So, oh my paltroonish
ones, we return to Flying lead as one does to an old pair of comfy
chairs.
Indeed, these Japanese
special forces figures were the first I bought from local company
Peter Pig whence I embarked on 15mm SF. So I'm guessing about 25
years or so (shit-). This was an innovative range, larger and fuller
than his other ventures, way, way ahead of the market. I mixed them
with the then GZG's new-and-growing ranges to produce a large
paramilitary force for Hammers Slammers, either as low tech mercs or
an indigenous force. Note the early GZG Japanese officer. Vamps are all from RAFM, getting well used.
Why have I called this
VSF? Well, that's how I see it, it could be “interwar”. Any
later and there would be more effective firearms, hand grenades,
smoke bombs.
SF Commander
|
Points 100
|
Quality 3+
|
Combat 2
|
Special Rules
|
Body Armor, Elite, Handcuffs, Hero,
Leader
|
|
|
SF Bushi
|
Points 40
|
Quality 3+
|
Combat 2
|
Special Rules
|
Body Armor, Elite, Handcuffs
|
|
|
Net gun R &
Y Points:1 Max Range 3 Medium,
Slow Reload, Spread
|
|
Capture Gun Points:1 Max Range 3 Medium,
Stun Only
|
|
Support Capture
Gun Points:1 Max Range 3 Medium,
Slow Reload, Spread, Stun Only
|
|
Red Cloak
|
Points 39
|
Quality 4+
|
Combat 3
|
Special Rules
|
Acrobat, Running Blow
|
|
|
2 Daggers
|
Points 33
|
Quality 4+
|
Combat 3
|
Special Rules
|
-Shuriken/Small Thrown Knives,
Acrobat, Chucker
|
|
|
Sword & pistol boys
|
Points 66
|
Quality 4+
|
Combat 3
|
Special Rules
|
-Pistol, Acrobat, Combat Fiend
|
|
|
Pistol
|
Points 41
|
Quality 4+
|
Combat 3
|
Special Rules
|
-Pistol, Acrobat, Crack Shot/Marksman
|
|
|
Swordsmen
|
Points 54
|
Quality 4+
|
Combat 2
|
Special Rules
|
Acrobat, Combat Fiend, Strong
|
|
|
The Game.
Remember the second Predator film? A special forces unit tasked with
taking a prisoner using /freezing weapons.
OK, I made huge mistake
using left-over pieces of funky/hobby foam for the corridors. Didn't
work photographicaly. On hindsight we could have gone greyscale-.
The tiled area is the
hive, the rest brick corridors without cover. However, I've added
rubble to break things up.
Tony took the Vampires
and decided to use a diced set-up as I was conducting a suprise raid.
If you look at the pic, from my entry point there was a long blank
corriror, an L shaped one with a small side room over the open sewer
followed by the nest proper. This he divided into 4 and diced. To
prove that he to can roll 1's, 5 ended up there and 2 in the nest.
Nice spread-.
|
Note strategic use of Jaffa cake packet, recommended. |
The difference with the
groups, Tony had to dice for each activation, which gave me more
reactions. He didn't get to activate all during any phase. I, on
the other hand, was able to push troops forward in group activations.
You can think of my movement as “flowing” and his as “jerky”.
Tony used reactions to move up the rearmost while I used mine for
potshots & positioning.
I came in nice n easy,
set up a solid block to the blank corridor in front of me of 1 net
gun & the support, with a linkman behind while thre main party
headed towards the nest.
This meant that I was
stretched to breaking point (i.e. my leader was out of range of the
rear party), one chap was checking out the side room when everything
started.
2 Daggers came in quick
and hard, a range of shots pushed him back and down, then netted.
This allow a sword n gun boy to come up and he proved a much more
dangerous opponent, avoiding shots and laying down effective fire,
pushing my chaps into cover.
On the other side the shooter's moved
up and is doing the same. I do a bit better hare, I keep knocking
him down, but not out. I wasn't able to get close enough to
handcuff!
There comes a point in
a game where you need a decent roll to get people moving, success or
failure can lose you people and the game-. So my leader gets a
really crap roll-. Tony has still one to bring on, the other 4 dice
represent entrance points. I planned to pull back, regroup.
This gave Tony a boost
and the young lady came zooming down the corridor, over the rubble in
a flourish of leather clad thighs, blades flashing – but to no
avail, I get a shot and she's down. Takes 2 guys and the application
of force but she gets cuffed. My officer comes on like the hero he
is, takes on the sword & gun in a ding dong battle that sees each
pushed back. The vamp decides to go over the rubble and gets netted
while my hero makes a dash for the netted 2 knife and cuffs him.
Three down and I have a good self supporting position in the blank
corridor. That doesn't stop the other sword & gun dashing down,
right in the middle!
A stalemate has developed on the other flank, I
have a good defensive position and the shooter cannot get a good shot
without being shot at twice.
You guessed it, he goes down again, so
that's 3 down and 2 in serious danger without me taking a casualty!
Which was surprising, I was expecting a high loss.
We stopped it there,
taking the uncuffed vamps as capable of disappearing. More to
follow!
|
Red hood lower left, 2 daggers top, sword & gun right in custardy. |
|
Obligatory "he's behind you!" shot. |
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