We are immensely honoured to be selected as playtesters. Our first look at version 2 of the beta rules.
Last year I looked at the available larger fantasy rule sets, see my posts in January, March & October 16. In my opinion there was nothing to beat OGAM, even if not designed for the job, with good old Hoards of The Things coming a close second.
I can see this game developing into a decent Ancients-to-VSF set of rules with little adaptation needed. In fact, mostly just the army lists.
Last year I looked at the available larger fantasy rule sets, see my posts in January, March & October 16. In my opinion there was nothing to beat OGAM, even if not designed for the job, with good old Hoards of The Things coming a close second.
I can see this game developing into a decent Ancients-to-VSF set of rules with little adaptation needed. In fact, mostly just the army lists.
As you can see below, I
was after about 10 units and 50-odd figures for a game lasting 2-3
hours.
This
is the Dragon Rampant and Song of Sword & Shield list:
Japanese.
DR SoSS Morale
Goblin
Leader (1 figure)
78
15
15
Goblin
light foot
3 (12 figures) 240
2 24
Goblin
light foot
3 (12 figures) 240
2 24
Goblin
light missiles 4 (12
figures) 225
2 24
Spiders
lesser warbeasts 4 (6 figures)
180 3
18
Mounted
Goblin
4 (6 figures) 180
3
18
Oni
greater warbeasts 8 (3
figures) 171
6 18
Spiders
heavy riders 4 (3
figures) 243
8 24
Spearmen
light foot 3 (12 figures) 384
3 36
light
foot javelin 4 (12 figures)
396 3
36
skeleton
light foot 3 (12 figures) 108
0 00
archers
4 (12 figures) 276
2 24
Satyr
& amazon scouts 2 (6 figures) 27
3 9
Chariots
heavy riders 6 (3 figures) 330
11 22
upgrade
Ch to Heroic Leader 30
17 17
57
figures
Now we go to OAAH. I've taken bits from the already-extensive army lists, my source is in brackets.
Japanese
(orc) Commander 123,
Q3, A2, D6, 3 ~Extra Lives Tough General
Goblin (orc) warriors:
24 X 27=648 Q4, Attack (A)2, Defence (D)6 Devastating charge
Goblin archers 12 X
34=408 Q4, A2, D6 Shooter2
Goblin (wolf) riders 10
X 33=330 Q4, A1, D6 Mounted, Fast, Shoot1
Spiders (orc wolf
riders) 6 X 29=174 Q4, A2, D6
Big Spiders (orc
armoured boar rider) 3 X 42=126 Q3, A2, D6 Mounted, devastating
charge
Oni (great troll) 4 X
49=196 Q4, A3, D6 Tough, Fearless
That matches nicely
with the above. 2,002 points and 60 figures in 8 units.
Now we hit the first
problem, the humans work out cheaper, so-
Achaean
Chariot Commander (Elf
warrior King) 124 Q3, A3, D7, Shooter3, Tough, Extra Lives2 General
Tower shield & long
2 hand spear (Pikemen) 36 X 18= 648 Q4, A1, D5
Skeleton 24 X18=432 Q4,
A1, D5
Satyr scouts &
Javelins (human slingers) 35 X 15 = 525 Q4, A1, D5 Shooters 0
Skirmishers
Centaurs (Elf lt cav) 6
X 25=150 Q4, A1, D5, Mounted, Long
Chariots (Elf) 3 X28
=84 Chariot Long Q4, A2, D6 Chariot, Long
2,003 and 106 figures
in 10 units.
Now we move on to terrain. There's no movement rate, units move from one terrain feature to the next. More on that later, but the maximum allowed in open terrain is 16. Now that can be 16 cavalry- in 15mm using Warbases penny bases that works out about A5 or the area taken up by a CD, say 120mm square. If you use different basing or smaller scale, then adjust. I'm already thinking of my old 6mm, using a sponge to block-print a cloth.
A table has between 15 and 48 areas.
Using the measurement above, a 3x5 would be about 360 deep and 600 wide. I have just bought some A5 hobby foam sheets, 2 of those would give me a 450 by 600.
48, 4x12 500x1,440 - 5x9 600x1,089 or 7x7 =840sq, which fits my 850sq 3x3 table. Sorted, I'll try that first. Using the measure (cheat!) the 9” tile squares gives 4 square areas per tile. I used some trees to identify odd-shapes around the pond. This worked well and I'll keep to it for a while. 2,000 points seems ideal as well.
First thoughts:
Area markers:
I've made some lolly-stick & coffee stirrer markers but didn't
finish them. I need loads. Think of a number then round up then
double.
Dice and markers:
our normal triangular marker did excellent service and was quite
adequate. Dice, you need a max of 16 per side and another 8 of
different size or colour for shooting. All shooting comes before
combat, everything is simultaneous. So I'd suggest bung them all in
together, count the shooting casualties first then do the combat.
You soon learn (well, we did without trying) what's needed and it's
QUICK and vicious.
I need more goblins-.
Beta test bullet
points:
Usual Q, average
chap is a 4. Combat replaced by Attack, which is added to 1 dice
roll and refreshingly low adjusters to beat a Defense score. A six
is always a hit, so big nasties beware of skirmishers! Some have
tough giving a saving throw, others have multiple lives.
Action and reaction:
same up to 3, any fails taken as a reaction, reactions can be
split. 2 fails a switch over Or take the reactions. (Tony took much
glee that in my first move he moved all his on reaction).
As usual, each has the
usual “apps” such as Mounted, Fast, Shoot1 Shooting
is used instead of the
attack value in the shooting phase. However, there's no 1 action to
attack and no +1 for extra activation used.
Fast
allows 2 clear areas movement, so that's 6 on 3 activations. You can
also “push” an extra movement, but you'll be fatigued (-1) until
you can rest 'em.
Each
type of terrain has a limit to the number it can hold- and if you've
stacked 2 units together on 1, you can roll for both to attack at the
same time. We havn't tried this, watch this space! Oh yes, you can
encounter a local(s) who may or may not be happy to see you-.
When
I say it's quick, this plays as fast as you read it. Considering this
was our first game we got off to a slow start, I had to keep looking
at the rules until my computer overheated and threw a wobbly-. We
took a few pics but we were concentrating! Compare it to other more
yougoIgo products I've tried-.
The
Game
I'd
lined both sides up as I'd listed them, and we just used 'em as was.
Initial deployment |
End of my first round of activation. Using reactions, Tony has maneuvered into good positions.
Tony's spiders slam into my centaurs, his devastating charge allows him to reroll his one failure, so he kills three to my one. Mine retreat in disorder.
Small spiders advance down the road, large spiders retire.
Choose your opponent with care- my skirmishers take on the Oni (think elephant) and kill 2, sending them in full retreat & disordered.
The mounted goblin make short work of the skirmishers - and the chariots that rushed to their aid.
Finally the goblins and my spear engage, they go through my spear like a buzz saw--
Oh crap- |
The spider comes out on an action, my commander charges - a draw, as the hero was the aggressor, the spider goes back (I forgot shooting-)
The rest in almost-order. We sort of forgot to take pics, or eat pasties or imbibe ginger beer--.
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