This is a version
of the battle of Uji on 20 June,1180. The opening battle of the
Gempei war. I've long had a fascination for this battle. My old copy
of Steven Turnbull's The Samurai A Military History falls open on p44
after about 33 years of use. There were no survivors on the
defenders side, so all accounts come from the winners. The injured
threw themselves into the river so as to not make a mess and Samurai
on both sides shuttled across the bridge, took a head, returned. I
have a vision of everyone politely keeping to the left. I've used this battle
several times as a rules test, so the similarity between it and the
battle for the fords in the Celtic book made it all the more a
candidate. I have used the names of the original participants, no
disrespect is intended.
Way back when there was
a half decent club here I did this battle with Hordes of Things and
6mm Baccus Samurai. The defenders had a hero, half shooters, half
blades facing 2 full size forces. When the archery duel started
despite being outnumbered the defenders pushed the attackers back.
That allowed the hero to cross the river engage & defeat the
blades while the defenders blades filed in behind. They broke.
Now on come the full
force of cavalry, facing just the archers. Changing from column to
line, they approached, the hero and surviving blades poured back over
the river. The archers broke up the oncoming line that hit in bits,
to be pushed back or killed. Eventually they broke as well!
I decided that the
existing legendary hero did no justice to the monks, so I've added:
Legendary Monk Hero 80
points Q3 C3 Armoured, Shooter (Long), Group Fighter, Add Good Shot
and Legendary Shooter for 26 points.
Option b) Q3 C3
Armoured, Hammering blow, Group Fighter, 106 points
Option c) Q3 C3
Armoured, Combat master, Group Fighter, 106 points
Now this is OGAM, not a
historical set so I can “do a 300”. Could this be used for a
near-historical refight? Yes, if you've got the Samurai!
The Defenders are
a family affair, an overprotective great-aunt and a cousin protecting
the pampered prince. They get over the bridge and the prince
declares he's tired. HE's tired, everyone has just humped their kit
from the capital at short notice-. So he takes a nap---.
Amaterasu, Goddess of the Sun 212 points Q2 C3 Burst of Light, Breathtaking Beauty
Legends
Prince Mochihito
(Religious Leader) 60 points Q3 C2 Bard
4 Chosen Sohei
bodyguard Q4 C3 Fanatic ½ cost, 54
Minamoto Yorimasa 144
points Q3 C3 Armoured, Mounted, Long Move, Shooter (Long), Bard
Monk Heroes Tajima,
Jomyo, Ichirai Hochi Q3 C3 Armoured, Combat master, Group Fighter,
106 points
Mortals
Samurai (CO) 22 points
Q4 C2 Armoured, 8x22= 176
Samurai (CO) Q4 C2
Armoured, Shooter (Long) and Good Shot for 32 points. 8x32= 256
Sohei of Mii-dera (CO)
19 points Q4 C2 Fanatic 16x19=304
God 212
Legends 586
Mortals 736
Total 1,534
The Attackers.
For whatever reason, Raijin commands the force of a local Dai Oni
from a local mountain to attack. As in the original battle, the
focus was the capture of the prince.
Counters. Forward point = sober, rear = pissed. Undead have black & white bases.
Counters. Forward point = sober, rear = pissed. Undead have black & white bases.
Raijin, God of
Thunder 368 points Q2 C4 Lightning, Weather Control, Flying, Long
Move, Hammering Blow
Legends
Dai Oni 114 points Q3
C3 Big, Hammering Blow, Teleportation .
Oni 2x 84 = 168 points
Q3 C3 Big, Hammering Blow
Giant Spider 70 points
Q3 C3 Big, Poison
Mortals
Goblin Warriors (CO) 22
points Q4 C2 Armoured, Drunkard 8x22= 176
Goblin Followers (CO)
15 points Q4 C2 Drunkard 16x15 = 240
Goblin Follower archer
(CO) 20 points Q4 C2 Drunkard Shooter (Medium) 12x20 =240
Undead 16 points Q4 C2
Undead, Short Move 8x16= 128
Undead archers 21
points Q4 C2 Undead, Short Move Shooter (Medium) 4x21 =84
God 368
Legends 352
Mortals 868
Total 1,588
“Cavalry”
outflanking force Each requires a “6” to come on, which takes 1
action or reaction.
Legend
Bake-Neko, Giant Goblin Cat 80 points Q3 C3 Big, Stealth, Ambusher,
Forester
Ushi Oni
spider goblins, Q4 C3, Dashing, Long, Poison @38 8x38= 304
Mounted Goblins Q4 C2 Ambusher, Drunkard, Long,
Shoot (Medium) 31points 4x31= 124
Legend 80
Mortals 428
Total 508
The games – game 1
Tony takes the Minamoto. I
had a plan, simple, elegant, what can go wrong!
Well,
Tony had 2 ways to play it. Defensive like the original battle,
defending the river and bridge and using local advantage to overcome
greater numbers.
Nope,
he played it aggressively. So the first part of my plan, the bridge.
My units- I had one sober unit of goblins. One. I sent my cheapest
legend spider in. I'd hoped to push back or be pushed back, once I'd
spread the load I'd send in my Oni. Spider walks up, dies. Damn.
Send in the Warriors. One activation. Tony uses the reaction then
his first activation to throw a Sohei unit across and into them. At
first I get the better of them, pushing them back towards the bank-.
But then that left a gap so he sent in a Samurai unit across the
bridge straight into my first Oni – dead. I pulled up my one sober
goblin follower unit and sent in my other Oni, who had nowhere else
to go and was about to be charged. Dead, do you see a pattern
developing here?
On the flanks things developed. On my right my goblin archers spent a ;lot of energy getting out of the way of sohei and samurai rather than, say, shooting. I did get one goblin unit over on my far right who were intercepted by more sohei in a push-and-shove that got them near to being shoved back into the water.
The stars of my force were my skeletons. I nearly didn't include them. I positioned them near the bridge to either effect a crossing, covering for that one sober unit. Tony sent a unit of sohei over the river, my skeleton archers managed to kill one before shambling out of the way. They hit my others but outnumbered and fighting up the bank, they were pushed back. The fighting here, never had we so many tied results that cost both us both multiple casualties. Seeing an opportunity, Tony sent one of the sohei heroes into them, he did well, reducing them to 1. My archers on that side never got a shot off.
So
at this stage Tony had a good bridgehead. I kept rolling for my
outflanking force. A 6 on one D6 and on it would come. I mean, like
buses, they'll be here soon, right? Wrong. My cunning plan was to
wait until at least one unit showed up then launch my teleporting Oni
at the prince and Raijin to hold up the Lady. What I didn't expect
was a depleted samurai unit with 3 passes to crash into the Dai Oni
and take him down. I had been looking for a gap to stomp Minamoto
Yorimasa .
Running a mostly drunk unit is a real challenge. Last week with drunk units on both sides it was less noticeable, but my lack of quality allowed Tony to seize the initiative and be aggressive. Still, I'd recommend trying it! I'm going to be buying more skeletons, planning for an undead & ghost army for Izanami.
At the start |
Mine at the end, 3 pissed goblin archers, 2 skeleton archers 1 skeleton fighter-. |
No comments:
Post a Comment