“Once
more with feeling!”
Back int' day when I
attended a local club, 2 players would happily bring the huge mound
of figures, set them up in 2 lines just out of shooting, then send
one lot against the other. A third party was always dragged in for
rule clarifications and with only 4 hours to play they never reached
a conclusion.
Rules, figures scenery
exactly same as before, although there was some difference in
sobriety. I forgot to do this last week, apologies.
Goblin Warriors Drunk
Sober
Goblin Followers Drunk
Sober
Goblin Followers Sober
Sober
Goblin Follower archer1
Drunk
Goblin Follower archer2
Drunk Sober
Goblin Follower archer3
Sober Sober
Mounted Goblins Drunk Drunk
The games – game 2
I take the Minamoto (we had a
nice fish supper).
Last week faced by a horde of pissed participants Tony piled in.
That left me the defensive option like the original battle, defending
the river and bridge and using local advantage to overcome greater
numbers.
Despite
the large number of units I had room to deploy in a double-crescent
formation able to respond to any threat. The (Celtic supplement)
states legend or god on ford, so I did the same as Tony, my 3 Sohei
Heroes on the bridge. This proved a wise move!
The
Bridge. This proved the decisive area. I expected my Heroes to
go down fighting, and that's what they did! But it took crushing
them between 2 units to kill them, and not even every time. As in
the last game, a successive wave of nasties came against them.
Now
you've all seen those films, the hero is in the middle of the enemy
with a captured polearm, knocking down and killing whole groups?
There was a lull when the Oni's were dead and everyone was pushed
back. So I sent them against greater numbers, out from the +1
defending. Not the sensible move, but these are heroes! Plus Tony
had 3 units of archers there, if not in contact, my lot were going to
get pin cushioned. First one went down, pinned between 2 followers.
Second got the same treatment, but always managed to shove the
fronting unit back. Third took on the skeletons. I didn't kill
many, other than Oni!, but I tied up a large percentage of the force.
As
I'd left the enemy side of the bridge undefended (heroes! You give
them ONE job, but oh no-) Tony sent a follower unit crashing other,
hitting my blocking Sohei blockers hard. They probably would have
won, with the Dai Oni in support, leaving the bridge open, but a nasty reception party would have
been waiting.
This would have been the end fight, pulling everyone in- |
On my left, I was expecting the flank attack. Tony sent the spider over into my archers, these did very well, didn't kill the legend as Tony was able to turn the result into a knock down.
Then
the cavalry arrive, well 2 of them, the goblins turn up a bit later,
crash into my monks- but even with a double ambush plus (they are
ambush specialists) they got repulsed.
I'd
been bringing up Minamoto Yorimasa who earned his position that day,
he shot a goblin archer on the far bank, dispatched the spider as it
gets upn then shoots the Bake-Neko dead. *
I
managed to get a solid line of Samurai blocking the rest. Hah.
My
right and rear. My archers on the bank did good service, killed a
couple and pushed back some. The Dai Oni, once most of my forces
were commited and Minamoto Yorimasa was out of range did a sneaky
attack on Amatasu and is repulsed. He then teleports to Prince
Mochihito and his Sohei bodyguard but being outnumbered he
gets pushed back.
From Museum Miniatures, the August Prince. |
Eurika Lady, tried for a 28mm one - there isn't. |
That's where we left
it, our 4 hour window expired! Sort of stalemate. Any involvement
by the gods and remaining legends could be countered by the other
sides mortals, who could not assault over the water.
Tony lost 2 Oni,
spider, Bake-Neko, 4 goblin
warriors, 4 goblin archers
I lost 3 Sohei heroes,
1 Samurai archer to the spider, 3 Sohei monks.
What a difference! The
Gods did just about nothing, the Dai Oni was very cautious. Very
sensible. This game calls for a follow-on. Tempted to make it into
a 3 game mini campaign.
*I
hadn't considered this before, but if this was a campaign- the
Bake-Neko raised the skeletons, so the unit could/should have
deactivated when it was killed, which would have left me with a hero
facing a depleted unit of goblin archers--.
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