If you haven’t tried
Battlesworn yet, get on with it. Particularly if you've got
youngsters, as its innovative use of negotiation has got to be an
excellent learning tool.
This is a guts reaction
to the rules and a simple adaptation. I haven’t tried this so
please feel free to shoot me down in flames and please do better!
My suggestion is that
the spells are renamed as two distinctions, the device,weapon and the
inherent ability.
Warmage is replaced by
Specialist (or Mechanic, Engineer, Fabricator, Weaponsmith) as such
may retrieve a device from a fallen enemy for future study, but may
not use.
Sorcerer is replaced by
Master Specialist (or above). I'd suggest a limitation of 3
spells/abilities. A Master can pick up and use an enemy weapon, dice roll for complexity. Looking down the wrong end and pulling trigger is not an effective method of examination.
Limits on types should
be negotiated, as it will be easy to have a strong party of a few,
against a rabble controlled by a very powerful master. One side may employ standard magic as per normal, with the normal limitations per side.
Now the tricky part.
As a device can be copied, a soldier may be equipped with same,
effectively making its cost “2”. This is opposed to the standard
fighter or shooter who still costs 1.
This is my take on the
2003 film version of League of Extraordinary Gentlemen.
Please note that the
main participants will rarely be together and have a supporting cast
of sailors and mercenaries.
Each of the following
cost 2
Quartermain Leader
Sniper
Cpt Nemo Fighter
Specialist
Rodney Skinner,
invisible man, As summon dread wraith or Rogue Psychic Armour
Mrs Harker Flyer
Vampirism
Sawyer Fighter Fireball
(fast shooting match rifle)
Mr Hide Brute Fireball
Dorian Gray Fighter
Vampirism
Fantom Tank Leader
Specialist @ 3
Dante Tank @ 1
Armoured soldier, Tank
Fireball (weapon) @ 2
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