Tuesday, 28 January 2014

Flying Lead GZG's New Pan African Union - a small force for £20


I've wanted to do a small African force since me Hammers Slammers days.

 One beef about those games is that everyone seems to ignore the bulk of the indigenous forces and concentrate on the glamorous mercenaries.

 These are your poor bloody infantry who spend their time driving from A to B on dusty roads. Kit is old but mature technology. Modus Operandi is the old Soviet model of “debus, line up, charge!” Which is a load of use as their tasks are manning (Personing? Facilitating? ) checkpoints and patrolling dirt-strips that could only be held by a division of St Trinians Old Girls (Jon, Hint!).

 They meet every special forces incursion, fanatic rebels, nasty wotsit escaped from the lab. Escort or are encountered by archaeologist or scientists and technicians who all say “what can go wrong?” and “there's no danger”.

Yes, I know Khurasan have a fantastic range, http://khurasanminiatures.tripod.com/t3200.jpg   but the P&P and VAT restrictions are a pain. So thanks, Jon. At time of writing there are only three packs http://shop.groundzerogames.co.uk/index.php?_a=category&cat_id=136  available, two rifles and support weapons. No snipers or missile troops. Suits me.


So one of each gives me a sort of squad of eight grunts.

I love the rolled up sleeves - hope you can see the detail on the forearms. 

 If I'm going to quibble, I'd have liked a machete.







Plus another of machine guns with replacement kneeling and prone to represent different states.














I've added some driver/specialists from the crewmen and colonist packs.








And so to vehicles.



I've just found these Corgi's and I can get more will convert into “posh technicals” using weapons from 15mm.co.uk.








GZG's pallet loads just fit.


Q4 C2, 68points, Long move, off road, Armoured +1 thin, 6passengers.

I haven't added the weapon, presuming that it's one of the crew LMG's that's dismounted as needed.

 I've also got me eye on Brigade's will-be-released 15mm version of their 6mm neo soviets and African range. http://www.brigademodels.co.uk/6mmSF/Neo-Soviet.html


These cheapo APC's, I haven’t decided on a remote turret yet- so no weapon stats.

Q4 C2, 60points, Medium move, Off road, 6 passengers. 



So for under £20 I've a painted, usable force that isn't all-powerful.




Here's some suggestions for Flying Lead. Fortunately there's three design sheets, makes life so easy!
http://www.ganeshagames.net/extra_info_pages.php?pages_id=17
 
First off, regulars, fairly useless/newbie officer, drunk or burn-out sergeant.
 
Officer Q4 C1* 63points  Leader, Green, Submachine gun, Commo, Pistol

Sergeant Q4 C3 72points  2ic, Reluctant, Submachine gun, Commo, Pistol

Trooper Q4 C2, 44points, Submachine gun

LMG Team Q4 C2 65 points, crewed LMG, steady under fire
 
Driver/specialist Q4 C1* 24 points, pistol, specialist.  Plus shotgun @47points
(drivers are costed with vehicle, but you may want to "debus" them)
 
Militia, but not that bad.

Officer Q4 C1* 59points  Leader, Green, Reluctant, Submachine gun, Commo, Pistol

Sergeant Q4 C2 59points  2ic, Green, Reluctant, Submachine gun, Commo, Pistol

Trooper Q4 C2, 38points, Green, Submachine gun

LMG Team Q4 C2 51 points, Green, Crewed LMG.

Militia cannon fodder as bad as you can get.

Officer Q4 C1* 59points  Leader, Green, Reluctant, Submachine gun, Commo, Pistol

Sergeant Q4 C2 59points  2ic, Green, Reluctant, Submachine gun, Commo, Pistol

Trooper Q5 C2, 20points, Green, Mook, Poor Shot, Submachine gun

LMG Team Q5 C2 44points, Green, Mook, Poor Shot, Crewed LMG.

* C1 may seem low, but I've used it to represent unready/unwilling rather than untrained.