This year is my year of
Mars. Last year I “did” normal VSF.
I've felt hampered by
the lack of rules. Most out there are for small skirmish or designed
around a specific figure range. I needed a set of fast, fun rules
that could cope with everything I could throw at it.
That is to say up to 10 units, 50-100 figures or less. Playable in 2-3 hours
By the Small Gods of
Happenchance and Wargaming we get accepted to playtest Ganesha's Of
Armies and Hordes. - And it's all there, flying boats armed with
artillery and carrying up to 16 infantry. Not too powerful land
vehicles.
Zip down and have a
look at our first beta game.
You're going to have to
wait 2-3 weeks for my first bash, but I thought I'd give you some
highlights:
Canal Martian
City-State, not a rich one.
Hill Martians, first a
normal tribe, then one under Japanese influence. Think about it, all
those now-surplus antiquated arms and armour--.
Green Martians- well,
you have to.
An European funded
(more surplus-) mercenary unit using the dregs of Martian society.
Think that Belgium lot on Tarzan.
First up, RPE's 1879
range. A forgotten city in the wastelands. Or it could be
another version of Atlantis or some lost empire in Africa.
Most city states seem
to form a Tercio style Renaissance army. With some rather exotic
elements. The bare bases are for the halberdiers/swordsmen – I
want to make some pikes as well.
Zombie hordes, maiden
and guard gun armed infantry plus zombie rifle armed skirmishers.
Needs artillery and some small flyers.
Horde |
Zombie skirmishers |
Guard infantry |
Maidens |
Peter Pigs Martians. These need a weapon-upgrade and a bit more paint. I've based these from John Carter, remember in the film they are pursued by scruffy, desert dwelling greens? Well, more a dirty buff-sort of scuffed! Ideal mercenary or raiding force. Needs transport beast for the guns.
Old technology, sort of AA or organ gun |
"Sarge?" - "Yus lad" - "We-re not going to get out of this undead, are we Sarge?"
No comments:
Post a Comment