Let me take you back to a different time.
There were no home computers, so no internet.
Once a month there were a couple of magazines, you know, printed
paper? And you paid for them. When a manufacturer produced
something new an advert was paid for and 6 weeks later or so we got
to see it. You then wrote, yes pen and paper, your order out and
sent it of with a cheque. Once cleared your goods were dispatched.
Sometimes you sent money for a printed catalogue.
In these magazines
there were articles, a sort of blog post. These were sent in by
wargamers, unpaid, and selected by the editor. Some editions covered
one topic, but usually there was a spread.
This is my memory of
using one such. The concept of running a campaign using both sides
on an A4 sheet of paper was not new, but this was quite, quite
innovative.
I'm useless at graphics
so use your imagination.
The map consists of a
series of tables
Each table is your
normal wargame table with all features marked
Travel between tables
is a series of lines, each with a number of turns the journey takes.
All scouting light cavalry double, baggage and artillery half.
Movement cost 1 across
the table, 2 lengthwise. Scouting takes an extra 2 for light cav and
4 for everyone else.
Where the line meets
the table is the entry point.
Battles, meeting on the
road the larger force advances and the lighter retreats. If scouting
light cavalry it can escape, but the enemy will see where you leave
the table.
There was a time I had
a semi-permanent (always there but requiring clearing) table & a
couple of wargaming mates who lived in the same town. (Sigh, I live
in a conconovation with 1% of the UK population and cannot make that
today as I don't do grandma wendy games.) We had several 6mm armies,
this being the days when Irregular Miniatures was a major player. I
decided to do Romans vs Gauls. I think we used 6th ed.
WRG. I gave each side the worst possible ally command. I think it
was Armenian cataphracts for the Romans and chariot using fanatics
(Gissafag of the Mickii).
The map was about 5-6
maps square width to the top, length down. The Gauls had the
complete map, started at the bottom but had to assemble forces in
particular spots. The top of the map was a Roman road and this was
all they had. I'd drawn a master map then photocopied it, cutting
one up as the Romans proceeded. Cut and paste as originally used.
The Romans had to
scout, which meant sending troops out then waiting for them to
return. Very frustrating.
The Gauls assembled at
a slow space then went hunting once a half decent unit was formed.
I cannot remember all
the details but one warband came across the scorpion unit and
persuaded them to change sides. I do remember that with a ref it
worked very well. Its use was superseded with the arrival of DBA and
HOTT.
I will also note a late
Medieval DBA game we played with or re-enactment group, each taking a
country and making movements via a ref, me as da Pope. I encouraged
communication by “in character” letter. Games were played out
by the wargaming minority. Again, worked very well with some
excellent roleplay by people not used to such things.
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