These scenarios are variants of the excellent ones in the book.
2 player March and Die Again.
Each side may add 1-3 (or not) areas of rough ground or hills that don’t impede their own progress. Defender goes first, then Attacker. Roll for initiative.
Both deploy in column along their long edge baseline. Try and get units off the short edge in front. Retreat is doom!
2 or 4 player Grab The Bits and Go!
A magical battle was waged here. 8 magical crystals litter the field, surrounded by rough ground.
The field is divided into 8 and a crystal is placed no closer than 6” of an edge or 12” of each other. Any crystal getting within 12”, both will explode destroying both units.
Units are deployed at same time within 6” of baseline.
3 Player The Lost Naughty Bit of the Resurrected God
And Lo! The God was reassembled bar one bit - that’s now in a box and it’s been liberated.
Each side places 1 unit in sequence Attacker, Defender. The Interloper rolls to bring on each unit, no closer than 12” of enemy unit, after the others are deployed until all on or turnover, when play passes to the Attacker.
Attacker (pre-owner) has the entrance to their realm(one corner) at their back, and must deploy within 12” of it.
Defender. Sets up terrain (Dice, up to 3, hill or rough ground, wood or BUA not in deployment areas), then deploys as above with units no closer than 12” of the opposing corner. Can deploy in rough ground.
The - treasure is with one unit. It can be passed 3” as a move action.
And Lo! The God was reassembled bar one bit - that’s now in a box and it’s been liberated.
Each side places 1 unit in sequence Attacker, Defender. The Interloper rolls to bring on each unit, no closer than 12” of enemy unit, after the others are deployed until all on or turnover, when play passes to the Attacker.
4 Player You’re Doomed! DOOOMED!
Each player is assigned a gem. Place these in the Grail. Order of play is determined by drawing.
Ist player may place 1 piece of terrain in their deployment area ( or not) Then dices to place each unit within 6” of their baseline. Once complete or turnover passes to second.
4 Player Ringbearer!
Each player is assigned a gem. Place these in the Grail. Order of play is determined by drawing.
Ist player may place 1 piece of terrain in their deployment area ( or not) Then places all unit within 6” of their baseline.
Once complete passes to second.
Now 4 plain dice are added to the Grail. One has a number. This side has the grail. Mark on the sheet which unit.
IF the leader has it, them may choose one spell plus leadership radius expanded from 12” to 18”.
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