidden in a unit of prophet wielding priests, legends or mortals. Or you could have the defending god have a camp. Suggest Q5 C1, 5. Gargantuan, 4. Prophecy, 5. No retreat, 5. This is a Mortal unit, not a Legend and would have 8 lives. 19p. You could add poison, healing
In the case of the Summoning Invocation the unit (or camp) can swap a failed roll for a successful dice.
If a god attacks the Mana holding unit and rolls a double number then the remaining dice are lost. If a double 6 happens then its an Awe result p19. Destroying does the dirty.
One source of the weird and wonderful is Pendrakens fantasy range: https://www.pendraken.co.uk/fantasy-monsters-plague-elementals-fan-mon16
I'll also site Alternative armies and these have both larger scale figures and many, many interesting possibilities! https://www.checkpointminiatures.co.uk/product-category/28mm-ranges/
One idea - the family. Dad (or mum) the God, rest as Legends. Once the god gets gone, the next in line (that gets prayed for) "pops up". You could do a whole family squabble campaign based on the Sacred City scenario.
Let's have Grundi God of Upper Bland Ford: Q2 C2, 25. Amphibious 3. Water God 5. Total 33 x4 as god = 132. He doesn't pay for Mana as that is in a mortal unit. Could be represented by a large croc.
(Mrs) Grundi Mah, Goddess of healing. Q2 C2, 25. Culling the weak, 10. Healing 5. 40= 160. Or as Legend Q3 C2, 20. Culling the weak, 10. Healing 5. 35= 70
Dikko, (son of, as Legend) Q3 C2, 20. Big, 2. Dashing 4. Traitorous strike 5. 31 = 62.
Legends. Can I point out p5. Probably the least understood rule. Lettuce say you go for 900 points. That gives you 300 for Legends. Chariot and straddle car (ouch!) born warriors. Tight groups of scribes, merchants and most especially priests with big axes. Hairy barbarian heroes probably named Kohen. Fortunately you can nick some of the later monsters. Many gods had their own associated animal, so using a larger version would fit.
Your points divided by 3 gives you Legends. Add the God. That leaves a total for mortals.
A group of Merchants: Q3, C3= 30. Armoured 5. Group fighter 8. Total 43x2 = 86.
Fanatic priests, swap Group fighter for Fanatic and Dashing.
Chariot Mounted Hero or king: Q3 C3, 30. Big 2. Mounted 7. Shooter Short. 3 42 = 84.
Straddle Car Q3 C2, 25 Big 2. Mounted 7. Shooter Short. 3 . 37 = 74.
Straddle Car Q3 C2, 25 Big 2. Mounted 7. Hammering blow 10. 44 = 88.
Mortals. Masses and masses of light armed troops. Chaps on asses. Double archers on camels.
https://unitrecon.blogspot.com/2022/03/song-of-blades-and-heroes-ur-we-go-ur.html
We did this campaign (Oh for a group to do campaigns!) And I site this as an example. There's all sorts of hairies just past the frontier!
https://unitrecon.blogspot.com/2022/04/song-of-blades-and-heroes-1st-campaign.html
"Blue kilt! That's sooo of trend!"
Museum Miniatures. Irregular do a good range of 6mm.







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