I'm soo old I can
remember when an “Ap” was a Welsh “son of”. What the traits
doo's is add little apps to your wee warriors. If you have a
follow-on result you're really bringing your battlefield to life!
This is what we are exploring here.
In the new Celtic
supplement there's boasting. Doesn't sound much, but it makes
your Heroes say “I'm going to do this”. It applies an app. I've
already used the Achaean Greek one, more soon- but here is my
provisional list for Early & Medieval (as opposed to Age of War
or later) Japanese.
The book lists Boasting
as 8, I'd suggest that this will also include an element of greedy –
the survivor must go and take the head (or for Greeks the
armour/body, both taking 1 action).
We sort of forgot about
the effects on the mortals, as all the heroes boldly went and did.
But IF following a lord, then there should be an effect? I'll
explore this more with the Greeks next week.
Lineage. At his
first activation the Hero calls out his family history and seeks to
engage an opponent of similar lineage. I'm taking points, so a hero
will not want to engage a hero of lesser points. A hero isn't
supposed to shoot (with, of course, the correct arrow type) another
hero of higher lineage. Hand-to-hand is acceptable as a “meeting
engagement”. I'd suggest that any close hero Or closest hero of
similar lineage be given any reaction in which to respond. Failing
to respond, see below.
A good day to die.
The hero decides to die by combat, charging into the Samurai (NOT
followers) of the enemy. If he defeats the unit charged and no other
is in immediate reach, honorable suicide is commited. The hero may
use lineage first, in which case the charged unit takes a Q test on
1 dice. If fail, their Q is reduced by 1 until the combat is
resolved.
Archery duel.
The hero challenges the heroes of the other side to an archery duel.
A target is picked (use a standard bearer as target). Each hero in
turn rolls initiative and shoots. This can be used only once per game
and only as the first boast. Responding heroes must use lineage
first.
Winning the Boast.
The hero is inspiring, his followers gain +1 Q for activation and
morale rolls.
Failing the boast.
The loser(s) and his followers Q is reduced by 1 until he defeats
another hero.
The players:
Heroes – I've
“stepped down” the heroes and given each a band of followers.
Both sides are mirror-image.
Gods. These 2
are the closest in points.
Susanoo, God of Storms
and the Sea 344 points Q2 C5 Amphibious, Water God, Combat Master,
Hammering Blow
Fujin, God of the Wind
340 points Q2 C4 Weather Control, Flying, Super-Speed, Very Difficult
Target
A) Legendary
Hero Q3 C3 Armoured, Shooter (Long), Mounted ,Long Move, Group
Fighter, Good Shot and Legendary Shooter 136
B) Samurai (CO)
Q4 C2 Armoured, Mounted, Long Shooter (Long) and Good Shot 4x47 =
183
C) Hero Q3 C3
Armoured, Shooter (Long), Mounted ,Long Move, Group Fighter = 130
D) Samurai Q4 C2
Armoured, Shooter (Long) and Good Shot for 32 points. 4X32= 128
Followers Q4 C2 4x15
points = 60
Follower Archer Q4 C2
Shooter (Medium) 4x 20 points = 80
E) Hero Q3 C3
Armoured, Shooter (Long), Group Fighter = 100
F) Samurai (CO)
22 points Q4 C2 Armoured, 8x22= 176
G) Hero Q3 C3
Armoured Group Fighter = 86
H) Bandits Q4 C2
8x15 points = 120
The Game.
Possible error 1- I decided to do a “Battlesworn”setup, to whit,
a board was set up across the middle of the table and forces placed.
I'm not sure if they were too far apart. Perhaps if we'd used
scenery and not within 2 Long?
A quick overview:
the emphasis at the start was very much on getting heroes into
conflict. The initial gap was too large for the archery competition
and setup positioning afforded no opportunity for a good day to die.
Once the legends started to die, the gods got involved, particularly
Fujin, who decided to “blow off”my forces and flittered all over
the board hitting units whilst Susanoo did his best to catch him.
Tony lost more mortals to morale than to my actions.
Looking at the heroes,
they behaved how they were supposed to behave! So complete success
there. A few points of honour arose, to be settled in hand-to-hand.
Eventually the mortals
began to move, encroaching moment-by moment on the survivors, who
treated them like mobile scenery. Gods picked off the survivors.
This worked well, very
well. I like to crow about successes and be honest about failures.
This is the start, more will follow. It doesn't cost anything (other
than more expensive 3d character- legends.
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