I wanted to do something a bit more SF. Delving into my pile (in need or serious organising) I find part of my Japanese Corporate Mercenaries and I had my Crusties close to hand. Too close, I manage to drop both armies in one fell bump-.
The buildings are an old Poundland find. 2-3 pieces of scenery for a squid, proper job.
The rest are Snapdragon Studios, a real blast from the past- a mixture of 6mm & 28mm, so it evens out-.
I didn't get round to pointing the forces, so lets see how badly I did-. Ouch, 1,046 of crusties wasted 2,577 Japanese. Most of that was the walkers.
Why these should cut & paste differently from the online builder I've no idea. Shaddup.
Gor bless GZG, 2 sides, same company. Amazingly this is the first time the JCM have appeared on here. I was waiting for the power armor which I got, assembled. Plus vehicles for this urban force. Same, got in last years Brigade sale. Must complete project-.
Walker
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Points
96
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Quality
4+
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Combat
4
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Armored +3 (Medium),
Gyro Stabilization, Long Move, Off-Road, Vehicle
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Anti
Personel/light armour gun Points:57 Armor Piercing,
Auto Fire, Combat +4, Lethal vs. Soft Targets,
Move & Shoot, Range: Long, Spread, Stable
Anti
armour gun Points:40 Anti-Tank 4, Armor Piercing,
Lethal vs. Soft Targets, Move & Shoot,
Range: Long, Stable
Crustie
Trooper Leader
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Points
62
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Quality
3+
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Combat
2
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Climber,
Leader, Sprinter
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Crustie
Trooper
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Points
24
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Quality
4+
|
Combat
2
|
Climber,
Sprinter
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Crustie
Infantry Rifle
Points:28
Armour Piercing, Auto Fire, Combat +2, Range: Medium, Select Fire
Armour Piercing, Auto Fire, Combat +2, Range: Medium, Select Fire
Crustie
light support
Points:39
Armor Piercing, Auto Fire, Combat +4, Range: Long, Spread
Points:39
Armor Piercing, Auto Fire, Combat +4, Range: Long, Spread
Armoured
Crustie Trooper
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Points
102
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Quality
3+
|
Combat
2
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Body Armor,
Climber, Combat Fiend, Long Move, Strong
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Command squad Officer, 2ic, tech, SW = 252*
6 squads of 4 infantry 24 x 54 = 1,296
Squad 4 Armoured 4 x 141 = 564*
Squad 4 Walkers 4 x 193 = 772 (386*)
Total 2,884
* are the troops that actively participated, total 1,046
Corporate Mercenary Points 66 Quality 4+ Combat 2 Assault Rifle, Body Armor, Personal Communication Device
SAW
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Points
120
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Quality
3+
|
Combat
2
|
-Belt Fed Light Machine Gun post 1945,
Body Armor, Elite, Personal Communication Device,
Steady Under Fire
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Heavy SAW Points:56 3 Action Set Up, Armor Piercing, Auto Fire, Combat +4, Crewed, Lethal vs. Soft Targets, Range: Long, Spread, Stable
Launcher
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Points
118
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Quality
3+
|
Combat
2
|
-RPG,
Body Armor, Elite, Personal Communication Device,
Steady Under Fire
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Sniper
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Points
56
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Quality
3+
|
Combat
2
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Body Armor,
Crack Shot/Marksman, Elite, Personal Communication Device,
Steady Under Fire
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Sniper
laser Points:23
Armor Piercing, Lethal vs. Soft Targets,
Range: Long, Sniper Scope
Weapon
platform robot WPR
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Points
74
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Quality
4+
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Combat
2
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Armored +1 (Thin),
Gyro Stabilization, Long Move, Off-Road, Vehicle
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Ensign Pointman Points 99 Quality 4+ Combat 2 Assault Rifle, Body Armor, CQB Specialist, Elite, NCO/Second In Command, Personal Communication Device, Steady Under Fire
Officer – Personality Points 176 Quality 3+ Combat 2 Assault Rifle, Body Armor, Combat Fiend, Elite, Leader, Personal Communication Device, Steady Under Fire
Point squad ensign, WPR, operator,
Reinforced Platoon
Officer & commo 247
Specialist squad, 2 SAW, 2 sniper teams 672
Point squad WPR, operator, ensign, 2 troopers 376
WPR, operator, Saw, Launcher, trooper 449
WPR, operator, 2 Launchers, trooper 447
Attached heavy SAW.
5 troopers + HSAW 386
Total 2,577
The Game
Tony took the Crusties. Horrendous period of initiative swapping. Needless to say he got all his on while I just got me point squad -.
My point make it to the objctive, not hard-.
Crusty command.
OK who's next? "Me!"
"Follow me- um-"
Armoured looking cool.
HSW team humping the kit.
Followed by a regular squad.
Specialists follow the boss.
These should be music.
Grunts supply rear support.
HSW set up-. (Yes I've done both carrying and set-up, don't you?)
"Shoot it!" which they did, pushing it back.
Blazing anti-infantry weapon rip the squad to shreds.
Robot vs Walker, walker gets shoved back again.
"Want some candy?" Scratch another squad ground to mince. Do you detect a pattern?
The heavy bruisers go toe-to toe with my point squad.
I come off worse-
The command group provide support.
The robot knocks the Armoured down, and my snipers take out 2 then run for cover.
One Walker goes hunting my specialists.
For once they only get knocked down.
The support finishes off the remnant.
My flank force finally arrives.
A "could do better" result. I need to upgrade the Jap SAW & launcher. I worked them out ages ago, but lost on another computer somewhere.
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