We had such fun with
the last game (plus the fact I'd been making buildings) we thought a
follow-on was mooted. Although I hadn't made one, so settled on the
outskirts of a monastery instead. Following the original battle the Imperial forces attacked the monasteries who supported the rebellion. Here's the plot: all the mounted
troops have gone tear-assing ahead to get the glory, leaving the PBI
to make their own time.
I've also bought the
“one of everything” set from the latest Sengoku range, and wanted
to get more in play, and try out some of my ideas. I started to do an
article on the latest batch, plus ideas for use. I'm trying to
playtest some of the most-unusual. It has grown into looking at
the entire range, you'll noticed using “drunkard” for the goblins
rather than have them as ersatz humans last week.
Raijin, God of Thunder
368 points Q2 C4 Lightning, Weather Control, Flying, Long Move,
Hammering Blow
Warlord 144 points Q3
C3 Armoured, Mounted, Long Move, Shooter (Long), Bard, Rare (1)
Legendary Hero Q3 C3
Armoured, Shooter (Long), Mounted ,Long Move, Good Shot and Legendary
Shooter 136
Shugenja 50 points Q3
C1 Transfix
Bodyguard Bake-Neko,
Giant Goblin Cats, 2 @ 38 (½) = 38 points Q3 C3, Stealth, Ambusher,
Forester
(a bodyguard makes a
“unit” out of a legend, but cannot attack or shoot, but will
always get in way of archery or attackers. The Bake-Neko worked
well, they had an excellent battle and died well.)
Mortals
Samurai (CO) Q4 C2
Armoured, Mounted, Long Shooter (Long) and Good Shot 8x47 = 376
God 368
Legends 387
Mortals 376
1,112
Amaterasu,
Goddess of the Sun 212 points Q2 C3 Burst of Light,
Breathtaking Beauty
Legend
Nurikabe A
phantom wall Legend Q4 C1 Shadowform Confound. 2 @36 = 72
(these were real fun, and survived! I'll use
these again)
Tanuki
Shugenja Q4 C2, Ambusher, Free engage, Stealth. Trickster @68
Bodyguard Inugami dog
spirit Q3 C3 Artificial, Transfix 3 @ 47 (½) 71
(Note the
difference from above – Inugami should have been Q4 or both Q3,
these again worked well)
Monk Heroes Q3 C3
Armoured, Combat master, Group Fighter, 2 @ 106 = 212
(second outing, I think I've got this right)
Mortals
Tanuki,
Q4 C2, Ambusher, Free disengage, Stealth. 8 @24 =192
(a real fun,
different unit(s) that caused Tony to be very cautious- just as you
would be in enemy urban ground. I think these are pretty good, may
need to use them again.)
Sohei of Mii-dera (CO)
19 points Q4 C2 Fanatic 8x19= 152
Armed Peasant (OO) Q4
C1 Rare 8 @ 10 = 80
God 368
Legend 317
Mortals 424
1,113
The game.
A look at the 2 sides
above and you'd think that it was very one sided, with Tony's Samurai
having all the fire power. If there's any bumpth in the rules about
ambush, I couldn't find it. So I gave Tony the initiative, declared
(and mapped) that I'd set an ambush, which counted as my first
placement.
Tony was very, very
cautious with the bulk on one flank and a cavalry unit on his front.
I confronted that lot with my Shugenja and the 2 Nurikabe.
That's it. I started to withdraw, aiming to lure him into the
ambush.
Didn't
work of course. His cavalry came at my Shugenja but my Inugami did
their transfix thing (oh for someone to join in!) and started to tear
them apart, I got 3 before the last one got away- much better than
I'd expected.
My
monks came tearing out on reaction and headed for Tony's hero.
Didn't make it, he sidestepped (free disengage, dammit) and smote my
monk dead.
The
lady strode from the doorway in a mysterious way to the side of the
Shugenja before engaging and killing the Warlord. She then moved on
to the Shugenja, a right catfight that saw them retreat to be
followed up, repeat. In the end she killed the cats and sliced the
Shugenja. She was aided by my peasants, I had intended them to be a
blocking unit but they ended up praying a lot.
Starting
with reactions from the catfight, Raijin starts following Amaterasu. He used 2 to get
LOS on my Shugenja and zapped him with his lightning. Scrap him and
the doggies sink into a pile of scruffy fur and dust that blows
away--. Then he hits my monks like a buzz saw and aided by the hero,
wipes them out.
I'm
now left with 'er and my 2 Nurikabe and my praying peasants -oh yes,
my hiding Tanuki* . One has been having fun confusing Tony's
flanking Samurai, even if the managed to in the direction they wanted
a couple of times. Tony has said cavalry, one survivor and his hero.
The
cavalry make a break for the gate, dashing past Amaterasu and end up
close, real close to the ambush, so it's now or never! Out they
dash, but only 2 out of 3! The Samurai take the reaction and hop out
of range- just. The Tanuki touch them but nothing left. If they'd
got all 3, +2 ambush, outnumber – they could have been contenders.
As it is the Samurai use their free engage and dash through into the
monastery and a honorable death.
Amaterasu
has now gone full circle around the table and engages Raijin and
kills him again. With no-one left to invoke him, I get to win!
Different
game! Several “ifs n buts” but on the whole the new elements
worked well giving depth to the Legends and being fun to play with
and against.
*“Ok,
we've practiced this, first row grab one testicle, stretch, stand on
it, now stretch and up with the other one”. - “Excellent, second
row up on their shoulders- Hujo-you're the door, now hold tight!”
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