Mechanoids, Dr Who
version (https://www.youtube.com/watch?v=ynAvpn3jNc8) not the Khurasan late-comers. Mechanoids were sent out by
Earth as an early colonisation effort. Their MOO can be summed up as
Exploit, Adapt, Construct. Piles of mined material and partially
finished colonies can be found throughout a broad area of space,
needing only the correct code to access. Mere robots at the start,
smart programming led some hives to become self aware particularly
after contact with other intelligent species. Hives adapted,
absorbing or even enslaving less involved hives. The twin focus for
change was the spread of UN backed human colonisation coupled with
conflict with Daleks. Rather than attempt to control the Mechanoids,
the Daleks responded with (even for them) extreme xenophopia.
I made
some from blank D20's and some beads. Not as good as the
not-mechanoid available from Ansty but these cost about 20p each
and get used once a year or so. They do what we call a proper job. Want more information? Goto Area 51.
Each Mechanoid is
equipped with either a flame thrower or mining laser, depending on
their environment. Basic programming allowed for an effective anti
Dalek (or other intruder) is to use tool to frighten off, if that
fails grapple with its pincers, hold the intruder and use tool at
point blank until it is ordered to release or falls apart. This may
be the reason for Dalek's reaction as the grapple is usually fatal
for both parties. Although the Dalek weapon can penetrate, the
effect will not remove the grapples and often result in the Mechanoid
brewing up. The Mechanoids weapon cannot damage a Dalek's casing but
it will cause rapid overheating that leads to a particularly slow and
unpleasant death.
Suggested play.
Each hive has a number
of Controllers. These can be considered focal points in a hive mind
rather than a self aware entity. Each can be considered a Hero. It
can use each activation to change the orders of any number of drones.
EW success can negate an activation.
Drones carry out SOP
when faced with an intruder. When faced with a human it will request
an authorisation code. If none is forthcoming it will grapple until
a Controller is available. If met with force it will carry out SOP.
Mechanoid Q3 C1,
Medium, Flamethrower For effect, see AREA 51
Any successful close
assault results in a grapple.
Robots. Most are
effectively normal infantry who will MIRROR (SOP) the activation or
reaction of its parent unit. Loss has the same morale effect due to
loss of asset.
A hit that has a non penetrating hit represents an impact that causes loss of unit integrity, a bit like losing your wifi on the move.
A hit that has a non penetrating hit represents an impact that causes loss of unit integrity, a bit like losing your wifi on the move.
Exception 1) in the
case of a withdraw, a robot unit will always take the rear position.
Exception 2) a robot
can be ordered to seek and destroy (i.e. against a sniper) without
regard to own safety.
Exception 3) a robot
vehicle benefits from end-of-move free movement like any other unit.
Unmirrored robot infantry do not.
Exception 4) only one
activation is required to go on overwatch.
Exception 5) no test
needed to close assault, can be programmed to close assault as a
reaction.
Drones. Scout and/or
electronic warfare (EW) asset, from shell delivered to grav AI's. EW
can be built into any vehicle or robot. Here is a use for those
plastic covers on CD's as its area of influence. Use as seems
logical. For instance in a built up area a drones effectiveness is
greatly reduced.
Drones are replaceable
small targets. Any wheeled or tracked counts as in soft cover, any
flying as hard to represent random evasion movement and small size.
Q will represent tech level and sophistication. Most drones are
unarmed. Any armed drone loses cover advantage above. Armament
could be a tazer on a police model, shotgun on a bomb disposal or
light MG on a recce by fire model.
Here's my suggestions:
Actions
Move
EW attack, 2dice Q
test. If passed any unit in area cannot make aimed shot due to
disrupted electronics.
Or command radius
reduced to Short.
Or target vehicle(s)
(including robots or Mechanoids) lose 1 activation, which counts
towards switch-over.
Reaction
Move.
Target has revealed
itself and is painted, if successful 2dice Q test any shot against
will count as +1. This lasts until drone is destroyed or end of
turn.
We will try these out
soon as our schedule will allow.
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