Once again I reuse the
excellent ArmyArmies scenarios last visited in November/December
2016.
This is a story that
has grown and evolved and involved Flying Lead, Battlesworn and Rogue
Stars. It also reflects my 2016 commitment to upgrading my
Earth-bound VSF forces.
Expedition
assembly point. A gentle valley just off the
Frank Muir. The tracks give good access and the woods provide
overhead cover. You have now been position for several hours and a
telegraph line has been completed to the nearest police station in
Much Binding. The rest have not arrived. Stand to has been and gone
so your platoon is on rest with guard positions manned.
Enemy
forces. Still unconfirmed but is believed that a number of
sympathetic locals are now operating within our Area of Operation
Mission.
Your platoon is to defend the woods, when all is assembled you will
inform HQ.
Deployment.
All troops start in position within the woods. Player can occupy as
many as he chooses. Platoon Leader must be in base contact with unit
to change its orders. The telegraph line runs from the Platoon HQ. If
Platoon HQ moves from that position telegraph contact is lost until
they return to that position.
Royal
Engineers Contraptions and Mounted Infantry.
Command
team and contraption, wheeled truck = 235
Charabang,
6 infantry & sergeant = 435 x 3 = 1,305
Total
1,903
Command Contraption
|
Points 36
|
Quality 4+
|
Combat 1
|
Special Rules
|
Armored, Off-Road,
Personnel Carrier 4 passengers, Slow, Vehicle
|
|
|
Charabang Infantry Carrying
Contraption
|
Points 30
|
Quality 4+
|
Combat 1
|
Special Rules
|
Armored, Off-Road, Personnel Carrier 6
passengers, Slow, Vehicle
|
|
|
Mounted Infantry
|
Points 59
|
Quality 4+
|
Combat 2
|
Special Rules
|
-Carbine, -Pistol, Specialist
|
|
|
Mounted Infantry Command
|
Points 54
|
Quality 4+
|
Combat 2
|
Special Rules
|
-Pistol, Leader, Specialist
|
|
|
Truck, wheeled
|
Points 27
|
Quality 4+
|
Combat 1
|
Special Rules
|
Off-Road,
Personnel Carrier 15 passengers, Slow,
Vehicle
|
|
|
Road Tourer Contraption
|
Points 32
|
Quality 4+
|
Combat 1
|
Special Rules
|
Armored, Personnel Carrier 3 passengers,
Vehicle
|
|
|
Truck Tracked
|
Points 36
|
Quality 4+
|
Combat 2
|
Special Rules
|
Off-Road,
Personnel Carrier 15 passengers, Slow,
Vehicle, Wide Tracks
|
|
|
Tankette
|
Points 44
|
Quality 4+
|
Combat 2
|
Special Rules
|
Armored +1 (Thin), Off-Road,
Slow, Vehicle, Wide Tracks
|
|
|
Machine Gun
Points:23
Auto Fire,
Combat +3, Max Range 3 Medium, Spread
|
|
The Opposition Game
1 Total 1,891.
Centre Trum
Ptom 122, Big Yellow 72, 10 fanatic civilians 50, = 244
Left, Right, Rear
Uber Cock, 101, 8 cultist fanatics 448 = 549
Total 1,891
Trum Pton -
|
Points 122
|
Quality 4+
|
Combat 3
|
Special Rules
|
-Heavy Machine Gun, Leader,
Strong
|
|
|
Big Yellow Cock
|
Points 72
|
Quality 4+
|
Combat 4
|
Special Rules
|
Armored, Long Move, Off-Road,
Vehicle
|
|
|
Uber Cocks
|
Points 101
|
Quality 4+
|
Combat 3
|
Special Rules
|
-Light Machine Gun,
CQB Specialist, Dashing, Long Move,
NCO/Second In Command, Strong
|
|
|
Fanatic Cultist
|
Points 56
|
Quality 4+
|
Combat 2
|
Special Rules
|
-Shotgun, Body Armor, Fanatic
|
|
|
Fanatic Civilian
|
Points 5
|
Quality 5+
|
Combat 1
|
Special Rules
|
Fanatic, Green, Mook/Extra/Cannon Fodder
|
|
|
The Game
This fell into 4
distinct phases. As my leaders generously failed at every opportunity
the shock of an attack on all fronts just didn't happen. These are
roughly as they happened, there was some overlap.
The front. This
force was designed to draw the soldiers attention allowing the other
parties to sneak in and take them unawares. The civvies ambled down
the road to meet C Troop who were going in the other direction. The
civvies failed to get out of the way and (as seen on a certain film-)
3 get mown down by the slow moving vehicle. In comes Big Yellow,
attacks and rolls a 1. It's down- I had hoped for more. With no
regard for the few scattered civ's Trum Ptom (Trump for short) lets
go a blast before retiring, puncturing the claxtinating reciprocation
valve, causing the charabang to grind to a halt. The troop fail to
capture any civvies and head back to the camp.
My right. With
C Troop on foot and B Troop busy tying up Big Yellow, they sneak in
and take up good positions behind the farm walls.
But uber cocks are
not known for their patience and a squad is pressed out to attack C
troop. A hail of very effective fire breaks them, followed by more
from B troop that withers the others. Then 2 get aimed shots at the
cock and it's gone. The survivors break.
My left. A slow
start, spotted by the sentries. The last squad comes in all
enthusiastic and attack the sentries, whose line breaks once, then in
again, but they get the worst of it. The remainder show no interest
in going into those woods, and there's the busy B troop, on their
flank.
Rear. Last to
come on and first to break. They started well, the team attacking
the truck, but they got pushed back. That gave the command team time
to get in their contraption and chew the party up with its machine
gun.
One Charabang disabled
and 2 engineers dead. The enemy suffered more, but there are a lot
of survivors out there-. Tune in tomorrow when more will be
revealed!
|
I can't see nuthing thru thic 'ood!" |
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